Any Elite Dangerous players out there also play Star Citizen?

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Just curious if anyone else also had the experience of plunking hundreds of hours into ED, and then picking up Star Citizen at some point. I'd interested to hear what your impressions were of the flight model of the game compared to the one from ED, along with any general impressions you might have had.
 
Just curious if anyone else also had the experience of plunking hundreds of hours into ED, and then picking up Star Citizen at some point. I'd interested to hear what your impressions were of the flight model of the game compared to the one from ED, along with any general impressions you might have had.

I will be playing SC as soon as it becomes a game.
I am very much interested in it, but currently there is no game to play.
It would not be fair to compare the two, because SC is still very much pre-alpha, with a lot of very fundamental problems.

What I can say though is that I strongly prefer the way ED generates it's universe.
What I always loved about the Elite games and what has always set them apart is that they do not use the extremely limited box approach like the X-games and like Star Citizen. This is a huge pro for me.

The problem of virtually all other (non-Elite) space sims is that they use a limited number of connected boxes. It just does not feel like space if you realize that. It does not matter how big these boxes are. You can visit all boxes with relative ease. It misses that all important psychological feeling of limitlessness and the unknown. It just is not there in such a setup. These games cheat to pretend to offer you the universe. But, even though this might be subconsciously, you are never fooled. You can not go where no one has gone before, because every body will have gone where you go in Star Citizen. Everybody has been there, because there are a very limited number of boxes.

The original Elite games on the other hand did give you that true feeling of being in a virtually limitless expanse. They truly simulated the psychology of space. That is what this is about, I feel.

And that is to me the single most important feature of ED.
Combine this with the beauty of current graphics and the power of procedural generation and you have the ingredients of the space sim that rules them all. It is not just a physical simulation of space, but far more important it is a psychological one!


Another problem I have with SC is the planes in space approach. I just do not like it. And I hate the design with all these little wings and bits sticking out everywhere.
SC has a only one ship I do like very, very much an that is the Aegis reclaimer.
 
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I'll be playing it - at least the S42 part, as that fills a different role to what Elite does atm with story based gameplay etc.
Unsure how much time I'll sink into the open world part though - its a long way off that.
 
I'm an SC backer (basic package). Flight model leaves me cold, it feels too much like an FPS, and I prefer the cockpit immersion in Elite.

I do not bother downloading the enormous patches anymore, that will change once it becomes a more complete game.
 
I have Elite (of course) and I also got Star Citizen some time ago.
I will be very very straight about this - at this moment SC have a "arena" mode where you can do free flight, coop against AI and PvP, and it also have mini test persistent universe with few stations and non land-able planets. You can do few simple missions, fight other players in space, buy clothes/guns and do some FPS combat.
FPS is horrible and I mean horrible - your character is literally fighting the geometry, nothing to write home about.
Flight model (in my opinion) lacks a ton and you will feel like debug camera floating around - turret in space combat basicly.
Its rough, unpolished, buggy, not very enjoyable and from my experience I strongly recommend to wait and see how things evolve in the future.
Remember - they got tons of money, they had tons of time to do the core things right - they failed in my opinion. Its eternal pre-alpha and my personal worst investment yet.

Also - do not believe everything what they saying on official SC forums - this place is hammering any, and I mean any negative feedback to the point I`m ashamed to admit I`m a part of SC crowd.
Suggestion - watch some SC gameplay on YT and judge for yourself, ask around different forums, and not only RSI ones- I`m pretty sure you will collect various feedback, I`m sorry to say but mine has to be this VERY negative.
 
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Have played Elite since Day 1 release; bought SC about 2 months ago.

(IMO) The flight model isn't bad; it's simply different than Elite. It feels a bit more like Xwing, or in some ways Descent. To me, it does not feel like I'm flying a debug camera. Once you have your controls mapped well, it feels quite nice actually. I get more of a sense of full-motion 3-axis movement, than with Elite - which feels (and is controlled) more like an airplane. Again, nothing wrong with the airplane flight model. Elite uses a pure roll+pitch to change direction; SC allows that if you like, but SC hasn't nerf Yaw to the point it can almost be ignored. Yaw, in SC, is just as utilized as Pitch and Roll. Thrusters (up/down left/right) are a bit stronger and more responsive than in Elite as well. I use them alot more in SC than in Elite for lateral moves, or combining with a roll or yaw.

