Any way to escape a White Dwarf?

With heat sinks it's possible.

Also, remember you can synth life support now (and heat sinks) or does heat damage stop synth as well as combat??? haven't tested that.
 
I had one the other day while I was passing close to a planet on final approach to a starport. He interdicted me and the minigame started veering us towards the surface, and then pulling away just before I crashed into it, followed by the tether collapsing and a message saying "interdiction failed" as I returned to normal supercruise flight. No pirate on the scanner. Definitely got a "serves you right" chuckle out of me.

I think what made me laugh more was the fact the first time I got interdicted on trip, I was the one who fell into the star, a blue giant at that. I was annoyed until I realised falling into the star got the pirate off my back, and since I survived I ended up dealing with it.

When it started happening to them, it was a taste of their own medicine, and all I could think of was the pilot cursing as he tried not cooking to death escaping the star. It was great.
 
I tried supercharging in the cone but was below the yellow line and got the tumble drier of death. It took ages, I even replenished the life support but couldn't get out.
 
With heat sinks it's possible.

Also, remember you can synth life support now (and heat sinks) or does heat damage stop synth as well as combat??? haven't tested that.

Heat sinks won't help when you're in the jet stream of a white dwarf. My heat never went above 65%. It's the hazardous environment that rips your ship apart that you need to get away from. :)
 
Tried the new route plotter, applying fsd jet cone boost, put me In a white dwarf system, I couldnt see much of a cone but figured that it must be possible, but got kicked our of SC and really struggled to get in the cone and all systems went off, kept rebooting only for thrusters and fsd to fail, canopy blew, somehow I got out in system and flew 5000Ls to base, arrived with 17 secs air left, luckily once inside the station the atmosphere restores, I thought you had to land in tjat tome, but not so. Never got the fsd boost, so lesson is dont use white dwarves.
 
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Never got the fsd boost, so lesson is dont use white dwarves.

Boosting from dwarfs is actually very easy. Just aim for the end of the jet stream and fly through it facing away from the star. It only take a few seconds to supercharge, and I can normally do this with one pass at half throttle. As soon as I'm charged, full throttle and aim away from the star. The problems occur when you drop out of supercruise into the stream...
 
Depends on the size of the jet. If tiny the star exclusion zone knocks you out of SC and then trying to gey back in to the tiny stream causes the problem. Normal neutron stars are easy.
 
I got sent to Sirius to kill some pirates.

One of 'em started to fly toward Sirius B (near Qwent's base) and I figured "Well, if it's okay for him to fly toward it, it must be okay for me too"
Wrong!
Even though the pirate was something like 50Ls in front of me, heading directly for the star, I got knocked out of SC.
SpinspinspinspinspinBOOM!

Tried jumping out to every other nearby star but I couldn't get aligned for the jump.
And then my FSD and thrusters carked it.
Tried rebooting my ship but, with only 1% health to a bunch of systems, they were offline in seconds.
Then my canopy went and it was just a case of waiting 7 minutes to suffocate to death.

So, for future reference, IS there any way of escaping if you get knocked out of SC near a White Dwarf or is it just a terminal encounter in slow-motion?

Normally I just flat-out avoid stuff like that but, as I said, I figured that if it was okay for the pirate it would be okay for me.

Still, at least this time it was only a Cr20m rebuy.
 
White dwarfs have a huge exclusion zone. Sounds like op dropped from sc once he entered its influence. As a rule I never use em for jet cone boosted jumps but occasionally l do. As you enter the system with one in it very briefly you'll see a huge circle around it. Fly in that and you'll notice heat rising rapidly.
It is possible to boost from these stars but you have to go right to the edge of a tail past the exclusion line. Get It wrong and all hell breaks loose.

o7
 
While high waking may seem to be the natural solution, it doesn't work. Low wake, get cooked and hope for the best until you escape.
Even low-waking didn't work for me. I couldn't get the ship to move in a straight line long enough to pick up the speed to low wake.
 
I have to ask O Dark Lord of the grave. This thread hadn't been bumped when you replied to it, so what prompted you to find a four year old thread and post a link to a thread that's over five years old in reply to it?
 
I have to ask O Dark Lord of the grave. This thread hadn't been bumped when you replied to it, so what prompted you to find a four year old thread and post a link to a thread that's over five years old in reply to it?
I guess the answer lies in answering search results without checking the dates. But at least they used the search feature 😄

But yeah, necromancy is a murky swamp to trudge. I've been to forums where you get absolutely nailed to the wall if you have the audacity to post a thread asking something without digging up a decade old thread about the same/similar topic. Then there are forums where replying to old threads is frowned upon and people should always start one of their own.
 
Combat log?

I mean, that when you log back in, if you had not hit the re-buy screen, then logically, it should 'open you' in a safer place.
You restart in the same position, being cooked. By the star.

I’ve lost many a ship over the years and I’ve even self destructed out of frustration.

I’ve made it out, twice. One to
E with an anaconda but then again, that ship can take the heat.
Many have reported this to be one of the few ships to successfully jump away.

And curiously enough, an adder (just the once) due to a pirate interdicting me into the heat.

There wasn’t much left of my ship, but at least it was still flying.

I got lucky. I’ve lost plenty of ships, and I have developed a strategy but it’s still a shot in the dark.

