Anyone else thinks large ships are far too maneuverable

If they were slowed anymore they would be pigeon holed into using Turrets/Gimballs only even thought their hardpoints may allow fixed orientation.

Also, remember its Zero Gravity. They can do a 180 and fly backwards.
 
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I've just made it to a Python. I've only got B rated thrusters on it and not A yet, but it's a slog in combat compared to the clipper and the vulture before. Where-as in the Vulture I could happily engage multiple ships on a 1-to-1 basis, having a Python makes it harder and not easier to engage multiple ships.

I don't mind big ships being less manoeuvrable but the game interface is built around a front-facing fighter concept. Sure there are turrets but they're not very effective nor easy to control. Unless they are planning on the ability to allow the bigger ships to effectively engage multiple discrete targets at the same time then they have to be able to stay manoeuvrable to an extent.
 
Are you trying to suggest that an Eagle should have a chance 1v1 against an Anaconda, other than running away?

If so, then I want an extra 450.000 hull reinforcement package dedicated for the power plant, because the enounter will otherwise turn into a joke.
 
Yes but....



This.

Attempting to stay in a 'constant position at the back' in an Eagle should be instant death from rear facing lasers.
Its silly that Elite has gigantic ships but no dedicated rear facing turrets. They should be standard on any large ship.

The Anaconda has rear firing turrets, only small turrets, but enough to keep an Eagle busy. Put turrets into the top hard points and a slight turn of the Anaconda and these turrets cover most of the back. Resulting in almost instant death of an Eagle. The only save area behind an Anaconda is directly behind it about 50m away from the trusters. ;)

The game designers are very nice to the players. Never encountered an NPC Anaconda with beam laser turrets in the small hard points. I fear that one day they will decide that the Anacondas in CZ should have beam laser turrets in their large hard points.
 
I don't think many, if any, ships in the navies of the three factions are actually "Military" grade.

And I think they should be.
 
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ok i just tested out anaconda for the first time. It is noticeably less maneuverable than the python and the difference between the conda and the eagle makes me laugh. the eagle is far far more nimble. if u cant stay behind a conda in an eagle ur definitely doing something wrong.
 
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I don't feel that the Python is made to be a fighter per se, at least not in one on one dogfight engagements where little bro is pew pew all up in your tailpipe while you're duking it out with the other. I think it's better served to be a hauler with some finesse. It's like having a semi truck made by Ferrari with mounted weapons. Entering res sites to scrape up bounties is doable, I've done it plenty, but why do that in a 75m CR rig when you can do it in a Vulture and still maintain the CR/hr rate or even exceed it? Park the Python, sell some of the goodies and get a Vulture. Go make some CR. If you lose the ship, it's only a mill so for a new one. Just don't sell the Python.. that 10% gets really painful up in that region.
 
Two things...

I would imagine that the said commander had some pretty expensive thrusters on the ship...
If the thruster power increase is proportionate to the mass of the ship, wouldnt it make sense that they can move in the way they do?

But only to a point, being the stresses the ship can handle (acceleration / inertia of massive ship). Could be more thrusters, could be stronger ship frame. How cool would it be to have the choice of how powerful the thrusters are....too much and the ship rips apart!!! HOLY G FORCE BATMAN

Great sound opportunity too, increasing creaking / snapping / pinging sounds until !!!!! {I think it's called "load factor"} Gives another reason for agility differences between say an eagle - cobra - t6 ...ect.
 
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I think the Anaconda's agility is ok. It can take on smaller, more agile ships if the pilot knows what he/she is doing, but I can outmanuver it with my vulture. Drop behind it, drain his shields, target the powerplant, strafe above him, attack, drop back behind so my beam lasers can recharge, repeat. I am surprised, however with the T-7's agility. I can evade interdictions of anything about a python or above with relative ease. Plus, I can scream out of stations at full boost speed, with plenty of room to spare. I thought that the T-7 would be a giant brick with very little manuverability, but I will have to wait for the T-9 for that.
 
I've never had a problem with smaller craft pvp in my python or conda....not that they could hurt me anyway with 8 shield boosters!
 
I'm not so worried about the ships being able to physically manoeuvre as quickly as they do, but I would be concerned about the G-forces inflicted on anyone sitting in the Anaconda's "ten-forward" crew area whenever it's full FAoff pitching and rolling.
 
Here's an off-the-wall idea... what about wing sizes based on ship type?

Right now the wing size is 4, regardless of the ship type. So 4 Anacondas VS 4 Eagles, for instance. What if it was changed so that wings had, say, 24 "slots". Anacondas and Type-9s would use up 12 slots. Eagles and Sidewinders use up 5, with Vultures at something like 6 or 7... obviously there would have to be some play with the points values.

You can mix and match wings so that you could end up with, say, 3 Eagles and a Vulture against an Anaconda with a Type-6 and Sidewinder escort.

Obviously you can travel outside of wings, but then you're having to use other communication and try to respond to interdictions without the benefit of nav-lock, which might give a coordinated wing of interceptor-type craft enough time to destroy a target.

In a solo situation, a small interceptor craft shouldn't be trying to take on a corvette. I'd say it should be about a 2.5 or 3 to 1 ratio, to have a high chance of success, and that's assuming you bring some ordinance for after shields are depleted.
 
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I'm not so worried about the ships being able to physically manoeuvre as quickly as they do, but I would be concerned about the G-forces inflicted on anyone sitting in the Anaconda's "ten-forward" crew area whenever it's full FAoff pitching and rolling.

Absolutely!
As the length of a ship increases the g forces inflicted on crew at it's extremities would go up in proportion to length.
Something 100m long would have to be restricted to single digit pitch rates(deg/sec) in order not to simply kill anyone in the fore or aft quarters of the ship.

Furthermore,the ship masses are totally out of proportion. Mass scales with the cubic power of length. An anaconda should be a few orders heavier.

Together, both of these imply big ships should be very sluggish in rotational performance compared to smaller craft.

Basic physics.

Furthermore, thrust is proportional roughly to the cross section of engine exhausts. So thrust to mass decreases with the 2/3rds power as scale length increases.


OT:cobra should pitch faster than it rolls given it's design. Lol.
 
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I think Anacondas should have considerably worse maneuvering, but be more deadly in a forward arc. I shouldn't be able to take on a Conda nose to nose with my Clipper unless it's already badly wounded, but as it is I can tank Elites with no problem and even player Condas haven't been much of a challenge.

Slower maneuvering would require Conda pilots to wing up with smaller ships in order to be effective in large scale combat - and that would be good in my opinion.
 
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I'll just say this....Went up against a CMDR and he had an Annie, daym! he was turning as good as i was in my Vulture...just about....yeah .

The fact that they can melt you with guns if they catch you on the incoming is one thing....but this......

Use FA off and use up-down-left-right thrusters to keep behind. Takes a lot of practice though. Have fun.:)
 
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