Any one done assassinate missions since 3.3?

Previously I used go to the Nav Beacon as instructed.
Target the Beacon and a scan is automatically done, at the end of which I get target planets.
Often if I linger long enough at the Nav Beacon the targets appear out of supercruise.

Since 3.3 I took two missions to the same location.
Scanning the Nav Beacon reveals nothing, and also using the ping does not give information.

Is there a new way to locate targets or this may be a bug?
 
Sounds like a bug. I haven't done many, but the ones I did do, the target was actually identified without me doing anything at all, just got a mission update as soon as I entered the system, and the the correct USS was identified in the left HUD navigation tab. (The same has happened for the great majority of planetary scan locations too.)

You won't actually get a planet location anymore, as the mission USS should spawn and be persistent as soon as you enter the system, so you should be pointed directly to that. No more waiting for the USS to spawn! There may be some flavor text, such as target is in the shipping lane towards a certain planet / port...

However, scanning the nav beacon should still give you an update, and if you prefer, you can use the FSS to scan all the USS in the system, and the mission target USS will be identified as such once you zoom in on the correct one.
 
Previously I used go to the Nav Beacon as instructed.
Target the Beacon and a scan is automatically done, at the end of which I get target planets.
Often if I linger long enough at the Nav Beacon the targets appear out of supercruise.

Since 3.3 I took two missions to the same location.
Scanning the Nav Beacon reveals nothing, and also using the ping does not give information.

Is there a new way to locate targets or this may be a bug?

I've done a bunch since 3.3 - like around 20 or so, sometimes having 6-7 stacked at a time (which is really fun now).

Yes, dropping down to the Nav beacon works. IF there is a signal source out there for your target, you will get a message saying something like "Target is in shipping lane between <insert primary star name here> and <insert planet name here>. The minute you jump into supercruise, you should hear a notification about mission signal source discovered. Check your navigation list, and the signal source should be listed near that target planet.

Important Note: You will NOT hear "Mission signal source detected" when jumping in the system, nor get info from a Nav Beacon, IF the target is in Supercruise and after you. This happens a LOT. I would say that out of 20 missions, only 5 (at most) had me fly to a destination. Of those, 3 of them we're the kind you get after you told to fly to another system and meet a contact.

Most of time the assassination targets seem to be gunning for you, and will either interdict you or jump in on you at the Nav beacon. The fun part is when you're dealing with multiple missions in one system: you may have more than one jump in on you at a time. I was fighting an Elite Corvette from one mission (he interdicted me and I submitted) and 30 seconds into that fight another ship jumped in. Thirty seconds after that it opened fire and I saw that it was the Corvette for the other mission. Fun fight... killed them both quickly and wrapped up two of my six assassination mission batch at once!

Because of this new USS system, I am no longer worried about spending oodles of time waiting for RNGJesus to make the mission marker spawn. If they are going to have one, I find it quickly (either via FSS scan or Nav beacon). Otherwise, they are going to interdict me or drop in on me fairly quickly. I love it.

The only bug I've seen so far with assassination missions is that one mission couldn't be resolved because the target was not actually labelled "Mission target." Name matched, he was in the signal source, but killing him didn't resolve the mission. After trying three times, I abandoned the mission. I've seen similar bugs with planetary scan missions too. Fortunately, in both cases they seem to be rare. [smile]

The new pre-generated USS/Scanning system is fantastic. It has made a lot of mission more reliable and fun and less of time wasters. I was able to complete a Spec Ops mission with no problems, due to a persistent USS target. I'll have to try those massacre missions that have you hunt targets in other systems; I suspect they are going to be quicker now too.:cool:
 
You can often find your target in supercruise. This still happens in 3.3. The target can also drop in on the Nav beacon, which also still happens.

But before 3.3, a few missions were always bugged. No mission USS from a system scan, scanning the Nav beacon, or even checking out each planet. Some of these could be reset by leaving the system, others never worked. I doubt these bugged missions have been fixed.
 
I've done heaps and yes, occasionally one is bugged and no amount of FSS scans, nav beacon scans or hanging out in supercruise gets the target. But it's uncommon enough that I just dump them when i identify one without much sufferance.
 
Is it a legal or an illegal assassination mission? Did you get an update saying you need to make contact with an npc in another system?
An npc that tells you that he has information for you and that you should drop into his low wake, when you do you will get a mission update saying the target is in another system

I've been doing a bunch of these missions, mostly pirate assassinations
Having learned to actually check my mission updates, pay attention to the chat box and using the fss scanner i have no problem finding my targets now
 
Is it a legal or an illegal assassination mission? Did you get an update saying you need to make contact with an npc in another system?
An npc that tells you that he has information for you and that you should drop into his low wake, when you do you will get a mission update saying the target is in another system

I've been doing a bunch of these missions, mostly pirate assassinations
Having learned to actually check my mission updates, pay attention to the chat box and using the fss scanner i have no problem finding my targets now

Nope. There is literally no update to anything when this occurs. Nothing in messages, nothing in mission description for updates.

My usual process is:
- Jump in, cruise around a minute or two, check if target spawns.
- Stop, use FSS to see if I can find a mission target source.
- Drop to the nav beacon and scan it
- Check messages
- Check mission description
- Relog and repeat, just in case.

If I go through that twice, I then jump into supercruise for 5 minutes or so. If I still dont see the target, I abandon. At the time of abandoning, the text will still say "Target Body: Currently Unknown, Scan Required" despite the multiple scan mechanisms used.
This also happened pre-3.3
 
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With 3.3 I do not have to visit bacon again. Just look on system map and search for orange mission objective.
If there is no such a thing you can use FSS or scan ships arround and interdict this one which has go MissionObjective in his status.

