It would be much appreciated if Frontier could give some indication as to whether or not the combined limpet controller is still being considered for a future release, even if it's not for 3.3.
As the title says.
Are there any news on the planned module that can manage multiple limpet types?
The problem of wasting slots on multiple limpet types still stands,
will we see a fix of this in the coming update?
Part of me really wants a good old fashioned Mike Evans no.
I mean I get it. I'm a Commander ... I want it! But would it genuinely improve the game overall? Is the decision of what to take irrelevant to loading out?
Anaconda's probably get them too, for a small example, then again so do medium ships so - for me - FD are right to watch their step, at least a little bit.
Cautious +1
Right now the trend for mining ship seems to be built on freighter hulls, needing fewer and smaller hardpoints and the carrying capacity to haul out a lot of limpets and haul back a lot of ore.
The changes in mining will likely change that dynamic some but in the absence of a unified limpet controller what would a dedicated mining ship look like? Here's my guess...
A bit of a hull-tank compared to other similarly sized ships - it's designed for an environment where rocks will be potentially bouncing off it more frequently.
Not fast at all but highly maneuverable for its size - even though it's hull-tanky much better to avoid those rocks after all.
Compared to other ships of its size, more but smaller hardpoints and a higher number of utility mounts. Hardpoint placement for fixed-ahead short range convergence.
A new class of restricted slot - can only contain refinery or limpet controllers - each dedicated mining ship has at least two of these
Optional module slots would be oddly distributed - higher number of smaller ones than similarly sized freighters but the bulk of its carrying capacity would be in one or two larger slots, almost nothing in the middle of the size range. Max cargo capacity would therefore be about 75% of a comparably sized freighter hull.
Oversized power plant to run all that analysis/prospecting/mining gear.
FSD slot would either be comparatively small OR stupidly large at the expense of overall capacity, depending on the mining variant - in-system miners take forever to move between systems but can remain on-site actively mining for longer, deep-space miners have MUCH longer legs but can't match the in-system hulls for sheer bulk throughput.
Visually, the thing would be UGLY. And this is a good thing. It would look like the industrial platform it is, not a space-yacht.
Noticed some people trying to come up with ways to make it viable to control this.
It's already there.
We have fire groups, you just... set all your different limpets to different fire groups, as we do now if we have every type on our ship, it's just that, with a limpet module rack, you wouldn't be using as many module slots.
No need for anything extra in the way of controls.