Hey all,
Just returning to the game after a long break - from before the Fleet Carriers update was live - and I was wondering about the state of Long Range Gimballed weapons...
I jumped into a partially Engineered Viper Mk III last night, which has two C1 G3 Gimballed efficient Beam Lasers with Thermal Vent. These work shocking well under 500 metres. It also has a pair of C2 G3 Gimballed Long-Range Pulse lasers - no experimental effect yet. These Pulse Lasers have a range of 4.5 Km IIRC and will do full damage at that range, which is nice. However they wobble SO MUCH when tracking - or rather attempting to track - a target at this range that I wonder if they're any use at all.
I used to always use Fixed weapons with Long Range for sniping, benefiting from the greater damage etc. I was fairly good at aiming with fixed weapons at one point, but am totally out of practise now. I guess I'm just shocked how bad Gimballed weapons are when paired with the Long Range modification.
For the record my main fun combat ship is a Krait 2 with two Gimballed Efficient Beams with Thermal vent and three Gimballed Frag Cannons with various effects. An absolute beast up close and great fun. Previously I'd had Fixed Frags on this ship - like I said, I used to love fixed weapons - but they simply did not work. I could be point blank with an Anaconda, fire the Frags and the shots would just pass through the target ship doing zero damage - a fact observed by my Wing Mate. Once I switched to Gimballed however, they owned. My experiments with fixed Frags was a long time ago now, so perhaps I experienced some bug or something. Regardless, they did not do any damage to target, where the Gimballed ones were great.
Anyway, from what I've observed Gimballed weapons can be really good up close - which plays to using Efficient mods - yet they really lose the plot when paired with a Long Range mod. I was using the Viper Mk III as a fun, fast ship to get back into the game while using easy to aim Gimballed weapons. However, I've come unstuck a bit with the Gimballed Long Range Pulse Lasers as they struggle to hit anything at their extreme range. Note: they were G1 - about 3km Range - and weren't great at hitting things then. You'd expect - or at least, I would - that something than increases Range would be fairly keen to ensure it can still actually hit things at this range...but perhaps not.
What are people's experiences with Long Range Gimballed weapons? I like them in theory, sniping from a distance is fun and the Long Range Turrets I've got on some ships are bloody amazingly accurate.
Scoob.
Just returning to the game after a long break - from before the Fleet Carriers update was live - and I was wondering about the state of Long Range Gimballed weapons...
I jumped into a partially Engineered Viper Mk III last night, which has two C1 G3 Gimballed efficient Beam Lasers with Thermal Vent. These work shocking well under 500 metres. It also has a pair of C2 G3 Gimballed Long-Range Pulse lasers - no experimental effect yet. These Pulse Lasers have a range of 4.5 Km IIRC and will do full damage at that range, which is nice. However they wobble SO MUCH when tracking - or rather attempting to track - a target at this range that I wonder if they're any use at all.
I used to always use Fixed weapons with Long Range for sniping, benefiting from the greater damage etc. I was fairly good at aiming with fixed weapons at one point, but am totally out of practise now. I guess I'm just shocked how bad Gimballed weapons are when paired with the Long Range modification.
For the record my main fun combat ship is a Krait 2 with two Gimballed Efficient Beams with Thermal vent and three Gimballed Frag Cannons with various effects. An absolute beast up close and great fun. Previously I'd had Fixed Frags on this ship - like I said, I used to love fixed weapons - but they simply did not work. I could be point blank with an Anaconda, fire the Frags and the shots would just pass through the target ship doing zero damage - a fact observed by my Wing Mate. Once I switched to Gimballed however, they owned. My experiments with fixed Frags was a long time ago now, so perhaps I experienced some bug or something. Regardless, they did not do any damage to target, where the Gimballed ones were great.
Anyway, from what I've observed Gimballed weapons can be really good up close - which plays to using Efficient mods - yet they really lose the plot when paired with a Long Range mod. I was using the Viper Mk III as a fun, fast ship to get back into the game while using easy to aim Gimballed weapons. However, I've come unstuck a bit with the Gimballed Long Range Pulse Lasers as they struggle to hit anything at their extreme range. Note: they were G1 - about 3km Range - and weren't great at hitting things then. You'd expect - or at least, I would - that something than increases Range would be fairly keen to ensure it can still actually hit things at this range...but perhaps not.
What are people's experiences with Long Range Gimballed weapons? I like them in theory, sniping from a distance is fun and the Long Range Turrets I've got on some ships are bloody amazingly accurate.
Scoob.