Any news on the "limpet controller module-array" plans?

It would be much appreciated if Frontier could give some indication as to whether or not the combined limpet controller is still being considered for a future release, even if it's not for 3.3.
 
This needs to happen. The status quo with many different kinds of controllers unnecessarily complicates gameplay and it frankly makes no sense from an in-game perspective.
 
As the title says.
Are there any news on the planned module that can manage multiple limpet types?
The problem of wasting slots on multiple limpet types still stands,
will we see a fix of this in the coming update?

I think this would be really good too.
a programmable limpet controller... different ratings for different numbers it can program and allow us to assign hot keys if we choose for different limpets, i think this would work well with 2 button combos so hat up and 2ndary fire fires off a prospector, hat down a collector, hat left and 2ndry a fuel collector and hat right and 2ndary fire a hatch breaker.

OR
i suppose it could be context dependent. if a fuel tank is targetted (can we target that? if not then make it so!) then fuel limpet is programmed, if hatch is targetted it would be a hatch breaker, if an asteroid targetted then a prospector (need to program in targetting asteroids) and if nothing targetted then a collector.

if nothing else i could imagine comedy mistakes as people get used to it, a friendly pirate who refuels people and a nasty fuel rate who steals cargo ;) )
 
Part of me really wants a good old fashioned Mike Evans no.

I mean I get it. I'm a Commander ... I want it! But would it genuinely improve the game overall? Is the decision of what to take irrelevant to loading out?

Anaconda's probably get them too, for a small example, then again so do medium ships so - for me - FD are right to watch their step, at least a little bit.

Cautious +1
 
Part of me really wants a good old fashioned Mike Evans no.

I mean I get it. I'm a Commander ... I want it! But would it genuinely improve the game overall? Is the decision of what to take irrelevant to loading out?

Anaconda's probably get them too, for a small example, then again so do medium ships so - for me - FD are right to watch their step, at least a little bit.

Cautious +1

i see what you are saying, but for me, my concern is that right now the anaconda pve wise is the ship that can do literally everything really well (apart from land on medium pads)

the new mining update is really promising, but it is yet another thing now that the anaconda can excel at where as other ships cant..... i am not that bothered either way, i can work with it how it is now... but i do not think a programmable limpet controller is that silly (TBH for fuel i would personally ditch limpets all together esp now we have npcs in space out of fuel, and instead allow players to fire a fueling hose at a ship we are along side and fuel them manually like what happens with planes now)

other options would be for FD to launch a series of dedicated mining ships which would also be very cool... but failing that, my vote (if there were such a thing) would be programmable limpet controllers)
 
probes are programmable, there never should have been needed any different internals for them, maybe with the new hud mechanic we can have hotkeys that decide if a drone is deployed as breaker, prospector, refuel, etc.

the way it currently is favours big ships over small ones. those changes would at least make small ones not fall behind so much.
 
Right now the trend for mining ship seems to be built on freighter hulls, needing fewer and smaller hardpoints and the carrying capacity to haul out a lot of limpets and haul back a lot of ore.

The changes in mining will likely change that dynamic some but in the absence of a unified limpet controller what would a dedicated mining ship look like? Here's my guess...

A bit of a hull-tank compared to other similarly sized ships - it's designed for an environment where rocks will be potentially bouncing off it more frequently.
Not fast at all but highly maneuverable for its size - even though it's hull-tanky much better to avoid those rocks after all.
Compared to other ships of its size, more but smaller hardpoints and a higher number of utility mounts. Hardpoint placement for fixed-ahead short range convergence.
A new class of restricted slot - can only contain refinery or limpet controllers - each dedicated mining ship has at least two of these
Optional module slots would be oddly distributed - higher number of smaller ones than similarly sized freighters but the bulk of its carrying capacity would be in one or two larger slots, almost nothing in the middle of the size range. Max cargo capacity would therefore be about 75% of a comparably sized freighter hull.
Oversized power plant to run all that analysis/prospecting/mining gear.
FSD slot would either be comparatively small OR stupidly large at the expense of overall capacity, depending on the mining variant - in-system miners take forever to move between systems but can remain on-site actively mining for longer, deep-space miners have MUCH longer legs but can't match the in-system hulls for sheer bulk throughput.

Visually, the thing would be UGLY. And this is a good thing. It would look like the industrial platform it is, not a space-yacht.
 
Well they mentioned they were thinking about doing something with limpet controllers but since then silence - I can't really blame them for keeping quiet but it is a touch infuriating.
They probably need to take a long hard look at ship specialisation, module usage and so on. I think controllers should all be built in with specialisation to add capacity and improve capability but then if every ship can do everything does that diminish the differences between them too much? I think that can be balanced so that you open the game up to people while also rewarding specific paths but FDs view on that may certainly differ and I'd like to think they have a better grasp of overall play than I do.
 
CMDR Thrust from Bradford had the one module to control them all, but he destroyed it a volcano, if I remember correctly.

Or am I mixing that up with something else?
 
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Noticed some people trying to come up with ways to make it viable to control this.

It's already there.

We have fire groups, you just... set all your different limpets to different fire groups, as we do now if we have every type on our ship, it's just that, with a limpet module rack, you wouldn't be using as many module slots.

No need for anything extra in the way of controls.
 
Right now the trend for mining ship seems to be built on freighter hulls, needing fewer and smaller hardpoints and the carrying capacity to haul out a lot of limpets and haul back a lot of ore.

The changes in mining will likely change that dynamic some but in the absence of a unified limpet controller what would a dedicated mining ship look like? Here's my guess...

A bit of a hull-tank compared to other similarly sized ships - it's designed for an environment where rocks will be potentially bouncing off it more frequently.
Not fast at all but highly maneuverable for its size - even though it's hull-tanky much better to avoid those rocks after all.
Compared to other ships of its size, more but smaller hardpoints and a higher number of utility mounts. Hardpoint placement for fixed-ahead short range convergence.
A new class of restricted slot - can only contain refinery or limpet controllers - each dedicated mining ship has at least two of these
Optional module slots would be oddly distributed - higher number of smaller ones than similarly sized freighters but the bulk of its carrying capacity would be in one or two larger slots, almost nothing in the middle of the size range. Max cargo capacity would therefore be about 75% of a comparably sized freighter hull.
Oversized power plant to run all that analysis/prospecting/mining gear.
FSD slot would either be comparatively small OR stupidly large at the expense of overall capacity, depending on the mining variant - in-system miners take forever to move between systems but can remain on-site actively mining for longer, deep-space miners have MUCH longer legs but can't match the in-system hulls for sheer bulk throughput.

Visually, the thing would be UGLY. And this is a good thing. It would look like the industrial platform it is, not a space-yacht.

pretty sure its fun mining in a t9 with the remaining medium hardpoint as the only defense vs those vulture pirates once you amassed whopping 100k value of cargo.


Noticed some people trying to come up with ways to make it viable to control this.

It's already there.

We have fire groups, you just... set all your different limpets to different fire groups, as we do now if we have every type on our ship, it's just that, with a limpet module rack, you wouldn't be using as many module slots.

No need for anything extra in the way of controls.



nominated for the trollaward 2018, you seriously never have tried mining or even the new mining if you think switching between all those firegroups is a solution.
 
It is a new year, and the feature has been asked for a lot.
So dear FD can you please inform us on this topic
and the development status?
 
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