Anyone else having this issue?

Since one of the 2.4 patches (2.4.1, 2.4.2 etc, I'm not sure which as I hadn't run ED since sometime after 2.4), I've been getting strange flickering in my Vive.

Essentially it looks like some kind of wireframe structure flickers in for a second sometimes when the headset is moving. Happens pretty reliably within a few minutes and then just keeps going. Also only seems to happen in stations from what I've noticed, had no problems when I flew outside, but then I haven't tried anywhere else it.

Tis mighty distracting, anyone else have this?
 
Since one of the 2.4 patches (2.4.1, 2.4.2 etc, I'm not sure which as I hadn't run ED since sometime after 2.4), I've been getting strange flickering in my Vive.

Essentially it looks like some kind of wireframe structure flickers in for a second sometimes when the headset is moving. Happens pretty reliably within a few minutes and then just keeps going. Also only seems to happen in stations from what I've noticed, had no problems when I flew outside, but then I haven't tried anywhere else it.

Tis mighty distracting, anyone else have this?

I am not sure we are seeing the same thing, but sometimes a whole star will flicker in front of me, freaked me out the first time, I thought I was seeing things (space craziness maybe?). Its not constant, usually going away after a few seconds, but I see this flickering images quite often.

And I did not update to latest windows 10 creators, as MS wont let me do that... some bulls... about my windows being installed on a uefi. I figured since all else is working I can ignore the updates.
 
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Did you upgrade Windows 10 to the Fall Creators update?
That is what wrecked my VR.

I believe I did, though I've had no problems with the 2.4 update til now, and I'm pretty sure the creators update happened earlier didnt it?
 
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Write down your supersampling and hmd quality numbers and try decreasing them a bit to see if that keeps the problem a way, if it does your GPU might be over taxed.
 
I started to get very bad stuttering after the Oculus Home and Nvidia drivers update back around the 10th October. Don't know if this is the same issue you are seeing, but in stations and on planets, very bad stuttering, especially of the HUD elements.

I don't believe Windows was the culprit, had upgraded some time before that, but clean reinstalls of Nvidia (including a rollback to known good drivers) and Oculus software has made no difference. Only way I can get rid of it is to drop Supersampling from X1.0 to X0.85. I'm running a 1080.

I have tickets open with Oculus and FD, not sure if anything will come of them...
 
Write down your supersampling and hmd quality numbers and try decreasing them a bit to see if that keeps the problem a way, if it does your GPU might be over taxed.

could be. the symptom is also similar to those of excessive overclocking.
 
Are you using the latest GeForce driver it is causing real stuttering in VR I thought it was Fall creators but after lots of fiddling I found the culprit its the latest GeForce experience driver.
I reloaded the older driver, Job Done.
It does seem only to affect Elite, all other games in VR seem fine, but I will not reinstall the newer drivers till they fix this, as Elite is the tops.
 
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Are you using the latest GeForce driver it is causing real stuttering in VR I thought it was Fall creators but after lots of fiddling I found the culprit its the latest GeForce experience driver.
I reloaded the older driver, Job Done.


I thought that too, and even went to far as to uninstall all Nvidia drivers / software using DDU and roll back to the previously good version. For a while, I thought that had solved the issue and posted that in another thread I started on (my) issue.

Sadly, it has not turned out to be the fix for me. I hope it stays working for you, but I can only assume that either FD or Oculus have changed something that is putting a greater load on GPU's than before. As I said, reducing the Supersampling just a tiny bit completely resolves the stutter, but of course comes with a small, but IMO noticeable, drop in clarity.
 
could be. the symptom is also similar to those of excessive overclocking.

Nope, no overclock on my 1080ti.

I'm going to try turning off game mode, then lowering SS, but rolling back the drivers won't help, I had this issue suddenly BEFORE I recently updated them, so I doubt it's that...

EDIT: yep, it's the game performance. Can't believe it, they've managed to make performance WORSE than before the patch, when all signs were that it was going to be better. Well, I'm not playing till they fix this, choosing between a headache and dulled down uninspiring graphics that kill the one truly impressive thing about this game is not my idea of fun.

Damn it, I just want to play this game without FD messing up, just once!
 
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Update: tried playing on Low everything, SS set to 1.25 (minimum for readable text). STILL getting frame jumps and horrible stuttering in stations. Guess I'm just not going to play for a while. Seriously, if something is broken, get to work on fixing it within a reasonable timeframe. 3 months or more between patches is just not on for a supposedly quality game.
 
Update: tried playing on Low everything, SS set to 1.25 (minimum for readable text). STILL getting frame jumps and horrible stuttering in stations. Guess I'm just not going to play for a while. Seriously, if something is broken, get to work on fixing it within a reasonable timeframe. 3 months or more between patches is just not on for a supposedly quality game.

You use the word "flicker" in your first post and now refer to "stutter" so I am not sure if your changing the descriptor or talking about another issue. Either way it is "kind of wireframe structure" that needs elaboration. Are you saying that the graphics in the game are flickering from full texture to wireframe?
If this is the case then my next question would be does this only happen in ED?
 
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Are you using the latest GeForce driver it is causing real stuttering in VR I thought it was Fall creators but after lots of fiddling I found the culprit its the latest GeForce experience driver.
I reloaded the older driver, Job Done.
It does seem only to affect Elite, all other games in VR seem fine, but I will not reinstall the newer drivers till they fix this, as Elite is the tops.

Same problem same fix and it works.
 
You use the word "flicker" in your first post and now refer to "stutter" so I am not sure if your changing the descriptor or talking about another issue. Either way it is "kind of wireframe structure" that needs elaboration. Are you saying that the graphics in the game are flickering from full texture to wireframe?
If this is the case then my next question would be does this only happen in ED?

in exact descriptive terms, the screen lags momentarily in position (head tracking lags) and I get a brief frame or two of what looks like random wireframe (not in squares or any logical structure, I'd almost say it looks like a form of static), there are criss crossing, quite thick lines across my screen, maybe 5-10 or so from left to right and 2-5 top to bottom.

It does only seem to happen in stations, and from the angles of the wireframe it could be either random, or the wireframe of sections of the station momentarily becoming visible?
 
Just the previous one. But I didn't let Gforce experience install it. I manually uninstalled every Nvidia driver and gforce experiance. Then manually reinstalled the old one. That also may have helped. Also monitoring programs that monitor the cpu gpu have also caused this problem for me I turned them all off. Evga precision x, aida 64 ext......
 
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