Any news on heavier atmospheres? >0.25

I would really like to see atmospheres heavier than 0.25. Maybe some light weather (rain, cloudy, snow or sleet on ice planets, wind, etc.) Or even plant worlds. Small bodies of water or ice for light atmos, (from 0.07-1.1 atm) surrounded by tall plants with a ground cover of grasses and shrubs. What they could do for that is take current tenuous atmosphere planets over 0.05 atm and boost plant type overlap and density to make a forest. We have the heightmap denser plant spawn would be cool. Cover the whole planet with plants. It would make exobiology cool. For example:
Planet- moon 1.10 ls around a ringed gas giant being orbited by a much smaller moon (moon moon)

Atmosphere type - 87% water 20% carbon dioxide 2% nitrogen 1% oxygen
Atmosphere weight- 0.08 atm (already in odyssey)

Description: plant world- a body with a sandy nutrient rich soil and extensive plant cover. The density of plants comes from a special blend of warm temperatures and a water rich atmosphere facilitating the spread of nutrients.

Looks from orbit: mostly green with a small ice cap at the poles and some plains near the equator (all using current odyssey plant species and atmospheres/planet types)
 
No news, no.

I would be extremely surprised if anything like this came before the next paid expansion at the earliest, and they're not going to be talking about that until after Odyssey's console release, which isn't going to be after they've managed to fix the PC one. So I wouldn't expect to hear anything about this for at least a year.

Maybe some light weather
This is, I suspect, the really difficult bit.
  • They can't have thicker atmospheres without some sort of weather.
  • If they have weather, it needs to be consistent between players - no having one person being in fog while the person shooting at them is in bright sunlight - and therefore needs to be consistent at all scales (including vertical) across the entire planet like terrain is.
  • But weather also changes - the clouds need to move, the rain needs to stop and start. So not only does it need to be consistent in how it varies in space, it also needs to be consistent in how it varies in time.
  • Those changes also have to make some sort of sense with the underlying terrain, season, time of day, etc. Doesn't need to be good enough to fool a professional meteorologist, and could be over-stabilised so that they don't need to simulate extreme weather events, but should, for example, not drag monsoon rain through deserts on a regular basis.
  • Oh, and this all has to be simulated (or, rather, faked reasonably convincingly) in realtime on last-generation consumer hardware.
I'm not saying it's impossible, but if it only takes them the next five years after Odyssey to do it I'll be really impressed.
 
[*]If they have weather, it needs to be consistent between players - no having one person being in fog while the person shooting at them is in bright sunlight - and therefore needs to be consistent at all scales (including vertical) across the entire planet like terrain is.
Or they could just display this following message as players enter the atmosphere: "By entering the atmosphere, you agree to be transferred to solo mode."

I'm sorry, I couldn't resist :D
 
I would really like to see atmospheres heavier than 0.25. Maybe some light weather (rain, cloudy, snow or sleet on ice planets, wind, etc.) Or even plant worlds. Small bodies of water or ice for light atmos, (from 0.07-1.1 atm) surrounded by tall plants with a ground cover of grasses and shrubs. What they could do for that is take current tenuous atmosphere planets over 0.05 atm and boost plant type overlap and density to make a forest. We have the heightmap denser plant spawn would be cool. Cover the whole planet with plants. It would make exobiology cool. For example:
Planet- moon 1.10 ls around a ringed gas giant being orbited by a much smaller moon (moon moon)

Atmosphere type - 87% water 20% carbon dioxide 2% nitrogen 1% oxygen
Atmosphere weight- 0.08 atm (already in odyssey)

Description: plant world- a body with a sandy nutrient rich soil and extensive plant cover. The density of plants comes from a special blend of warm temperatures and a water rich atmosphere facilitating the spread of nutrients.

Looks from orbit: mostly green with a small ice cap at the poles and some plains near the equator (all using current odyssey plant species and atmospheres/planet types)
I'd be so happy with weather effects!! Wind, rain, snow, etc! Would greatly diversify the planets and settlements within them
 
No news, no.

I would be extremely surprised if anything like this came before the next paid expansion at the earliest, and they're not going to be talking about that until after Odyssey's console release, which isn't going to be after they've managed to fix the PC one. So I wouldn't expect to hear anything about this for at least a year.


