I had one the other day while I was passing close to a planet on final approach to a starport. He interdicted me and the minigame started veering us towards the surface, and then pulling away just before I crashed into it, followed by the tether collapsing and a message saying "interdiction failed" as I returned to normal supercruise flight. No pirate on the scanner. Definitely got a "serves you right" chuckle out of me.
With heat sinks it's possible.
Also, remember you can synth life support now (and heat sinks) or does heat damage stop synth as well as combat??? haven't tested that.
Never got the fsd boost, so lesson is dont use white dwarves.
I got sent to Sirius to kill some pirates.
One of 'em started to fly toward Sirius B (near Qwent's base) and I figured "Well, if it's okay for him to fly toward it, it must be okay for me too"
Wrong!
Even though the pirate was something like 50Ls in front of me, heading directly for the star, I got knocked out of SC.
SpinspinspinspinspinBOOM!
Tried jumping out to every other nearby star but I couldn't get aligned for the jump.
And then my FSD and thrusters carked it.
Tried rebooting my ship but, with only 1% health to a bunch of systems, they were offline in seconds.
Then my canopy went and it was just a case of waiting 7 minutes to suffocate to death.
So, for future reference, IS there any way of escaping if you get knocked out of SC near a White Dwarf or is it just a terminal encounter in slow-motion?
Normally I just flat-out avoid stuff like that but, as I said, I figured that if it was okay for the pirate it would be okay for me.
Still, at least this time it was only a Cr20m rebuy.
Even low-waking didn't work for me. I couldn't get the ship to move in a straight line long enough to pick up the speed to low wake.While high waking may seem to be the natural solution, it doesn't work. Low wake, get cooked and hope for the best until you escape.
I have to ask O Dark Lord of the grave. This thread hadn't been bumped when you replied to it, so what prompted you to find a four year old thread and post a link to a thread that's over five years old in reply to it?Escaping from Neutron Star/White Dwarf jets - A Technique
BOTTOM LINE: You CAN escape from White Dwarf/Newton Star jets . ADDED CAVEATs: - I found it nearly impossible to find myself in normal space inside a jet plume without manual input. - Real game world most likely occurrence will be if you enter the system at the wrong angle and are not paying...forums.frontier.co.uk
I guess the answer lies in answering search results without checking the dates. But at least they used the search featureI have to ask O Dark Lord of the grave. This thread hadn't been bumped when you replied to it, so what prompted you to find a four year old thread and post a link to a thread that's over five years old in reply to it?
Necromancers gotta necro?I have to ask O Dark Lord of the grave. This thread hadn't been bumped when you replied to it, so what prompted you to find a four year old thread and post a link to a thread that's over five years old in reply to it?
You need to pull your cable (internet cable), that should do the trick.Oooh, I did try menu-logging too.
It just restarted the game with me still in the same place, in a disabled ship with about 4 minutes of air.
Dude, I don't even lift my wheels for less than Cr500k.![]()
You restart in the same position, being cooked. By the star.Combat log?
I mean, that when you log back in, if you had not hit the re-buy screen, then logically, it should 'open you' in a safer place.
I can imagine the slight panic during those frantic moments.You restart in the same position, being cooked. By the star.
I’ve lost many a ship over the years and I’ve even self destructed out of frustration.
I’ve made it out, twice. One to
E with an anaconda but then again, that ship can take the heat.
Many have reported this to be one of the few ships to successfully jump away.
And curiously enough, an adder (just the once) due to a pirate interdicting me into the heat.
There wasn’t much left of my ship, but at least it was still flying.
I got lucky. I’ve lost plenty of ships, and I have developed a strategy but it’s still a shot in the dark.
First off you got to be running fairly cool with hardly any hardware onboard. So miners and combat people might be loose precious time with all the modules management they have.
I can’t remember if I might have even had some module reinforcements.
So you diverted all power to systems.
And then you shut off everything.
I can only remember that it wasn’t so hard to switch off all my modules, it went quickly. Everything except the heatsinks, which I might have ejected 1 out of instinct, but you need to save these until the jump out.
Once the fsd cooled down, I powered it back up.
then I spooled up the fsd For a jump out of there.
I powered up my distributor to put power to the engines and then shut the distributor Down. I started to power up my thrusters.
Then I dropped a heatsinks.
This way you have maximum heatsinks, an fsd primed and hear comes the luck.
I managed to nudge my adder with a dollop of pure luck and swearing into the jump vector and boom I was away.
Adders aren’t good at heat management so, if that thing pulled it off, I’m sure other ship builds have a chance too.
I got sent to Sirius to kill some pirates.
One of 'em started to fly toward Sirius B (near Qwent's base) and I figured "Well, if it's okay for him to fly toward it, it must be okay for me too"
Wrong!
Even though the pirate was something like 50Ls in front of me, heading directly for the star, I got knocked out of SC.
SpinspinspinspinspinBOOM!
Tried jumping out to every other nearby star but I couldn't get aligned for the jump.
And then my FSD and thrusters carked it.
Tried rebooting my ship but, with only 1% health to a bunch of systems, they were offline in seconds.
Then my canopy went and it was just a case of waiting 7 minutes to suffocate to death.
So, for future reference, IS there any way of escaping if you get knocked out of SC near a White Dwarf or is it just a terminal encounter in slow-motion?
Normally I just flat-out avoid stuff like that but, as I said, I figured that if it was okay for the pirate it would be okay for me.
Still, at least this time it was only a Cr20m rebuy.
This is what worked for me 1 of the 2 times I ran into a similar situation. I also turned everything off and then just started things that I need up. I also had mats to engineer more oxygen.Deploy a heat sink.
Switch off everything except power plant, thrusters, heat sink launcher and FSD.
Try to jump to supercruise, using another heatsink.
Fly away from the star, deploying another heatsink.
Honestly, you'll probably die. This might not work at all in 2.4, it's been some time since this happened to me. If by some miracle you do survive, remember to switch life support back on.