Any developer word on Guest Brain changes?

Ignoring the obvious stuff like performance drain for fluid guest motion, will we have any updates on the following:

Wandering guests - Right now guests go from A to B and scenic paths which are 0.25m longer go completely unused in favour of the more efficient path. You could implement park maps in the information kiosks to make guests more efficient, but without a park map they're likely to wander more.

Stop and stare - When I go to a park, sometimes I take a few minutes to chill and watch a coaster go round, or people spinning on a flat ride. I even get my phone out to take a picture!
 
Yes I agree. Like the game could recon if there is a heavy decorated spot close by a road. Guest stops there to enjoy the view. Or, we get view points to place by yourself on the paths. Just like in RCT3. Design have to matter to guest on path aswell on path just as it does in queues and ride tracks. [yesnod][up]
 
Yes I agree. Like the game could recon if there is a heavy decorated spot close by a road. Guest stops there to enjoy the view. Or, we get view points to place by yourself on the paths. Just like in RCT3. Design have to matter to guest on path aswell on path just as it does in queues and ride tracks. [yesnod][up]

Mmm I agree, I mentioned last year it would be so good to have an invisible "node" to place which states to the guest brain "This is a photo point" so guests know they should admire the view.
 
Yes I agree. Like the game could recon if there is a heavy decorated spot close by a road. Guest stops there to enjoy the view. Or, we get view points to place by yourself on the paths. Just like in RCT3. Design have to matter to guest on path aswell on path just as it does in queues and ride tracks. [yesnod][up]
I've seen guests looking up at (well, kind of at) the scenery in obvious appreciation while they're walking around, but I don't think they stop to admire it except for sitting on benches. More peep appreciation would be nice -- I liked the photo-stops in RCT3P.

This having been said, what scenery peeps appreciate should be adjustable in the scenario editor. When I've carefully used pirate, western, and fairy-tale items to create something that looks beautifully consistent to me, I don't want peeps complaining it's a mish-mash! But some people work hard on single-theme consistency, and would probably like peeps appreciating it.
 
Agreed.

I would like to see peeps appreciate their surroundings more and it would be great if people would stop and "look" at things (you have built).

I do think that the best way to appreciate the scenery you put in your park is through the eyes of a person. I'm blown away with how PC looks strolling around a park. The sheer size and vastness of a big coaster is breathtaking.
 
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