Ship Builds & Load Outs Any ship-boosting requirments

Is there a way to figure out the minimal power & thruster & distributor requirements before boosters won't fire, other than buying, outfitting, then flying?
To explain, I'm trying to create an exploring 'conda in edshipyard, but I don't know how low on all 3 items i can go before the boosters won't fire.
My exploring Asp has this problem, I chose the lowest A-rated PP (2A), and the smallest d-rated dist, and d-rated thrusters I could find, which is great for exploring, not great for escaping.
 
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I'm 95% certain that you get a message (in the dialog that shows you what you're buying vs. selling) when you swap out the power distributor if you won't be able to boost.

And I do believe that the distributor is the only thing that determines whether you can boost or not.

Edit: Just realized you're doing this in edshipyard. I have no idea how to figure out boostability/lack thereof outside of the outfitting screen. :(
 
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The minimum power distributor for boosting on an Anaconda is a 5A (Source: https://www.reddit.com/r/EliteDangerous/comments/32oh3r/effect_of_downclassing_power_distributor/ I also did a test in game to confirm it with 5A, 6D and 1D distributors and varying engines 4B, 5A and 7D respectively, to make sure and it seems to check out fine.) it seems that each ship has a minimum set power distributor. I didn't test any other ships but I don't see why it would be any different for the other ships. However 6E and 6D power distributors DO NOT boost which is worth noting (Minimum set power ? ).
 
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