G'day Team Frontier,
I'm a new Wii owner, and only today downloaded Lost Winds to give it a try, and was very impressed. Now, I'm not suggesting you bring it to the PS3 right away, but once the motion controller thingamijig launches later this year, Lost Winds would work just fine. PS3 gamers would get to enjoy what is a very enjoyable game (and there's a crowd on the PS3 into these types of games - fans of PJM Eden, Flower, that kind of thing), you'd hopefully get to make a goodly amount of money with what would hopefully be a fairly straightforward update to make it HD, and in 1080p, Lost Winds would look even more dazzling than it does now
.
Of course, for me I would personally want a port of Lost Winds 2 - I'm playing Lost Winds on the Wii, but I'm finding the Wii to be a very painful experience for a range of reasons* (see below), and I can't see me using it for much more than Wii Fit Plus and the odd Wii exclusive that _really_ impresses me in the future - which means there's a reasonable chance I'll play Lost Winds 2 if it stays on the Wii, but there's 100% chance I'll play Lost Winds 2 on the PS3, (assuming the port isn't a mess).
(Footnote - issues with Wii, don't read if you're a Ninty fanboy - rant warning
)
* I've been gaming since the 1980s (back then, I used to write my own games as a kid for the Apple IIE, and the Amstrad 512, as well as design and make (somewhat simple) board games, and have been gaming on one or more platforms ever since), and the Nintendo Wii is the most frustrating and over-rated gaming (video and otherwise, with the exception of gambling) experience I have ever had (granted, I never had the chance to try the power glove or virtual boy ). And it's not the idea of moving my body around that gets me - I really enjoyed the PS2 Eyetoy and the small number of PS3 Eye games that are available, as well as real-life sport and exercise. However, unlike Sony's Eyetoy/Eye, the Wii is a pain to setup (it was the first console to bug out on me during the setup process and require a restart), has limited range (our couch is too far from our TV to use the Wiimote - a _whopping_ 3.5 metres (and I've played around with settings and sensor bar location) - so I have to pull out a chair or stand up to play the thing!), the motion control is not incredibly accurate (credit to Frontier for designing compelling gameplay for it that works), chugs through batteries like its going out of fashion (and, at least according to Nintendo, doesn't take rechargeables), and is about as online-enabled as Alexander Graham Bell's early work (I had to change the settings on my router - specifically the frequency - limiting the effectiveness of my home network's, because the Wii couldn't cope with the 'high' end stuff - something even my PSP had no trouble with!) And then, after all of that, I gave the Wii's best game, Super Mario Galaxy, a run, only to find out that the much-vaunted game was barely a cut above a solid PS2-platformer (the camera in Super Mario Galaxy is actually considerably worse than pretty much any 3D platformer I've played on the PS2 or Gamecube), and is left in the dust by the PS3 Ratchet and Clanks (and while it's a matter of taste, I found playing LittleBigPlanet far more enjoyable). Not to mention that the asymmetrical Wiimote and nunchuk control lead to a sore shoulder after a couple of hours.
So, while there are good games on the Wii, not only do they have to be good enough to overcome the Wii's technical shortcomings in terms of graphics and gameplay, they also have to be worth dealing with chewing through batteries, getting a sore shoulder, and pulling out a chair that's considerably less comfortable than our couch. I know Ninty fans won't like to hear this, but the PS3 is a _far_ better system all-round. Further, my experience with Ninty's best recent games suggests that Ninty has lost its edge with game design (back in the N64 era, Ninty's games were the best in the business - even during the GC days they were solid, if not quite up to the best on the PS2 - but now, they're only a jot above what they were doing on the GC, whereas what's on the 360 and PS3 is leaps and bounds ahead of what was out last generation).
Don't get me wrong, I really wanted to like the Wii (I paid good money for it, after all) - and I _do_ really like Wii Fit Plus (!) - but the technical niggles with the system, and Ninty losing their touch when it comes to their first-person games (I don't mind if the graphics aren't up to scratch, but when they're playing catch-up with graphics and gameplay, then it's hard to justify spending the time and money on Wii games), combined with the ridiculous number of cutting-edge games on PS3, means that I'll enjoy Lost Winds 2 far more on the PS3 than sitting in the middle of the lounge on a kitchen table chair, getting a sore shoulder, chewing through another set of batteries.....