Thus, Ship Combat feels different. In the starter ship I have, there are no gimbals. No "autobot weapon tracking". You have to paint your target, and stay there, if you want to get a hit. I like that quite a bit; it brings skill back into dogfighting, vs Turrets & Gimbals.

Speaking of Turrets - no, SC combat doesn't feel like "turrets in space" ... well, no more than it does in Elite, when 2 Condas square off nose-to-nose and pitch around each other @ 1400 meters for 5 minutes.

Damage modeling on ships is definitely further along than Elite. You don't target subsystems as easily as in Elite, but it's more engaging in terms of... you actually see the wing fly off, for example (and it affects the ship's flight abilities). The HUD gives you feedback on where you're causing damage... it's not a chart of percentages, as in Elite (or scrolling through subsystems 1-by-1.)

Other differences:

Elite has 400 Billion systems, SC has about 12 or so locations. If the appeal of Elite to you is "fly somewhere no one has been" - nope, you won't like SC. However, if you actually enjoy "fly somewhere that other people are interacting", SC delivers. And FWIW, the "hyperspace jump" is pretty nice. It's not a loading screen; you can target a destination or just jump where ever you like. And the visual of passing by planets/etc is nifty.

The FPS aspect has promise, but it's still alpha and a bit clunky with collision/boundries. But it does add a lot to the game, being able to walk about, climb in a ship (solo or with a team of people.... your own ship, someone else's ship, or a stolen ship.) At one point I got ejected from the ship I was in, about 4K away from a station. Just to see if I could, I tried to fly all the way back just in my space suit. Took awhile, but did make it. Talk about immersive...

There aren't many missions at all. The ones that are in, do work well... and aren't just "deliver this thing over there" missions.

If your main thing in Elite is trading cargo for profit, you probably won't like SC right now. ;)

If you're mostly an Explorer in Elite, you'll probably hate SC.

You need a really good PC to run it. My 7yr old HP is barely up to it. This is a big criticism people often mention, but for me it's playable - and, I know the meaning of the word "alpha".

Do I feel like I wasted $45? Hell no. I've played SC more in the past week than Elite in the past 2 months. It's alpha, it's buggy... but it's also FUN.
 
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More interested in Squadron 42 than the MMO side of things, I'll give it a go when there's more than one system and a variety of game loops. Too barebones for me at the moment.
 
I put.. a not too little sum, into both. I haven't fired either up for ages. Instead I play lots of Space Engineers, that cost me £14.99. Goes to show..
 
I bought ED and SC at the same time 5 min in between. played around 1000 hours in ED, 1 hour in SC. I will play it as everyone said when its a game. But i have a feeling i will play Mass Effect Andromeda before SQ42 get released.
 
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Just curious if anyone else also had the experience of plunking hundreds of hours into ED, and then picking up Star Citizen at some point. I'd interested to hear what your impressions were of the flight model of the game compared to the one from ED, along with any general impressions you might have had.
When I bought into SC (7/14) I thought it was going to be a Wing Commander/Privateer upgrade but I was so wrong. Individual people have invested THOUSANDS of dollars into this game (one guy invested 35k) so I wonder what value I will get out of my 75 dollars. Does anyone know what direction this game is going in now? I know it's going to be a credit card base game. Chris Roberts has generated over 120mill and still going for a game that's not a game yet, WOW. I believe that's why no game has been released yet, if they see what their going to get the funds my dwindle a bit.
 

Mu77ley

Volunteer Moderator
I'm a Star Citizen Kickstarter backer and I play it occasionally to see how it's progressing. Badly is the word.

What is there currently is clunky, bug-ridden and just not any fun. I'm hoping they manage to put a decent game out eventually, but right now it's a mess, and I'd recommend people steer well clear until they actually release something of note.
 
Got my first hour in fighting drones last night, I have to say my first impressions were quite positive. I was pleasantly surprised to discover how at home I felt in my Mustang cockpit once I customized the controls to something similar to what I'd been using with ED. Still trying to wrap my head around how decoupling works as opposed to how ED does Flight Assist Off. Find it a bit annoying that there's no 'Select Target Ahead' key binding like in ED. The dynamic damage to the ships with wings and engines falling off is really cool.

The game of course looks really nice, but it's obvious it hasn't been optimized at all. My 860m laptop which chews through Elite without breaking a sweat is barely pushing 30fps on low settings.
 

Yaffle

Volunteer Moderator
Please use the Star Citizen thread stuck at the top of the forum for this discussion.
 
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