Any passenger missions in Powerplay then Frontier? :)

So I was wondering if we're going to get any passenger missions in new update?

Some ideas would be to transport a V.I.P to another system with a high risk of interdiction, trips into Unexplored space for tourists for example - with payouts for distance and risk.

You could even take out 'Cargo racks' and replace them with 'Luxury cabins' with the same designation but just for passengers.

And finally- give the Orca a reason to be bought!
 
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I would love that to be added but I highly doubt it will be in this update. I think FD were over-ambitious with finishing this game. I'm certain passenger missions will come out at some point along with a lot of other features discussed in the DDA but I doubt soon.
 
I really don't see the draw. Its no different then a cargo mission. Just different labels. Seems like a waste of development time.

Now, when we can actually walk around the ships and stations and they could actually make them different then sure. But as the game is now it would just be differently labeled cargo.
 
I would love that to be added but I highly doubt it will be in this update. I think FD were over-ambitious with finishing this game. I'm certain passenger missions will come out at some point along with a lot of other features discussed in the DDA but I doubt soon.

i wouldn't say over ambitious on their part, more like over expectations on players parts. The game was released as bare bones and they have been adding flesh to the skeleton.

To be on topic though, @OP there are already plans to include passenger cabins and missions to go along with those passengers. As Kaylee would say "passengers all have their stories" :)
 
i wouldn't say over ambitious on their part, more like over expectations on players parts. The game was released as bare bones and they have been adding flesh to the skeleton.
People expect a finished game upon release. It seems like common practice by game companies nowadays to release a game early and develop it over time which I am not a fan off especially considering this game was kickstarted. Not that I'm saying it's always bad to do this as the game constantly improves with each update, I just feel people should get what companies promise and get extra features like powerplay after the original plans have been completed.

Powerplay was probably envisioned from the start of development but it's only been recently known about, passengers have been known about for far longer and should have had priority.

The Orca needs a purpose, that purpose is passengers. Although Powerplay looks amazing having passengers has always been more interesting (to me at least).
 
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I really don't see the draw. Its no different then a cargo mission. Just different labels. Seems like a waste of development time.

If they implemented passenger missions just like cargo missions, that would absolutely be a waste and the worst case I could imagine.

I started a thread exactly concerning the possible pitfalls and potentials different ways of passenger mission implementations could have, so allow me to quote myself here:

Of all the features not yet included but apparently still planned, passenger missions are easily my most anticipated new game mechanic. Reading the DDA thread "Chewie here tells me you're lookin' for passage" Passengers in Elite: Dangerous really made clear to me that they have the right ideas and that once this profession would be implemented it would be the part I'd like to spent most of my playing time with - given it's implemented in the right way, incorporates all those ideas described in that thread and takes advantage of all the great plans and ideas FD still has in the drawer for Elite: Dangerous.

The way I see it there are two main ways passenger missions could be included in the game (and numerous shades of grey between those two extremes, of course):

Best case:
You are flying in your shiny Orca / Dolphin / whatever with a number of VIP guests in one of your luxury cabins. While supercruising to your far away destination in your current system, you leave the helm to your NPC co-pilot (=> NPC crews for hire) and pay your guests a visit (=> first person walking around your ship). At the cabin, you greet your guests, do some small talk with them and hear some interesting or funny stories (=> interactions and dialog options for NPCs). You then recognize one of the guests in the cabin (=> NPCs with faces) from a former encounter (=> NPC contacts). Since you already met him several times and helped him with various problems, he trusts you and confides some secret mission to you (=> NPC reputation / persistent NPCs)...

The possibilities for cool interaction with NPCs are pretty vast, IMHO. So, to really get the most out of passenger missions, we'd need to first see the introduction of a number of already planned game mechanics:


Worst case:
Passengers are just another kind of commodity, "loaded" and "unloaded" in exactly the same way like current hauling missions, no interaction with your guests, no meeting them in their cabins, no faces or character models to relate to, no continuity. If we'd really get passenger missions with the currently available mechanics, that would be all we get. And to be honest, I'd rather have no passenger missions at all than such a dumbed down and uninteresting mechanic that doesn't really distinguish itself from the cargo hauling we already do.


