Anyone else enjoying seeing the stars you pass flying by in witchspace: nice touch Frontier

My friend says those are Thargoids and other spooky alien life forms unkown. Not stars! She is convinced that Witchspace is haunted!

"Ain't nothing good in Witchspace. Keep your eyes dead ahead and be happy when you reach your destination because you don't wanna know whats out there!"

:S
 
One step closer to a graphical overlay Orrery!? If FDEV can correctly align the passing stars they should be able to show them on our dashboard.

They are certainly not correctly oriented stars that you are passing. They show up even when you are in a good jumping between stars where there are none other in range.
 
Seems a little dramatic...

Also, aren't you part of the fan base? [weird]

Does it really seem so dramatic tht no matter what you say two comme ts in some smart a@#$& always trys to come up with some clever way of saying no and it ends up just sounding like schoolyard crap. Its not even relevant criticism, just 10 year old trying to sound clever and coming of as chumps, tired of it man. Be clever at the very least for god sake
 
I think they're too clustered and have too much pop-in. Lets compare to the hyperspace sequence from years ago: https://www.youtube.com/watch?v=HuDzWswfDnE&t=2m48s It's a sequence that won awards it was so good.
I think it's gotten worse. I like the addition of the star you're jumping to, but everything else is less mysterious. They should keep it kind of creepy like it was, and introduce some tweaks based on what your skybox originally looked like. If you were in the core, maybe you'd see a lot of stars, for instance. If you were near a nebula, you'd see more clouds.
Anyway, I think we've taken some steps backward. I don't know exactly what I would do to change it, but I'd approach it from a viewpoint that humanity hasn't quite nailed it yet- It should be kind of gritty and imperfect. There should be strain on the hull mysterious things in the depths. I shouldn't feel good about my jumps. I should feel like I'm on willy wonka's boat. Part of the unease in that scene was the fact that it continues to accelerate faster and faster. I would add lightning that kind of chases the ship through the conduit and haphazardly tears a seam in it for you to drop back into normal space.

For the drop into stations, I think there should be a bit more of a scaling effect, so it looks more like a rapid deceleration rather than loading an asset. Again though, more strain on the ship. I wouldn't be opposed to implementing a little damage to modules every time a ship changes state, or at least the illusion of it where you would hear more groaning as your integrity declines.

P.S. every thousand jumps or so, the ship AI should have an existential crisis. Nothing much, just simply a glitchy voice saying "where am I?" or "what is my purpose?" "one, one, zero, one, zero, one, one..." "these violent delights have violent ends" or eerily, "everything is fine"
 
Last edited:
FASTER THAN LIGHT :) says it all....you cannot see the emitted star light because you travel faster than the light.

The speed of the light is not what makes it visible.

Moving past light at the speed of light would scoop up more light than normal in your eyeballs, causing you to experience much more light than normal, rending you blind almost instantly.

Would that be preferable? Or can we just say that your ship filters the light to acceptable levels?
 
What space is it instead?

Here, but not here.

It's not the interstellar space between stars, in case anyone thought it was. Just a strange dimension with properties that aren't well understood, but utilized easily enough, apparently.

If you run faster than wind then you dont fill any wind? ;)

Oh, that gave me a sudden realization. If the speed of light weren't a limit, you would eventually end up seeing a mirror image of what's behind you as well.
 
Haven't played in a couple of days and thought it was a nice touch. Wondered if they were star systems that I could visit, but it doesn't really matter either way.
 
Back
Top Bottom