Anyone else feel like they are fighting with the controls when building a coaster?

I asked this on the steam forums, and decided to come over here and make it again.
Anone want to refer to the thread, http://steamcommunity.com/app/493340/discussions/0/208684375419594988
Im going to copy paste what I wrote, seperateing it with ~ between posts.

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So, I just wanted to build some roller coasters and see what I can do instead of waiting for them to all come in the game portion, but just trying to make one was infuriating. I place the track, go up as high as possible, and just want to remake an old coaster I did in rct, it was a failure, but It was fun to test out the limits of what I could make with it.

I went up as high as I could, and then made a spiral loop down. VERY SIMPLE in rct, I went into the game and made it again just to make sure I wasn't imagining how easy it was.

So here I am, I do the same, I curve the rollercoaster down, and i try to make a spiral down, as tight as I can, but the whole way down, the game fought me, every time I clicked I had to readjust the height of the slope, half the time I clicked on the screen it took me to another part of the track, in the end, the spiral looked like crap, uneven, and generally horrible.

So I say screw it, I'll make a family coaster, this time the cars would not go over the top, and I ended up just deleting the coaster out of frustration of trying to make 1 more chain track that just would not happen.

So not giving up, I made it again, awesome. I make a part of the track go straight up after it came down, and i want the track to make a shoe horn like shape, so I go to curve the track, and all it does is twist/bank it, thinking i used the wrong button, i try it on the twist/bank button and it does the same thing.

After that failed, i tried making it not a vertical bit of track and it worked.

So after 2 hours of that, again, I loaded up openrct2 just to see if I miss remembered how easy it was to make a functional if not intense coaster people would ride... took a minute for me to make a design that i wanted to try to make in this game, sans the horse shoe.

Anyone else frustrated at the games coaster creator?

Also, am I the only one who would rather have some sliders or hotkeys to re position bits of the coaster? The mouse feels like I'm not moving it enough or need to move it to far to get the results I want, and even then, I don't know if those results are the max or minimum, some indication in the form of a meter would be nice.

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From the pre release builds I seen, the controls for everything else always looked like a 3d program, but not as painful to use, the bit I played so far I can say I was not wrong, it was pretty much exactly what I thought it was going to be there. Easy ish to use, powerful, but nightmarish because I have no where near the level of creativity to really take advantage of it. I was pinning my hopes on roller coaster building, as that would be fun, but the tools don't work the way you expect them to, the perspective makes building the coaster a chore, and to top that off, the tools have a mind of their own so even if you have everything set the way you want, its a crap shoot if they will keep doing what you want them too.

Here is a fix.

1) a new window that has a graph showing all the numbers, the twist in the coaster, the curve and the height change, that way I don't have to eyeball the thing, or move buttons on the coaster itself around as this is frustrating.

2) If its not in already, a way to select multiple sections of track and edit them at once.
example 1) Oh no, I need to bank this curve, but i 7 small bits that need to curve gradually, let me select 2 of the before the curve pieces, 3 of the curve pieces, and 2 of the post curve so it can average out across all 3 the curve I need apposed to doing it one at a time
example 2) OH ♥♥♥♥ this part of the coaster does not work at all, and I need to edit 8 pieces to get it to work right, welp I have to delete those 8 pieces because there is no way to change one piece of the coaster without interfering with the others to the point the move isn't accepted, now I have to fight the controls harder and hope to get the pieces to line up right, but realistically, scrap the whole damn thing and fight the controls again.

3) a big button that when clicked won't let you accidentally click a separate part of the track,

4) When you want to select parts of the track, either a button to go forward track pieces or back would be nice,

I think this is all that I would need, a further improvement if multipart selecting and editing was in the game would be

5) rctw like track placement as an option.

I played rctw the day it went ea and refunded it due to performance, track creation was another reason i did it because you had absolutely no fine control whatsoever, HOWEVER, you had FAR easier controls to place parts of the track. Let's say that this game put a system like that in, and made it so once you were done placing all the long parts of the track, it split the entire thing into 10 meter or whatever the smallest increment is parts, and you selected multiple sections to add banks to, or finely adjust what you want to happen.

I highly doubt any of this would happen, but I like thinking of ways to fix systems... may get use to how you make coasters... may give it up completely and only use pre built workshop things... not sure yet.

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I'm still new to the game, so some of what I asked for above may be in the game and I just never got told about it, glossed over it, or just don't notice it. If any of that is the case, tell me, It would be greatly appreciated.
 
i agree the system needs some tweaks, but let me save you at least some of the head ache, select the free camera option in the track building UI and press "T" and use free cam, this makes the process MUCH EASIER!
 
You can select a block of track with the little < and > controls (the <> denotes the centre) and from there you can use the smooth tools and in a lot of cases, drag the whole lot around which bends tracks nearby (be prepared to smooth again)

I do agree on some of what you say though; couple of frustrations for me (but i'll live with cause game is awesome) are that trying to work inside a cave for scenery etc is HARD; the camera won't go where I want it to... it's like I'm missing some basic controls (am I?) to just move it around instead of fighting with pan and zoom to get where I need to be.

Second one is when laying track; the track won't continue as I've placed it if it thinks its going to hit something, it will try and turn away. Just go red and let me figure out how to avoid whatever it is I need to avoid; chances are I've seen it and have my own plan....
 
Try building a custom 'Norwegian loop'! As I got to the top of the loop one of the controls literally stopped working and I had to do it slightly differently (Nearly reported as a bug but so difficult to show/explain).
The raise/lower push/pull when tweaking is also a mess. The resulting track needs a huge amount of smoothing and if the track is unfinished there is NO way to move/tweak the end part (so you have to put an extra, dummy part on just so you can tweak the end bit!!)
I would really like to see angle readouts on the up/down & side to side controls as there now is one the banking control - Would also help greatly.
What would also help is if it 'remembered' the set angles between turning angle snap on and off. It used to do this in one of the Alpha's and it was really useful to be able to 'zeroise' or set a particular angle (again v. difficult to explain).
 
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I really like the Spline-Builder in RCTW >_>

Oh, the spline builder is absolutely horrible, however, mix that 'quick create the coaster' in with some good tools for fine tweaking and its no longer horrible. On its own I could not for the life of me make a rollercoaster that didn't suck or look janky as ❤︎❤︎❤︎❤︎, so that and the massive glitches that increasing speed presented (and abysmal performance on even an empty park) saw that refunded the day it went ea.

I haven't been able to go into the game and try out what I know now, will probably post an updated thoughts after I do.
 
I just discovered you can toggle camera mode with 'T' - that lets you actually move around a little bit more like an FPS than a floating camera; much easier for working inside caves.
 
Im fighting with the blind controls on the up, down, left, right, extend and curve thing! Its some times making me pull my hair when i cant see which way the controls go..
 
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