I think they're too clustered and have too much pop-in. Lets compare to the hyperspace sequence from years ago:
https://www.youtube.com/watch?v=HuDzWswfDnE&t=2m48s It's a sequence that won awards it was so good.
I think it's gotten worse. I like the addition of the star you're jumping to, but everything else is less mysterious. They should keep it kind of creepy like it was, and introduce some tweaks based on what your skybox originally looked like. If you were in the core, maybe you'd see a lot of stars, for instance. If you were near a nebula, you'd see more clouds.
Anyway, I think we've taken some steps backward. I don't know exactly what I would do to change it, but I'd approach it from a viewpoint that humanity hasn't quite nailed it yet- It should be kind of gritty and imperfect. There should be strain on the hull mysterious things in the depths. I shouldn't feel good about my jumps. I should feel like I'm on willy wonka's boat. Part of the unease in that scene was the fact that it continues to accelerate faster and faster. I would add lightning that kind of chases the ship through the conduit and haphazardly tears a seam in it for you to drop back into normal space.
For the drop into stations, I think there should be a bit more of a scaling effect, so it looks more like a rapid deceleration rather than loading an asset. Again though, more strain on the ship. I wouldn't be opposed to implementing a little damage to modules every time a ship changes state, or at least the illusion of it where you would hear more groaning as your integrity declines.
P.S. every thousand jumps or so, the ship AI should have an existential crisis. Nothing much, just simply a glitchy voice saying "where am I?" or "what is my purpose?" "one, one, zero, one, zero, one, one..." "these violent delights have violent ends" or eerily, "everything is fine"