Anyone else feel like the BGS has become a full time job?

The PF I support has about 30 systems. Currently we have two elections and a war in progress. Which I expect will be pretty much the case all the time. It is taking a full time effort of a few of us in our PF to keep ahead in these 3 conflicts. I'm dreading what would happen if we end up in conflict in 6 or more systems at a time.

The previous tactical game of maneuvering blocking states is now gone. All that is left is just hard, repetitive work.

I appreciate that the current system is more realistic. Those blocking states didn't make all that much sense for large factions.

This upgrade has sucked all the fun out of the BGS for me.
 

Robert Maynard

Volunteer Moderator
I expect that we will all have to get used to the new "normal" - which may be that player groups are capable of managing significantly fewer systems than previously (large numbers only previously being possible due to effective use of the arguably OP faction blocking states).
 
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When the BGS starts actually working we might get a better picture- but my gut feeling is that the extra workload is to justify squadrons.
 
It looks like bigger factions will have significantly more to d to maintain their position than smaller ones.
This feels right to me.
 
The "design" for my faction was always one to exploit passive activity, and now that conflicts don't hurt everything and lock state, it's paying off (with war active, other systems that would normally have dropped to =~30% are thriving around 50-60%)

But when conflict happens, it does need more effort than usual, but that's fine.
 
Well it was a full time job for a long time. And now it is full of crap like a REAL full time job.

+1

currently is a non-sense job. I was enjoying bgs for the last couple of years, if fdev doesnt fix it quick I will probably quit.
 
Elections don't appear to work properly.

CZ are really only any good in a large ship, which I personally don't like using. But I'll do 2 hour CA sessions in a Corvette if that's what it takes.
 
I think one of the reasons frontier changed things was because entire regions of space were becoming somewhat homogonised due to player groups turning entire systems over to one faction, by having things in flux it livens things up a bit.

Some of the big player groups have around 100 stations under their control in 40+ systems. It in effect turns them into mega corps, which goes against the games lore.

From a personal perspective ive had to take the decision that its now not possible to solo bgs work over a dozen systems, and will instead concentrate on maintaining stability in a few key stations.
 
Yes. For us, the bgs was some strategic think, careful planning, some effort to set things up, then a few days rest while the states played out.
Now, even when the bugs are fixed, every day is going to be the same. Frantic runaround of half a dozen systems putting in enough effort to counteract random traffic.

No rest, no strategy, just like my paid job.
 
FD has replaced the bit of complexity in BGS by a grindfest. We should not be surprise since grind is their content in game as they have no clues how to created real content.
 
Yes, since launch. Its what we do!

But you are correct, this first week is madness. The galaxy is on fire. It has been reported that at least 1/3 of factions are in at least one conflict - many have multiples. It remains to be seen whether this is the long term pattern or the system finding a new equliibrium. This has not been helped at all by the suspected bugs which appear to have made influence flow backwards and uphill so that we appear in many instances to be working against ourselves. Tough to make a judgment on the new BGS in that context.
 

Jane Turner

Volunteer Moderator
9 days before you find out what has happened is the biggest issue - it might be that once we are past this initial madness we can lock a fair few systems down with elections and it will be business as usual - certainly a couple of our tricky systems have been subdued by locking all but 4%-10% of influence into elections and wars. In the end I predict gridlock.
 
First the bugs need to go.
Then it takes a few weeks to find out what the new equilibrium and game play looks like.
Then it is time for judgment.

First conflicts aren't even over.
 

Jane Turner

Volunteer Moderator
We are needing to do about 10% more BGS work currently but about 200% more monitoring - the former is measured the latter based on how much I am not flying in the game
 
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Yeah - with bugs plus needing to investigate what the new BGS actually does (as we were not told) this is a lot extra. Plus I'm preferring exploring right now :)

Bizarre thing (to me, coming from a Thargoid Threat pov) is that the best chance a system has to defend against incursion will be an active PMF, but right now

1) Everything is on fire, less capacity left to defend with
2) Quite likely the mega-PMF will choose to retreat, leaving less systems with a protector PMF

We will see.
 
The PF I support has about 30 systems. Currently we have two elections and a war in progress. Which I expect will be pretty much the case all the time. It is taking a full time effort of a few of us in our PF to keep ahead in these 3 conflicts. I'm dreading what would happen if we end up in conflict in 6 or more systems at a time.

The previous tactical game of maneuvering blocking states is now gone. All that is left is just hard, repetitive work.

I appreciate that the current system is more realistic. Those blocking states didn't make all that much sense for large factions.

This upgrade has sucked all the fun out of the BGS for me.

I like it more this way.
It just wasn't right, that 2 players were able to control 30 systems or some other bigger groups sucking up 50+ systems. Than they were at war in 1 system and suddenly 49+ systems came completely to a halt without progress. This crippled the whole BGS in my opinion.

Now that player groups can't hold so much assets like before anymore, there is more free space for other groups and players and also the BGS is much more dynamic. Sometimes lesser is more ;)
 
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