Important is that you will never see [x] Mission Objective in your Contact list untill you get close up to 1000 LY or less.
 
Have been doing nothing but since 3.3 dropped, with no issues finding Marks quickly. Make sure to check the contract once you arrive in system, scroll to the bottom for the destination. I've had some that gave me a specific Shipping Lane I needed to Supercruise through in order to find my Mark. Had I not checked the contract, I would not have found him as my Navigation panel only designated one Planet on one end of the Shipping Lane as the Mission Location.
 
I have done quite a few and haven't had any problems. I usually get interdicted before I get too far. But when I don't get interdicted the mission objective pops up pretty quick.
 
Important is that you will never see [x] Mission Objective in your Contact list untill you get close up to 1000 LY or less.

Incorrect.

If you scan the nav beacon, all USS at any range are visible and identified instantly.

I'll video the next bugged one I get. It's easy to think you never get them... you can get a run of 30/40 odd and not have problems. I'm *pretty sure* it needs to be a chain-mission assassination to see the bug (as they use a different template), not a standard one.
 
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Mission targets should always pop up on fss now, or they should. All the missions I've done usually pop up on fss within a minute or two. Maybe heading straight to navigate beacon broke it. Don't forget FDS servers are slow sometimes, that can have an impact too.
 
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Thanks for all your feedback guys, looks like my first two missions got bugged.

I did all of Jmanis suggestions, and they targets never appeared and no messages.
I will relog after work for a final try and then delete them.

RNJesus is gone from black box recovery too I did one of that and it was detected fairly quickly.

O7 to you all
 
Incorect is that I shoud wrote 1000 Ls
When you do scan of NB, you should see an orange icon on the Planet Body (system map) but not Mision Objective where you can low wake, it will appear below 1000Ls distance.

I do wing kind mission all the time to boost new player to get Cobra ASAP, that's one of the easiest way.
 
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Incorect is that I shoud wrote 1000 Ls
When you do scan of NB, you should see an orange icon on the Planet Body (system map) but not Mision Objective where you can low wake, it will appear below 1000Ls distance.

I do wing kind mission all the time to boost new player to get Cobra ASAP, that's one of the easiest way.

Just... do me a favour. Go scan the nav beacon when looking for one of these mission USS. (Or any USS for that matter) Then go back into supercruise.

Then thank me later.
 
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I took a couple of assassination missions yesterday.

One went well, and as expected (drop into system, get location flash up).

The other was a failure, so I went back to the mission-giver station. I was waved-down on the way in, with a message telling me they have info about the mission. I stopped at the sending ship, thinking I was going to get ambushed, but they told me to try an neighbouring system instead. A quick jump later, I got the flash-up location from the beacon, and all was well again :)
 
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Just... do me a favour. Go scan the nav beacon when looking for one of these mission USS. (Or any USS for that matter) Then go back into supercruise.

Then thank me later.

For sure will do, Ill boost new player today :) so Let see
But still make no sens go there when faster actually you know your direction from FSS
Before 3.3 I was always scanning NB
 
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I've done plenty; there's a lot of bugs, and most importantly, if you're doing them for local Faction Influence, be aware that is apparently broken, and you may actually be harming your faction by running missions. Indications are the rewards either aren't counting or are being given to different factions. Sigh.

Here's how Assassinations currently works with locating targets however.

1.) Using the discovery scanner will sometimes, but only very rarely locate the body the spawn instance will be around. I am tempted to say this is now actually a bug and it's not supposed to do so now, given how rare it has been for me. I estimate under 1 in 20 appear, from how many I've done.

2.) Upon arrival, the best way is to drop onto the navigation beacon, and do a local scan of it. This will pin the exact location of the instance on your map, but you wont see them until you jump back up into supercruise. This will also locate the system for NPCs to meet if the target has moved.

3.) Don't expect to get a Chat window message about this. You might, but mostly you have to check either local Navigation, or the mission itself, or Galactic Map if desperate to be told where it is.

4.) Sometimes you'll be in the right system, but it won't spawn even then. You can still locate it, but now you have to use the FSS. That wonderful, wonderful FSS.

Here's how. First tune it to the various signal sources. As you move around the map, the arrows pointing to a signal will turn orange; follow it to the Mission target. Zoom in on it to pin it on the map.
But if it's around a planet, you'll need to look for the orange, but far too close to the colour of a Gas Giant icon on one of them, zoom in and navigate around each level of zoom, find the signal source and pin it again.

5.) Even then it may break. But you can still interdict the NPCs in supercruise; you can try and get them to respawn by dropping down and entering supercruise again, and if you're really lucky they'll spawn on you when you drop down. Try and stay away from major bodies when doing this, as the NPCs will blindly fly into the stars and die, forcing you to drop down and up to get them back.

6.) If you don't want to play the fun interdiction game with its random working distance ("I can't interdict them at 10ls behind, but I can at 10,000 as long as they're slowing down or just feel like showing you pity?!") you can tell if they're trying to interdict you by targeting them, letting them pass you and watching if they immediately start turning. Fly straight ahead to try and give them a little distance as they'll overshoot and do the circle of shame just like players can.

7.) Missions for alternative targets do still apparently appear, but again rarely. I never take them because why would I if I've taken a specific factions mission in the first place? So I have no idea if those are working correctly or not.

8.) Head to the pinned instance as your final resort; interdictions will give you a small grace period of the lead Wing target only before the rest of the Wing appears, but the instance has them all ready when you arrive.

9.) If you're doing the "Massacre" missions however, the initial instance spawn may not be the Mission Target faction; in general they should jump in when you start shooting the Wanted that are there however.

And that's my experience of these missions so far! Hope that's useful.
 
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