- Player owned mining operations?
Players invest in mining gear, take it down to a planets surface and build an outpost with their SRV that withdraws mineral commodities on a regular basis that can be sold for profit. Could be raided by others, so the player could further invest in defensive weapons, AA turrets, sentry bots, etc. Or they could head into deep space and put it on a planet well outside of the core.
- Player owned planet installations?
Planet based series of buildings that let you store ships, commodities, modules, etc. Further investment could allow for repair, rearming, etc. These facilities would be expensive to establish / maintain. Should be limited to a small number per player. One to three would be sufficient in my mind. Once established, they would be permanent. Unless, you want to get into the space realty business. [alien]
- Dedicated Fuel Rat ship?
Long range vessel with dedicated repair and refuel facilities to handle any size ship repair that was encountered in deep space for hull and canopy repair. Stripped down to bare minimum for maximum jump range, would have no weapon hard points, minimal utility slots and cargo bays. Incapable of repairing itself, it can only do so at an established dock.
- Inter-station Transport
You are in Lave and need to get to a ship you have stored in Dea Motrona, but don't want to take a ship all that way. Instead, you book passage on a passenger liner through the galaxy map and travel from one station to the other in real time. You watch the surroundings as the ship fuel scoops and navigates its way between the stars and get to experience the galaxy essentially as a tourist looking out the window. Possible add-ons could include a casino on route to make a few credits.
The above musings were inspired by the following quote in a recent article:
With each addition, Elite Dangerous grows in scope, and it’s clear Braben relishes the chance to indulge his ambitions. But even in a position of proven success, it’s no less nerve-wracking to hand your passion project over to players. “The game is building and improving, and doing it in the public eye is very interesting because it concentrates the mind,” he admits. “The Internet can be a cruel place, but there a lot of good, well-meaning people out there who want to make sure that we do make it better. Some of [those requests] are quite big asks, but we respond to most of them as best we can.
So I'm asking. [yesnod]
Players invest in mining gear, take it down to a planets surface and build an outpost with their SRV that withdraws mineral commodities on a regular basis that can be sold for profit. Could be raided by others, so the player could further invest in defensive weapons, AA turrets, sentry bots, etc. Or they could head into deep space and put it on a planet well outside of the core.
- Player owned planet installations?
Planet based series of buildings that let you store ships, commodities, modules, etc. Further investment could allow for repair, rearming, etc. These facilities would be expensive to establish / maintain. Should be limited to a small number per player. One to three would be sufficient in my mind. Once established, they would be permanent. Unless, you want to get into the space realty business. [alien]
- Dedicated Fuel Rat ship?
Long range vessel with dedicated repair and refuel facilities to handle any size ship repair that was encountered in deep space for hull and canopy repair. Stripped down to bare minimum for maximum jump range, would have no weapon hard points, minimal utility slots and cargo bays. Incapable of repairing itself, it can only do so at an established dock.
- Inter-station Transport
You are in Lave and need to get to a ship you have stored in Dea Motrona, but don't want to take a ship all that way. Instead, you book passage on a passenger liner through the galaxy map and travel from one station to the other in real time. You watch the surroundings as the ship fuel scoops and navigates its way between the stars and get to experience the galaxy essentially as a tourist looking out the window. Possible add-ons could include a casino on route to make a few credits.
The above musings were inspired by the following quote in a recent article:
With each addition, Elite Dangerous grows in scope, and it’s clear Braben relishes the chance to indulge his ambitions. But even in a position of proven success, it’s no less nerve-wracking to hand your passion project over to players. “The game is building and improving, and doing it in the public eye is very interesting because it concentrates the mind,” he admits. “The Internet can be a cruel place, but there a lot of good, well-meaning people out there who want to make sure that we do make it better. Some of [those requests] are quite big asks, but we respond to most of them as best we can.
So I'm asking. [yesnod]