Any help on restore power mission - building has no door

Hi, super confused by this restore power mission. It's at an agricultural settlement that is split into 2 sites - habitats, and a joint Agricultural/Power building. Killed the scavengers and then went to the power building which seems to be joined onto an Agricultural building. But it doesn't seem to have a door to enter it. I've been all around the building and can't find it. I've even been through the Agricultural building thinking that you have to go through that to get to it, but several energy cells later, no joy. Anyone know what's going on? Is there an entrance I'm missing?
 
Hi, super confused by this restore power mission. It's at an agricultural settlement that is split into 2 sites - habitats, and a joint Agricultural/Power building. Killed the scavengers and then went to the power building which seems to be joined onto an Agricultural building. But it doesn't seem to have a door to enter it. I've been all around the building and can't find it. I've even been through the Agricultural building thinking that you have to go through that to get to it, but several energy cells later, no joy. Anyone know what's going on? Is there an entrance I'm missing?

Had one of these today.

The Power Building is accessed through the Agricultural building. The building itself is a bit of a labyrinth, but the power control area is accessible.

Try going outside and sort of plotting a mental map of where the power room is in relation to the door you come in.
 
This is a super confusing location at first.

I'll draw a basic map (been doing a lot of missions in this location, it's easily the hardest of all so far)

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Sorry it's night.

You should try heists in this location... fun. Covert heists even better. Insanely difficult layout. I'll be doing a few guides on missions to this location at some point.
 
I had one of these a few nights ago, on the dark side of a planet. The atmosphere as I progressed through the abandoned base, cutting panels and forcing doors open, was amazing. Like walking through the set of an Alien movie. Even though intellectually I know FD have neither the resources nor the inclination to program jump-scares into ED (this isn't Alien or Doom), there was a palpable tension as I moved through the facility using only the flashlight, and a sense of physical relief when I finally got the reactor working and the lights started coming back on. And all despite the only real danger being running out of energy cells before the suit recharge sockets became active.

For its many flaws, immersing the player in atmospheric scenarios is one of the things ED is very very good at given the chance. The visual design, the audio landscape and the sheer sense of isolation can occasionally combine to produce something very special.

No doubt given enough time we will all learn the limited range of layouts of these powered-down facilities and be doing blasé speed-runs through them as a matter of routine, idly "grinding" credits and "farming" materials from the lockers. But for now at least they represent another set of circumstances in which all the good things about ED's presentation mesh together wonderfully. Enjoy them while they're novel.
 
This is a super confusing location at first.

I'll draw a basic map (been doing a lot of missions in this location, it's easily the hardest of all so far)

View attachment 233775
Sorry it's night.

You should try heists in this location... fun. Covert heists even better. Insanely difficult layout. I'll be doing a few guides on missions to this location at some point.
I think thats the one i ran out of power and air after getting all turned around and lost inside. No available energy cell wall mounts or boxes, everything on fire...it was a mess.

And all i had to do was find the californium in the power center!
 
Thanks for all the help :) I did finish it in the end. The most confusing thing for me was you had to go through the Agri building to get to it, and I hadn't encountered that type of settlement yet, and the thing is a maze which requires a lot of cutting and powering doors open. If I were an energy cell down I might not have had the power to get to the power plant. I did tag the reactor console in the terminal on the first try but it was a pain as there is no indicator to show if it is above or below you.
 
And if you have to put out fires, there is one atmospheric control for the whole complex and then hundreds of meters away there are three habitats with each their atmospheric control, even though the terminal will only show one. Bonus points: The habitats have data points with a chance for opinion polls.
 
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