Ships Any last tweaks to this Exploration/Passenger ship?

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Fuel tank switch from 4C to 3C is a little more risky but will gain you a further 2ly per jump, which also adds up over time.
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EEP! No, that's cutting it way too close! Every jump I make at max distance almost entirely depletes my fuel! :O It's not the fuel scooping I mind, that's easy and I never heat up. But that just feels way too risky.
 
EEP! No, that's cutting it way too close! Every jump I make at max distance almost entirely depletes my fuel! :O It's not the fuel scooping I mind, that's easy and I never heat up. But that just feels way too risky.
Oh wait, this is weird... when I take 20LY jumps, barely any of my fuel is used at all, but when I take 40LY jumps MOST of it is taken. o_O What gives? How does that work?
 
I presumed 100% to be the base thermal load of a given Thruster type and class before engineering applies, with different values for normal flight and while boosting (from my personal in-game experience, temperature rises significantly while boosting).
Then for Dirty Drives Grade 5 coriolis lists +60% Thermal Load. (Didn't bother checking in-Game, and originally mistook the 6 to be an 8 because of the small scaling I get when in Windows)
For Clean Drives Grade 5 coriolis lists -60% Thermal Load. These % are probably from in-game data.

The percent "unit" was probably invented by the Devil as a lure for people afraid of multiplication.

Does +60% mean 100/100 of the thing + 60/100 of the same thing and -60% mean 100/100 of the thing - 60/100 of the whole? I presume so. Then 1.6 / 0.4 is 0.25 or 25%, That's how much of the thermal load (apart from the heat generated in the power
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I suggest you to read this :

After the initial resting heat maths, thermal load of modules is just a number dumb per second in your ship, changing the balance with the cooling rate per second of your ship.
 
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Snip

I suggest you to read this :

After the initial resting heat maths, thermal load of modules is just a number dumb per second in your ship, changing the balance with the cooling rate per second of your ship.
I've read that excellent post and the whole thread before, but it has some flaws. One is the unnecessary and confusing introduction of BTU as there already are MJ or MW * s.
And the thread does not cover heat generated in the Thruster, boosting or not, as it focuses on finding the heat capacity of the various ship types.
But you can find stuff like this in that thread:
there is additional heat generated when using thrusters ... this value is even given in the outfitting screen at least with thrusters and can be changed by engineering. more heat is generated when the thrusters are working more heavily (high g, boosting, lateral thruster usage). i could imagine that some ships need more lateral thrusters for a yaw for exampel, depending on thruster placement - but that's just a guess.
 
One is the unnecessary and confusing introduction of BTU as there already are MJ or MW * s.
It's just a change of unit, as when you divide a distance by time. If you move 1 meter in one second you move at 1 meter / second.
If you divide mw per efficiency of your power plant, you have a result in mw/ heat efficiency of powerplant. But it's super impractical to call it like that, so let's call it BTU.
 
EEP! No, that's cutting it way too close! Every jump I make at max distance almost entirely depletes my fuel! :O It's not the fuel scooping I mind, that's easy and I never heat up. But that just feels way too risky.
It's even riskier with a quarter tank.
Navigation is an integral part of good practice in ship-handling.
 
Things to consider.

Switch to a Corrosive proof cargo rack.

Get a Mining lance (the power play mining laser/beam).

Not meta, not required, but cool things to add.
 
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