Anybody knows where we are with legacy modules?

Have they been amended (deleted) yet? Or are they still lingering around? Haven't seen that topic coming up for quite a long time.
 
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You mean things like the size 5 Prismatic shields for Cutter? If so, they aren't going anywhere as far as I know (certainly I still have mine and it works fine).
Yeah so no change I guess. Back in the days I downgraded the few I had, as I thought new G5 were better... But that's ok, the thing is, I was an explorer at the time so I had no combat-modules but as I've recently started to do PVP after all those years, I suddenly realized that those who would still have legacy combat modules would have a small but unfair advantage, reason why it came to my mind to ask about them.
 
Yeah so no change I guess. Back in the days I downgraded the few I had, as I thought new G5 were better... But that's ok, the thing is, I was an explorer at the time so I had no combat-modules but as I've recently started to do PVP after all those years, I suddenly realized that those who would still have legacy combat modules would have a small but unfair advantage, reason why it came to my mind to ask about them.

Nothing happen with these. All of my legacy goodrolled modules are fine.
There was quite some time ago an issue where certain experimentals and some mods was broken for short period of time, and had to ask support to bring back one of my legacy PA's that got affected after "fix" patch, other than that, there was never issue with it, since it went legacy.

I got like 30-40 of them, and grind for it was insane. There is nothing unfair in using legacy modules, given effort required to obtain it.
In order to get something really good, especially if meant for PVP, one had to have either be very lucky, or grind a lot, back when in casino era. The knowledge was everything.



Those advantages you speak about are very minor and situational, over current G5's. If anything its between diffrence in experience in PVP combat, than diffrence in gear.

But good old RNG had "secondary rolls", like chance to -33% heat to any weapon roll (perfect for long range PA), and quite many usefull addons on many other modules.
Things like HD boosters with +4.0 all resists, or shields with that extra 10% mass/optimal secondary roll. And many others too.


Secondary rolls was major issue for many, that why that old system was abolished, and current one was implemented.
 
Nothing happen with these. All of my legacy goodrolled modules are fine.
There was quite some time ago an issue where certain experimentals and some mods was broken for short period of time, and had to ask support to bring back one of my legacy PA's that got affected after "fix" patch, other than that, there was never issue with it, since it went legacy.

I got like 30-40 of them, and grind for it was insane. There is nothing unfair in using legacy modules, given effort required to obtain it.
In order to get something really good, especially if meant for PVP, one had to have either be very lucky, or grind a lot, back when in casino era. The knowledge was everything.



Those advantages you speak about are very minor and situational, over current G5's. If anything its between diffrence in experience in PVP combat, than diffrence in gear.

But good old RNG had "secondary rolls", like chance to -33% heat to any weapon roll (perfect for long range PA), and quite many usefull addons on many other modules.
Things like HD boosters with +4.0 all resists, or shields with that extra 10% mass/optimal secondary roll. And many others too.


Secondary rolls was major issue for many, that why that old system was abolished, and current one was implemented.
Yes, I went through all that but as I said I was not doing any combat at the time, as I was an explorer only, so I have no legacy combat modules. I remember you could get some pretty powerful effects though with the god-roll. You say they have a marginal effet, but examples you give are far from marginal for high-level PVP... I would even say it helps explain why some older PVP players always seem to have an advantage over newer ones, even the best of them. Some of them are often accused of cheating because of that marginal edge that can't be explain by skill or experience, but legacy modules might well be the real explanation. If I may, do you know/remember if you could get god-rolls on thrusters too?
 
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I thought new G5 were better...

Aside from a vanishingly small number of cases, they are.

But that's ok, the thing is, I was an explorer at the time so I had no combat-modules but as I've recently started to do PVP after all those years, I suddenly realized that those who would still have legacy combat modules would have a small but unfair advantage, reason why it came to my mind to ask about them.

Prior to FCs exploration was probably the area where grandfathered modules had the most potential to provide an advantage.

Some of them are often accused of cheating because of that marginal edge that can't be explain by skill or experience, but legacy modules might well be the real explanation.

Not likely. Saving a couple of tons of mass, a hundred kilowatts of power, or even having very low thermal load PAs or slightly faster regen biweaves is only going to provide the most marginal of advantages vs. the highly inflated current modules. Could it make the difference in an extremely close contest? Sure...but so could washing one's glasses, wiping down one's controls, adjusting one's seat, or getting an extra five frames per second by closing one's web browsers and Discord windows.

If I may, do you know/remember if you could get god-rolls on thrusters too?

Yeah, and a one in a million thruster roll pre-3.0 is worse than post-3.0 G4 thrusters.
 
Yes, I went through all that but as I said I was not doing any combat at the time, as I was an explorer only, so I have no legacy combat modules. I remember you could get some pretty powerful effects though with the god-roll.
Oh yeah, You certianly could. Do you know what did maked secondary rolls insanely good in some cases? Because secondary rolls aint was single thing, I mean, it could roll variety of things, and it could roll same thing once, twice or extremly rare, up to three times for same thing.

You say they have a marginal effet, but examples you give are far from marginal for high-level PVP... I would even say it helps explain why some older PVP players always seem to have an advantage over newer ones, even the best of them. Some of them are often accused of cheating because of that marginal edge that can't be explain by skill or experience, but legacy modules might well be the real explanation.
Legacy are just relics from first engineer era. Some are indeed powerfull... I guess some are that good, it could be even legends about such.... but again its really depend on ship. :unsure:



If I may, do you know/remember if you could get god-rolls on thrusters too?
You could get godroll on any module. Key was to look for certain secondary rolls and thier combinations or certain mixes of them for each type of module and its given size.

Thrusters are not ones that are more special in any way than modern ones in most cases. Its shields and weapons wich are better at legacy over modern ones.

Back then, thrusters godroll was anything at 141/142+ with decent optimal mass + on secondary roll at any size of thrusters, but even without, it was as already insane good enough, was game changer vs those who had 130-136% on average. Naturally, size 5 thrusters had priority over other ones to get it right, due of PVP.


Yet again, Legacy GG thrusters... its not really faster at most vs modern DD Drag, its only edge case when it could be minimally better than current one, only for racer ships.
 
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