Is there any info about implementing FSR 2.0 from amd? ( I use 1660super,1080p)
Also is there any improvement moving my instalation from a sata ssd to a nvme pcie3.0 ssd?
I play from samsung evo 850,and recently added a nvme samsung 970
This is something I keep telling people on XBox who have recently picked up a Series console, how any game designed to run off hard drives basically caps out its load times well before it reaches the limits of even a SATA SSD, let alone those of a gen4 PCIe interface. Hence older games will load exactly as fast off the new consoles' internal drives as they will off a slower QLC SSD running over USB. Digital Foundry proved as much in their comparisons, and I have independently verified those results with my own hardware.It barely makes any difference moving from a traditional hard drive to a SSD. Moving from a regular SSD to a NVME will make absoloutely zero difference.
ED isn't that heavy on asset loading.
Good to know - I expected at least some difference with NVME but if that's not the case i might as well save some moneyThis is something I keep telling people on XBox who have recently picked up a Series console, how any game designed to run off hard drives basically caps out its load times well before it reaches the limits of even a SATA SSD, let alone those of a gen4 PCIe interface. Hence older games will load exactly as fast off the new consoles' internal drives as they will off a slower QLC SSD running over USB. Digital Foundry proved as much in their comparisons, and I have independently verified those results with my own hardware.
Yeah, the load times we're talking here, there's not really much more to be had in terms of speed gains anyway. When loading XBox One games that took minutes to load off the 5200RPM internal drive of that console, on a USB connected SATA SSD instead, and getting load times of between 4 and 11 seconds depending on the game, any further improvement would be marginal gains and extremely diminishing returns for the increased price at best.Good to know - I expected at least some difference with NVME but if that's not the case i might as well save some money![]()
Truth. All that additional read/write overhead definitely allows you to do a lot more with the drive at the same time as playingAll of the above said, if you want to also record video while playing the game, NVMe has made a world of difference for me...
I only bring this up becasue even for those who do not stream or regularly record, it can be a useful tool to analyze one's own game play.
Is there any info about implementing FSR 2.0 from amd? ( I use 1660super,1080p)
Also is there any improvement moving my instalation from a sata ssd to a nvme pcie3.0 ssd?
I play from samsung evo 850,and recently added a nvme samsung 970
I moved my Epic account copy from HDD to a reasonable SSD and had a noticable difference in loading times.I changed from a regular m.2 SATA SSD to an NVMe Samsung 970 Evo plus last year & it made no noticeable difference to ED
Also is there any improvement moving my instalation from a sata ssd to a nvme pcie3.0 ssd?
The majority of ED's loading time isn't loading off the drive at all, it's due to extremely poorly written file loading code, so the improvement with a fast SSD isn't much. The worst offender is when loading the game's English text where it loops tens of billions of times doing nothing useful. In other words, the vast majority of the game's loading time is loading quips like "Your doom approaches.", not textures, audio, or any other large files.Also is there any improvement moving my instalation from a sata ssd to a nvme pcie3.0 ssd?
Yeah, I honestly feel like the real difference that was made in my life by shifting to using SSDs is less about the boost to many games, and more how formerly, if I wanted to copy 8TB between two drives, such as when backing one up, I'd set it going one evening as I went to bed, and it'd finish up around teatime the next day. Whereas now that same copying of a drive completes in a couple of hours.Also the game requesting data is not asking for sequential data. So reads never reach these very high speeds as a game tends to request multiple files. Not just one big file. A
Yeah, I honestly feel like the real difference that was made in my life by shifting to using SSDs is less about the boost to many games, and more how formerly, if I wanted to copy 8TB between two drives, such as when backing one up, I'd set it going one evening as I went to bed, and it'd finish up around teatime the next day. Whereas now that same copying of a drive completes in a couple of hours.
Agreed, and I'm still impressed with the throughput that the modern mechanical drives have achieved compared to one or two decades ago.Personally, I notice a huge improvement in general system responsiveness and game load times between even some of the fastest mechanical drives and even old/cheap SSDs. About the only thing I use mechanical drives for now is archival, video recording, and some temp/scratch work, where their two remaining advantages (price per unit of capacity and unlimited write endurance) still matter.
Absolutely the slowest SSD is going to outperform a mechanical drive (Although the 10,000rpm one sitting in one of my old systems still gives my SATA SSDs a run for their money on windows boot times and game loading) but for the overwhelming majority of games developed before NVMe drives became commonplace, there's no detectable difference in load time boosts between the two types of SSD, Nowadays ofc devs are starting to build into their games the expectation of being able to do things like pull more, higher quality textures all at once from the drive than would be possible on a mechanical one.Personally, I notice a huge improvement in general system responsiveness and game load times between even some of the fastest mechanical drives and even old/cheap SSDs. About the only thing I use mechanical drives for now is archival, video recording, and some temp/scratch work, where their two remaining advantages (price per unit of capacity and unlimited write endurance) still matter.
I remember having set up a ramdisk on MS-DOS to copy one of the seven floppies of King's Quest V to memory to have faster loading times for the part of the game I was currently in.Ah, I remember the joys of when console devs first began getting around the limitations of them by having games come on two discs, one which installed to the HDD and one which streamed stuff right off the DVD simultaneously, and the joy of discovering that the devs had considered the options open to players, and it would also let you install the play disc to a separate USB drive and loading it from that would eliminate texture pop caused by the bottleneck of optical read speeds
This is something I keep telling people on XBox who have recently picked up a Series console, how any game designed to run off hard drives basically caps out its load times well before it reaches the limits of even a SATA SSD, let alone those of a gen4 PCIe interface. Hence older games will load exactly as fast off the new consoles' internal drives as they will off a slower QLC SSD running over USB. Digital Foundry proved as much in their comparisons, and I have independently verified those results with my own hardware.