Anyone else sick of the way hunting missions work?

The way I've done those missions is I go first in the right panel to read about the factions in the system I am supposed to hunt them. Find the faction that has a description saying something like they don't respect authority or something like that. That is usually a pirate faction.
Then I camp a nav point and hunt wanted from that faction.
 
goto a Nav point and wait..the first lot of ships there will be traders...they will jump out and then you will start getting pirates 1-2 at a time jumping in.
 
The assassination missions are actually quite good once you know how to run them quickly. The most tedious part is finding those USSs. Trick is to fly at 30km/s and every 10-30 seconds one appears within 1000km, insta lock and exit.
Rinse and repeat until you find your target.
 
The assassination missions are actually quite good once you know how to run them quickly. The most tedious part is finding those USSs. Trick is to fly at 30km/s and every 10-30 seconds one appears within 1000km, insta lock and exit.
Rinse and repeat until you find your target.

Oh I can run them fast enough that's not the problem they are still plain and boring. No variation always the Anaconda no multiple ships or nasty surprises jumping in while your fighting.
 
Oh I can run them fast enough that's not the problem they are still plain and boring. No variation always the Anaconda no multiple ships or nasty surprises jumping in while your fighting.

Yesterday was a strange event, the target was in a Dropship. Ironically it was much harder to kill.
 
I have sympathy for the sentiment here. Everyone is used to colorful descriptions of "go get me x number of cobal heads", but that's the nature of things. They want the pirates dead, you want to fight pirates, and you want their credits. How do you suppose they should ask?
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In the vastness of space, how do you go about finding one tiny ship, or even a few of them? You have to hunt for them. U.S.S.'s are pretty realistic in some ways. If they introduces a Scanner that you could install that would make it easier to hunt them down, that would be ok. The player would have to decide to equip that, it gives them a choice.
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They tried to add some variance, with the guys that offer you counter missions, but we eat up content so fast we tire of the mechanic. I have to say we have to be patient and consider doing other tasks and missions. If you only focus on one type of activity it will get old fast. Diversify your activities, and they won't irk you so much.
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On another note: What do you think can come of a thread like this? Do you suppose the Dev's are going to say "I heard they were bored with this core mechanic, let's change it tomorrow. Screw the update, we have to change how U.S.S. spawn"?
 
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In the vastness of space, how do you go about finding one tiny ship, or even a few of them? You have to hunt for them. U.S.S.'s are pretty realistic in some ways. If they introduces a Scanner that you could install that would make it easier to hunt them down, that would be ok. The player would have to decide to equip that, it gives them a choice.

I'd say in the vastness of space, the odds of your target randomly appearing in front of you as you fly in a random direction is so unlikely its infinitesimal, even provided you've been told which system to fly randomly around in.

Missions to hunt pirates should have long timers and necessitate kicking the hornets nest in an anarchy system with your kill warrant scanner warmed up, interdicting wanted targets or being interdicted by them, this USS nonsense has to stop.

And as for focused assassinations, the game could still conspire to bring you and your NPC target together without resorting to USS's. Say you fly to the system your target is known to operate and bribe a local station into revealing its docking manifest for the past x hours, maybe your target could be a repeat customer and you wait for him and chase him into supercruise?

Maybe he could just be SC'ing around ripe for interdiction or you could bribe a pilot of his faction and pump them for his known ports of call.

This bit where you either run into the guy, or into the guy who knows where you can run into the guy is just too weird.
 
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Pirate kill missions to a system without a nav beacon is a nightmare :(. If we have to rely on USS spawns, then the chance of pirates needs to be increased. I don't see this problem for black box missions, its usually the first or second USS in the target system.
 
If you're in an unpopulated system, try dropping into an asteroid belt or planetary ring. They will spawn pirates too. (I just did it out of curiosity and three pirates obligingly spawned one at a time.)
 
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