First off you got to be running fairly cool with hardly any hardware onboard. So miners and combat people might be loose precious time with all the modules management they have.
I can’t remember if I might have even had some module reinforcements.
So you diverted all power to systems.
And then you shut off everything.
I can only remember that it wasn’t so hard to switch off all my modules, it went quickly. Everything except the heatsinks, which I might have ejected 1 out of instinct, but you need to save these until the jump out.
Once the fsd cooled down, I powered it back up.
then I spooled up the fsd For a jump out of there.
I powered up my distributor to put power to the engines and then shut the distributor Down. I started to power up my thrusters.
Then I dropped a heatsinks.

This way you have maximum heatsinks, an fsd primed and hear comes the luck.

I managed to nudge my adder with a dollop of pure luck and swearing into the jump vector and boom I was away.

Adders aren’t good at heat management so, if that thing pulled it off, I’m sure other ship builds have a chance too.
 
You restart in the same position, being cooked. By the star.

I’ve lost many a ship over the years and I’ve even self destructed out of frustration.

I’ve made it out, twice. One to
E with an anaconda but then again, that ship can take the heat.
Many have reported this to be one of the few ships to successfully jump away.

And curiously enough, an adder (just the once) due to a pirate interdicting me into the heat.

There wasn’t much left of my ship, but at least it was still flying.

I got lucky. I’ve lost plenty of ships, and I have developed a strategy but it’s still a shot in the dark.

First off you got to be running fairly cool with hardly any hardware onboard. So miners and combat people might be loose precious time with all the modules management they have.
I can’t remember if I might have even had some module reinforcements.
So you diverted all power to systems.
And then you shut off everything.
I can only remember that it wasn’t so hard to switch off all my modules, it went quickly. Everything except the heatsinks, which I might have ejected 1 out of instinct, but you need to save these until the jump out.
Once the fsd cooled down, I powered it back up.
then I spooled up the fsd For a jump out of there.
I powered up my distributor to put power to the engines and then shut the distributor Down. I started to power up my thrusters.
Then I dropped a heatsinks.

This way you have maximum heatsinks, an fsd primed and hear comes the luck.

I managed to nudge my adder with a dollop of pure luck and swearing into the jump vector and boom I was away.

Adders aren’t good at heat management so, if that thing pulled it off, I’m sure other ship builds have a chance too.
I can imagine the slight panic during those frantic moments.
 
I got sent to Sirius to kill some pirates.

One of 'em started to fly toward Sirius B (near Qwent's base) and I figured "Well, if it's okay for him to fly toward it, it must be okay for me too"
Wrong!
Even though the pirate was something like 50Ls in front of me, heading directly for the star, I got knocked out of SC.
SpinspinspinspinspinBOOM!

Tried jumping out to every other nearby star but I couldn't get aligned for the jump.
And then my FSD and thrusters carked it.
Tried rebooting my ship but, with only 1% health to a bunch of systems, they were offline in seconds.
Then my canopy went and it was just a case of waiting 7 minutes to suffocate to death.

So, for future reference, IS there any way of escaping if you get knocked out of SC near a White Dwarf or is it just a terminal encounter in slow-motion?

Normally I just flat-out avoid stuff like that but, as I said, I figured that if it was okay for the pirate it would be okay for me.

Still, at least this time it was only a Cr20m rebuy.

Short answer, NO

Long Answer, maybe...


I spent a couple a while back to try resolve getting stuck in danger zone of a white dwarf, and my success rate to escape was at best 1 of 10 attempts... But I did not try to jump to another system, just enter super cruise.


So what happens and make this difficult, is that your ship acts like your front is the heaviest part, and will always want to point down towards the star. So just getting a lock to any escape vector is problematic, to be diplomatic about it... Screaming and anger is not an uncommon feeling about this. Now the game is doing some funky stuff when you are caught in the danger zone

1. Combat log, sort of works, but it will not place you in a safe zone, you are going to be back where you left of, and if you are lucky, you restart with the ship undamaged, giving you more time to try.
2. Sometimes the controlls are reversed, menaing that if you pitch up, the game actually pitches down, etc. so some times you feel in control and ships moves predictably and other times, everything goes totally bonkers. and there is no way you can get pointed towards the escape vector, this is the reason.
3. Small ships is worse than big ships, explorer builds is worse than combat builds. as it all comes down to that your ship will literally disintegrate around you, and the more health points your ship has, the more time you get to try before the FSD will fail, and you are now out of options... as even a reboot/repair now will most likely take so long that other key modules breaks and soone or later your hull will break, and in small ships/explorer builds, the hull is most likely the first to go...


So. basically White Dwarves and Neutron Stars are way more dangerous then any Black holes, which in itself is just bonkers, if you ask me.
 
Deploy a heat sink.
Switch off everything except power plant, thrusters, heat sink launcher and FSD.
Try to jump to supercruise, using another heatsink.
Fly away from the star, deploying another heatsink.

Honestly, you'll probably die. This might not work at all in 2.4, it's been some time since this happened to me. If by some miracle you do survive, remember to switch life support back on.
This is what worked for me 1 of the 2 times I ran into a similar situation. I also turned everything off and then just started things that I need up. I also had mats to engineer more oxygen.
 
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