Any tips for fixed weapon aiming with a joystick?

Any combat pros have tips on this? In FPS games you can set your mouse sensitivity fairly low, and make big arm movements to get consistency. But with a joystick you can't quite do this, and in addition, the movement depends on how many pips to ENG you have. While I am slowly getting better, I still have a lot of trouble getting a bead on the squirrely NPC ships in 2.1, especially small ones (I use an FDL).
 
Any combat pros have tips on this? In FPS games you can set your mouse sensitivity fairly low, and make big arm movements to get consistency. But with a joystick you can't quite do this, and in addition, the movement depends on how many pips to ENG you have. While I am slowly getting better, I still have a lot of trouble getting a bead on the squirrely NPC ships in 2.1, especially small ones (I use an FDL).

I use an external program to adjust the curves on the input from the controller... Takes a while to find the "sweet" spot.

http://xedocproject.com/joystickcurves.html
 
Lots of practice.

Believe it or not, but I really learned how to use fixed weapons on an Anaconda, rather than a more twitchy ship like the Vulture. Basically, a less maneuverable ship is more forgiving when you overcompensate on the stick(lol pun). After I got confident on the Anaconda then I started moving down to the smaller ships. Of course, you might not have an Anaconda, so you could try running with lower quality thrusters or less pips to engines maybe.

Most of all, just keep practicing. It took me a while to get good at it. Maybe fly with one gimballed weapon and one fixed, then only fire the fixed when you're lined up.
 
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If you have a thrustmaster you can set the sensitivity to be "curved" so that it's less sensitive when you are close to center, and more sensitive when you are far away. This makes fine adjustment easier.
 

Arguendo

Volunteer Moderator
If you have a thrustmaster you can set the sensitivity to be "curved" so that it's less sensitive when you are close to center, and more sensitive when you are far away. This makes fine adjustment easier.
Does this apply to the HOTAS X as well? I have not found that anywhere. All I found was a Test Program that shows that the input is actually working.
 
Does this apply to the HOTAS X as well? I have not found that anywhere. All I found was a Test Program that shows that the input is actually working.


I don't have any other features for the Thrustmaster Hotas x, even with the drivers installed. Just the test program, it's basically plug and play.
 
Does this apply to the HOTAS X as well? I have not found that anywhere. All I found was a Test Program that shows that the input is actually working.

You need to use Thrustmater's free TARGET software which will let you make custom bindings for your stick.
 
As said above, joystick curves helps. I recently switched to a CH Fighterstick and put yaw on stick with roll on pedals, and I'm already significantly more accurate even though my muscle memory isn't set yet. The HOTAS-X can be tweaked to help it some, but there is a joystick quality component as well.
 
Thanks! I use the hotas X, so the joystick curves software was very helpful! Now I am off to practice on that combat CG in Graill Redd.
 
Choose a fixed laser (or lasers) with draw sufficiently low to enable you to fire it/them continuously with a realistic combat pip configuration.

Because you can fire the whole time this takes the timing out of the equation, which helps with aiming in the early stages. I'd recommend starting with a beam then progressing to pulse then finally to burst (because bursts inherently involve an element of timing).
 
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