Horizons Any news on the fate of Direct X 10 and Win32 ?

Benefits:

- Faster Development Times.
- No need to do patches and fixes just so it runs under DX 10. Terrain Shaders already use Compute Parts which arent fully in DX 10.
- 64 Bit support ( one binary ) that can adress more then 2.5 GB of Memory - which has a ton of benefits like loading times, less crashes due to enough adress space.
- New Driver/Shader support for more Performance.
- More Ships at the same time in Zones, less swapping and and...

Its simply necessairy to cover the Scope - for DX 10 there was alot of manpower needed to write alternate code paths which also interfer with stability just to make it work.

We dont know when the drop will happen at the moment its still working.

Cheers!
 
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My guess on when this will happen is when season 3 launches (or what they will call at that time), I expect that Horizon will be the base game, and since Horizon only has a 64 bit client, that would be the end of the 32 bit client...

And this will most likely not happen before the PS4 launch... and they would still need more time to develop stuff after that happens.... so just an estimate, not earlier than 9 months from now...


So except for playing on old hardware, the only reason I have seen to want to keep the 32 bit client, is to run both the 32 bit and 64 bit client at the same time on the same computer, with different accounts, a very specific use case, and I guess even fewer people do that than those who have old systems not able to run the 645 bit client....
 
Benefits?

The game won't be hampered by backwards compatibility with 32 bit OS's, means that they can focus all their efforts on modern systems...
 
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