This is, I suspect, the really difficult bit.
  • They can't have thicker atmospheres without some sort of weather.
  • If they have weather, it needs to be consistent between players - no having one person being in fog while the person shooting at them is in bright sunlight - and therefore needs to be consistent at all scales (including vertical) across the entire planet like terrain is.
  • But weather also changes - the clouds need to move, the rain needs to stop and start. So not only does it need to be consistent in how it varies in space, it also needs to be consistent in how it varies in time.
  • Those changes also have to make some sort of sense with the underlying terrain, season, time of day, etc. Doesn't need to be good enough to fool a professional meteorologist, and could be over-stabilised so that they don't need to simulate extreme weather events, but should, for example, not drag monsoon rain through deserts on a regular basis.
  • Oh, and this all has to be simulated (or, rather, faked reasonably convincingly) in realtime on last-generation consumer hardware.
I'm not saying it's impossible, but if it only takes them the next five years after Odyssey to do it I'll be really impressed.
Yeah. All players in the area wouod experience the same weather
 
I'd love thicker atmospheres that could support other types of life, like something that EATS the plants (or maybe eats at the cables in your landing gear).

I don't expect anything more on atmospheres until they fix Odyssey to the point where it's ready for PS4 and Xbox.
 
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I would really like to see atmospheres heavier than 0.25. Maybe some light weather (rain, cloudy, snow or sleet on ice planets, wind, etc.) Or even plant worlds. Small bodies of water or ice for light atmos, (from 0.07-1.1 atm) surrounded by tall plants with a ground cover of grasses and shrubs. What they could do for that is take current tenuous atmosphere planets over 0.05 atm and boost plant type overlap and density to make a forest. We have the heightmap denser plant spawn would be cool. Cover the whole planet with plants. It would make exobiology cool. For example:
Planet- moon 1.10 ls around a ringed gas giant being orbited by a much smaller moon (moon moon)

Atmosphere type - 87% water 20% carbon dioxide 2% nitrogen 1% oxygen
Atmosphere weight- 0.08 atm (already in odyssey)

Description: plant world- a body with a sandy nutrient rich soil and extensive plant cover. The density of plants comes from a special blend of warm temperatures and a water rich atmosphere facilitating the spread of nutrients.

Looks from orbit: mostly green with a small ice cap at the poles and some plains near the equator (all using current odyssey plant species and atmospheres/planet types)
Yeah, yeah, you say that NOW, but when these come, you'll want elephants and the fish! We know such kind. Most of us IS such kind.

I want elephants.
 
I would really like to see atmospheres heavier than 0.25. Maybe some light weather (rain, cloudy, snow or sleet on ice planets, wind, etc.) Or even plant worlds. Small bodies of water or ice for light atmos, (from 0.07-1.1 atm) surrounded by tall plants with a ground cover of grasses and shrubs. What they could do for that is take current tenuous atmosphere planets over 0.05 atm and boost plant type overlap and density to make a forest. We have the heightmap denser plant spawn would be cool. Cover the whole planet with plants. It would make exobiology cool. For example:
Planet- moon 1.10 ls around a ringed gas giant being orbited by a much smaller moon (moon moon)

Atmosphere type - 87% water 20% carbon dioxide 2% nitrogen 1% oxygen
Atmosphere weight- 0.08 atm (already in odyssey)

Description: plant world- a body with a sandy nutrient rich soil and extensive plant cover. The density of plants comes from a special blend of warm temperatures and a water rich atmosphere facilitating the spread of nutrients.

Looks from orbit: mostly green with a small ice cap at the poles and some plains near the equator (all using
Wait until 2030. FDEV is focusing on paint jobs.
 
Yeah. All players in the area wouod experience the same weather

It's not a problem, as one of the players in a given ED instance is hosting it for the others. When other players join their instance, the current weather can be shared from the host.

And if other players are on the same planet, in the same location, at the same server time, but not in the same instance they can have their own weather.
 
🤔 so you land, say to your friend "oh, I'm not instanced with you - wing up" and the weather changes when you switch instances. maybe not ....

Edit: Or system chat is full of 'just relog to Open, it's lovely and sunny here 😈 '

Well, Frontier is based in the UK so they'd be used to the weather changing every 30 seconds.

Here in Western Australia it's either hot (6 months) or cool to lukewarm (6 months)
 
🤔 so you land, say to your friend "oh, I'm not instanced with you - wing up" and the weather changes when you switch instances. maybe not ....

Edit: Or system chat is full of 'just relog to Open, it's lovely and sunny here 😈 '

"Just" proc gen the weather - based on position and time, then it's the same for everyone no matter what.
 
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