Any group PvP happening between Powers or still mostly competitive PvE?

Title says it all. I'm out of the loop and saw PP 2.0 finally dropped. I see that players can now contribute to powerplay by doing all sorts of PvE loops which is groovy gravy. Huzzah to that, muchly needed. Certainly beats the pants off of repeatedly delivering propaganda ad nauseam.

I seem to recall the devs saying PP 2.0 might have something for the minority of folks that are interested in PvP. Did they add anything that actually facilitates or incentivizes consensual PvP? Is the reduced rebuy cost the only thing they were alluding to?
 
You gain merits for killing opposing power players.

You can stop them doing what they are doing, which might hurt your power or might help their power (depending, maybe they aren't doing anything PP related either).

All PvP in Open is consensual, so the things i list indeed "facilitate" it.
 
Title says it all. I'm out of the loop and saw PP 2.0 finally dropped. I see that players can now contribute to powerplay by doing all sorts of PvE loops which is groovy gravy. Huzzah to that, muchly needed. Certainly beats the pants off of repeatedly delivering propaganda ad nauseam.

I seem to recall the devs saying PP 2.0 might have something for the minority of folks that are interested in PvP. Did they add anything that actually facilitates or incentivizes consensual PvP? Is the reduced rebuy cost the only thing they were alluding to?
Powerplay is still the same PvE-in-open-meaning-PvP-happens-too situation. The new system seems to have neither killed PvP nor facilitated it particularly. Tweaks like merits for PvP kills and reduced/free rebuys are nice to have.
 
Powerplay is still the same PvE-in-open-meaning-PvP-happens-too situation. The new system seems to have neither killed PvP nor facilitated it particularly. Tweaks like merits for PvP kills and reduced/free rebuys are nice to have.
What does lack is "choke points" to amass players fighting for their respective causes... i.e. strongholds could be the case, but there's no advantage in attacking/defending in different game modes (unfortunately).
 
Yeah for what it's worth coming from a filthy casual, I'm quite confused as to why Stronghold Carriers are about as exciting as a res site. What a wasted opportunity.

I kind of checked out of Elite when the carrier groups were announced. My hopeful assumption was that they would be set up to be heavily contested conflict zones, the places to go for those wanting powerplay combat, and the bucket filling tug of war would largely determine where those took place every cycle. Essentially PvE determining where PvP happens every week. As someone mentioned in another thread, the concept of these hotspots being arenas. Playing in open for potential human opposition, or not for just bashing NPCs, as one desires. Open mode users seeking direct conflict with players, and the Solo/PG users wishing to avoid direct conflict with players, both able to do their own thing and earn merits or whatever. Dogs and cats, living together, mass hysteria!

A braindead combat pilot such as myself just wants to log in and have the game show where to go for epic space battles in their epic space simulator gosh darnit. Heaven forbid there be a powerplay chat tab where I could ask where the action is. Like Rebel Yell said, the game doesn't say, "Hey there's a fight going on at x location, your power needs you!", and I think that is exactly what's needed. If the game can't even manage to easily communicate that to the player, there's no point in even discussing incentive for playing in Open over Solo/PG yet imo. Focus combat oriented players at locations with fun combat experiences to benefit their power before worrying about modes jfc. This isn't rocket science, it's game design...and it just seems bad unnecessarily convoluted in Elite.

I know it's still early and I applaud the efforts that went into this, but I'm not impressed. I see weekly quest variation to fill a bucket and reduced rebuy costs, but not much else of substance and nothing to concentrate players. Maybe once it all settles and folks grind out the reduced rebuy perk things might be different. As it stands, again coming from a casual player that prefers combat, there doesn't seem to be any gameplay which powerplay offers me that is inherently better than resource extraction sites, popping thargoids, bgs conflict zones, or wandering through popular systems hoping to find another player with a bounty that they neglected to pay off. I don't get it. :(

Thanks for your replies and reading my little rant.
 
the game doesn't say, "Hey there's a fight going on at x location, your power needs you!"
It's very fiddly, and tuned a little high - and the answer for some powers might be "no fights right now" - but the "Activity Filter" setting on the map will pick up systems in which more than an average amount of action is happening if you set it to the first step of "Low" (and in the unlikely event that still shows too many, turn it up a bit). You can pick up systems your power is attacking, defending or being attacked in.

No guarantees you'll find someone to fight there, of course, but it's more likely.
 
It's very fiddly, and tuned a little high - and the answer for some powers might be "no fights right now" - but the "Activity Filter" setting on the map will pick up systems in which more than an average amount of action is happening if you set it to the first step of "Low" (and in the unlikely event that still shows too many, turn it up a bit). You can pick up systems your power is attacking, defending or being attacked in.

No guarantees you'll find someone to fight there, of course, but it's more likely.
In PP 1.0 all pledged CMDRs received a message for only one state: TURMOIL.

But nothing else was then explained (UI was and it is, still very "cryptic")... so there was a lot of errrr "collateral damage" as random-PP-players conveyed to the HQ wandering "hey what's going on here?" and got kaboomed without barely having idea of what was happening. 🤷‍♂️
 
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