I'm a new Wii owner, and only today downloaded Lost Winds to give it a try, and was very impressed. Now, I'm not suggesting you bring it to the PS3 right away, but once the motion controller thingamijig launches later this year, Lost Winds would work just fine. PS3 gamers would get to enjoy what is a very enjoyable game (and there's a crowd on the PS3 into these types of games - fans of PJM Eden, Flower, that kind of thing), you'd hopefully get to make a goodly amount of money with what would hopefully be a fairly straightforward update to make it HD, and in 1080p, Lost Winds would look even more dazzling than it does now
Of course, for me I would personally want a port of Lost Winds 2 - I'm playing Lost Winds on the Wii, but I'm finding the Wii to be a very painful experience for a range of reasons* (see below), and I can't see me using it for much more than Wii Fit Plus and the odd Wii exclusive that _really_ impresses me in the future - which means there's a reasonable chance I'll play Lost Winds 2 if it stays on the Wii, but there's 100% chance I'll play Lost Winds 2 on the PS3, (assuming the port isn't a mess).
(Footnote - issues with Wii, don't read if you're a Ninty fanboy - rant warning
* I've been gaming since the 1980s (back then, I used to write my own games as a kid for the Apple IIE, and the Amstrad 512, as well as design and make (somewhat simple) board games, and have been gaming on one or more platforms ever since), and the Nintendo Wii is the most frustrating and over-rated gaming (video and otherwise, with the exception of gambling) experience I have ever had (granted, I never had the chance to try the power glove or virtual boy ). And it's not the idea of moving my body around that gets me - I really enjoyed the PS2 Eyetoy and the small number of PS3 Eye games that are available, as well as real-life sport and exercise. However, unlike Sony's Eyetoy/Eye, the Wii is a pain to setup (it was the first console to bug out on me during the setup process and require a restart), has limited range (our couch is too far from our TV to use the Wiimote - a _whopping_ 3.5 metres (and I've played around with settings and sensor bar location) - so I have to pull out a chair or stand up to play the thing!), the motion control is not incredibly accurate (credit to Frontier for designing compelling gameplay for it that works), chugs through batteries like its going out of fashion (and, at least according to Nintendo, doesn't take rechargeables), and is about as online-enabled as Alexander Graham Bell's early work (I had to change the settings on my router - specifically the frequency - limiting the effectiveness of my home network's, because the Wii couldn't cope with the 'high' end stuff - something even my PSP had no trouble with!) And then, after all of that, I gave the Wii's best game, Super Mario Galaxy, a run, only to find out that the much-vaunted game was barely a cut above a solid PS2-platformer (the camera in Super Mario Galaxy is actually considerably worse than pretty much any 3D platformer I've played on the PS2 or Gamecube), and is left in the dust by the PS3 Ratchet and Clanks (and while it's a matter of taste, I found playing LittleBigPlanet far more enjoyable). Not to mention that the asymmetrical Wiimote and nunchuk control lead to a sore shoulder after a couple of hours.
So, while there are good games on the Wii, not only do they have to be good enough to overcome the Wii's technical shortcomings in terms of graphics and gameplay, they also have to be worth dealing with chewing through batteries, getting a sore shoulder, and pulling out a chair that's considerably less comfortable than our couch. I know Ninty fans won't like to hear this, but the PS3 is a _far_ better system all-round. Further, my experience with Ninty's best recent games suggests that Ninty has lost its edge with game design (back in the N64 era, Ninty's games were the best in the business - even during the GC days they were solid, if not quite up to the best on the PS2 - but now, they're only a jot above what they were doing on the GC, whereas what's on the 360 and PS3 is leaps and bounds ahead of what was out last generation).
Don't get me wrong, I really wanted to like the Wii (I paid good money for it, after all) - and I _do_ really like Wii Fit Plus (!) - but the technical niggles with the system, and Ninty losing their touch when it comes to their first-person games (I don't mind if the graphics aren't up to scratch, but when they're playing catch-up with graphics and gameplay, then it's hard to justify spending the time and money on Wii games), combined with the ridiculous number of cutting-edge games on PS3, means that I'll enjoy Lost Winds 2 far more on the PS3 than sitting in the middle of the lounge on a kitchen table chair, getting a sore shoulder, chewing through another set of batteries.....