Anybody knows how to solve this?

I always fire them, but eventually others will do the same. This three are placed on front of their work place, and still will not go to work. Only solution to this three is fire them. I get three cheaper ones. Training doesn't help and only works against you with less profit.

I have reported this in the bug tracker, but I am playing today, not this month. If someone tells me to wait for an patch means I have to quit playing until than.
vendors.jpg
 
Are you sure your building is powered?
Good question. I forgot to check that. But yes, they are powered. As you can probably see, there is already someone on in the middle starting to take the work spot, but the three others are still idle.
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I'll watch and see if there are maybe others on the way to these shops. But I hate it that I trained and am paying these three deadbeats.
 
Have you tried replacing the path to the shops? With the same one, or maybe something else?? I had an issue with a couple of shops, turned out my paths were bugged...
 
I already knew they were connected, since they worked for quite some time, but I decided to move the shops a bit, so it's more visible now. I hired 4 new employees, and they immediately started to work. You see, the 3 deadbeats are still idle, completely in a different game with their minds.
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Oh. Well at least now we know who to rule out of the run for employees of the year ;)

I always feel sorry to fire my employees. I worked in an amusement park once, and all the vendors had orange sweaters on. Firing these workers is almost personal, but I hope they find a new job soon, that isn't that harsh against slackers :p

Looks like they got bugged. :( Have you tried deleting the shops they are assigned to?
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I did that, but they are already fired. It's a hotspot, so it's important that workers are on the job, like these newbies. :)
But I consider the problem solved for now. Fire every slacker on the spot, and put newbies in the zone. And as you see, I am making a profit again.
 
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I kind of wish vendors acted like they do in other games - not as actual members of staff, but as props. I mean, it wouldn't be particularly realistic, but they should just remain a fixture of the shop they came with, never moving, never requiring anything. Like they did in Zoo Tycoon.
 
I kind of wish vendors acted like they do in other games - not as actual members of staff, but as props. I mean, it wouldn't be particularly realistic, but they should just remain a fixture of the shop they came with, never moving, never requiring anything. Like they did in Zoo Tycoon.

Eh, I don't know I love them being employees who take breaks, etc. feels much more real to me :)
 
Would you take a break when the habitat barrier of the lions (your responsibility) is about to fall down on 1%?

I don't know, maybe? If it ever came to that, it would indicate a serious issue in management which is the player's job so I'm cool with that...
 
I already knew they were connected, since they worked for quite some time, but I decided to move the shops a bit, so it's more visible now. I hired 4 new employees, and they immediately started to work. You see, the 3 deadbeats are still idle, completely in a different game with their minds.
It sounds like a workzone problem! Make sure to check if the shops are all still in the workzone they were supposed to be in, and that the vendors are also assigned to that workzone. It solved the problem for me a while back when the shops were removed from the workzone after I moved them around.
 
is there even one thing in this poopooshow of a game thats working properly?
Honestly, I've barely had any trouble with bugs, 99% of the time the game works completely fine for me. I think a lot of the time it's "issues" that are meant to be that way by design, with people not knowing how it's supposed to work.
 
Honestly, I've barely had any trouble with bugs, 99% of the time the game works completely fine for me. I think a lot of the time it's "issues" that are meant to be that way by design, with people not knowing how it's supposed to work.
Yes, it was easy. I had 3 vendors to many. Just fire the three buggers and hire 3 new ones. Problem solved :devilish:
 
Honestly, I've barely had any trouble with bugs, 99% of the time the game works completely fine for me. I think a lot of the time it's "issues" that are meant to be that way by design, with people not knowing how it's supposed to work.
you mean like broken save games, duplicating animals in storage, random crashes, stuck personal or upside down personal? yeah totally by design. and those were only a few. the list is damn long. and i encountered all of these.
 
I had this problem a lot, but not recently so I thought they'd fixed it in a patch. I tried firing the vendor, but the new one wont work in the offending shop. Only way I found is to replace the shop not the vendor.
 
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