The FD devs already have so many great ideas for enriching the representation of NPCs and for interacting with them. They just need to make sure those ideas are implemented before the mechanics that rely on them or heavily benefit from them, like passenger missions.

Given all these prerequisites for really interesting passenger game play I would urge FD to wait with the implementation of passenger missions until all or most of those mechanics that would really make it a rich and interesting experience are implemented. I don't want to see this potentially very interesting mechanic being shoe-horned upon the very limited representation of NPCs we have right now. I'd rather they take their time to introduce those individual aspects of interaction with NPCs in a proper way before jumping to the creation of lackluster passenger missions just to give the Dropship and the Orca more value right now.

Please, dear ED developers, take your time with passenger missions and do them right!
 
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When we get passengers, player or NPC, I hope this will also mean we can move to stations without ship.
Taxi to another of your ships locations has been talked about for sometime.

But yes at the moment Orca useless.
 
People expect a finished game upon release. It seems like common practice by game companies nowadays to release a game early and develop it over time which I am not a fan off especially considering this game was kickstarted. Not that I'm saying it's always bad to do this as the game constantly improves with each update, I just feel people should get what companies promise and get extra features like powerplay after the original plans have been completed.

Powerplay was probably envisioned from the start of development but it's only been recently known about, passengers have been known about for far longer and should have had priority.

The Orca needs a purpose, that purpose is passengers. Although Powerplay looks amazing having passengers has always been more interesting (to me at least).

It was a "finished" game on release. It continues to grow and evolve. World of Warcraft today looks very different then it did on release.

I went into this game expecting no more than an updated version of 1984 elite and I got just that. My ability to mine, bounty hunt and trade across vast galaxy's were there from the get go. I was even able to buy new ships, something I could not do in the 1984 version....Oh how I dreamed of a 'conda back then.

The plans Frontier has for Elite means it will NEVER be finished.

I'm happy with the way it is right now. Which means, all the rest is simply frosting on the cake.
 
I really don't see the draw. Its no different then a cargo mission. Just different labels. Seems like a waste of development time.

Now, when we can actually walk around the ships and stations and they could actually make them different then sure. But as the game is now it would just be differently labeled cargo.

Nah man, think of it this way. You've got passengers....tourists! and in order to accomplish the mission you have to take then on a tour from planet to planet...or star! And when close enough to the object you get a "mission updated"....thats how i see it.... lol
 
Nah man, think of it this way. You've got passengers....tourists! and in order to accomplish the mission you have to take then on a tour from planet to planet...or star! And when close enough to the object you get a "mission updated"....thats how i see it.... lol

I also imagine having some introduction dialog with the passenger NPCs at stations, chosen from a preset list of conversation tidbits, could be very interesting. Some passengers urging me to leave as soon as possible, perhaps because they are being followed by someone. Others trying to barter with me, some telling me they pay extra money if I take same around some scenic spots in nearby systems before delivering them to their destination - this could work as some kind of optional goals in addition to basic "bring passenger from A to B unharmed" main goals.

Just receiving passenger missions could already be much more interesting than the "Bulletin Board" style missions we already have. But since those mechanics I mentioned - especially NPC dialogs/comms - are not in the game yet, I'd rather wait until they are there to facilitate the rich passenger game play many of us anticipate before demanding passenger missions asap.
 
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I would love to see passenger missions once we get off the ship.

Imagine meeting a black market contact in a bar and as you are arguing price over those 10 tons of slaves you smuggled into station, a girl crashes into your table and tells you she's being followed and her father will pay you handsomely if you just get her to station xyz..... You avoid the goons, get back on your ship with beautiful girl in the cockpit next to you only to find out you are a fugitive on the run because you have kidnapped senator "blah blah"s daughter.....

Whaaaaaat?
 
Passenger missions? We have those already, just make more room in the cargo bays and put those vips next to the slaves... who knows? Maybe one of those snob vips will buy some imperial slaves along the way...
 
I don't want passenger mission until I can get out of my cockpit and eject the annoying passengers into the void. I don't see it being any more interesting than cargo missions until I can walk up to the actual passenger with an actual character.
 
I want a mission where a suspicious looking character brings a mysterious crate on board, and when I open it to inspect it's contents a naked girl falls out......sounds vaguely familiar....



...Huh....
 
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