Anyone have a solution for motion sickness when driving SVR in VR

I can do crazy cork screw spins to get my ship into combat or the docking tunnel, or whatever, but a few minutes in the SRV and I am ready to hurl. Did Dav's hope the other day on the monitor as I need to whiz around and around picking stuff up, but no way would I have done that in VR.

So where are the comfort options? And the lock to horizon? I need some arsenic (yes... Engineering) and I realy would prefer to do it in VR as I love VR.
 
So where are the comfort options? And the lock to horizon? I need some arsenic (yes... Engineering) and I realy would prefer to do it in VR as I love VR.

They're under Options/Graphics, down the bottom ...

GuHvBsz.png
 
Basically agree with others, drive until feel sick. Then stop as driving when feeling dizzy will just put you off the game.

That being said, I found the best way to drive was treat it exactly the same as a real dune buggy...hard and fast, eyes front. Soon find you are concentrating on driving rather than (avoiding) the motion. Very quickly built up to two hours driving non-stop by doing this.
 
Last edited:
Did try using these settings and...... yeah, still sitting here now trying to wear off the feeling of wanting to vomit. I've had to leave my ship parked on the moon. add to that I found bog all arsenic.

Engineering!
 
Motion sickness is weird. I tried reducing camera shake (months ago), which made me REALLY nauseous during witchspace jumps. The camera shake masks a slow undulating motion that's applied to your ship. (This was not in VR; that might change things.)

Seriously, just typing this post brings back memories and I'm actually feeling a bit queasy right now.
 
Last edited:
Don't drive it like you stole it.

Slow down, take it easy on the bumpy stuff.
Feel free to pin it a bit more on the flatter stuff.
Fly a bit but be prepared for the odd bit of tumbling when it all goes wheels up.
 
Sorry Spam, got to disagree, though I suppose people have different reactions.

For me, have had motion sickness since I was a kid. Got it with the SRV in VR too, but found the way around was to get out there and go hard. Sure, first few times not so good, but quickly got used to it and soon found I could belt around over the roughest terrain for > 2 hrs without any dizziness. Also, the right mindset seems to be (for me anyway) to imagine I am really in a buggy, not just having an out of body experience on the screen.

This seems a little counter-intuitive I know and there will be discomfort at first, but driving the SRV is not really moving at all so the eyes are sending messages to the brain that it does not recognise without the usual body movement. So really need to get the brain on the same page with a little bit of old fashioned practice and repetition. The only and IMPORTANT cautionary note is, when starting out, do not to push it 'til you get the spins or feel like vomiting. Stop when you feel MILDLY dizzy, take a break for at least 30 mins and then aim for a little bit longer next time. Pushing it too hard at the beginning really imprints the "associated" memory and can put you off. As NW3 found "just typing" his post was enough to make him feel queasy - that is a result of pushing it hard too early and imprinting the memory.

Oh, and for skeptics (and I totally understand where you're coming from - when I first used the SRV had to stop the game, sit down and put my head between my knees), if done right you should notice a marked improvement after about a half dozen goes. By all means troll me relentlessly if not :)
 
Last edited:
  • Like (+1)
Reactions: NW3
Stop when you feel MILDLY dizzy, take a break for at least 30 mins and then aim for a little bit longer next time. Pushing it too hard at the beginning really imprints the "associated" memory and can put you off. As NW3 found "just typing" his post was enough to make him feel queasy - that is a result of pushing it hard too early and imprinting the memory.
Yeah, unfortunately, it doesn't take much to form that association. I only did the hyperspace jump a few times with this setting and I closed my eyes as soon as I started feeling queasy, so I was only exposed to the nauseating stimulus for maybe 10 seconds at a time.
 
What are your fps when playing in VR? If they are too low this can have big effect.

Good point, actually, and I'm surprised we haven't asked it already in this thread. OP, hit ctrl+F and you'll see an FPS readout in the bottom left corner of your mirror window (not in your HMD but on your monitor). Is it at 90?
 
Although it gets in the way the debug performance HUD is even better for monitoring FPS, dropped frames and percent overhead helps too. I recently found just driving around and collecting materials the HUD is just easy enough to see around it by looking around. (Something else you can't do easily on a monitor setup.)

The best way to turn on the debug performance HUD is using the Oculus Tool Tray. Get the Oculus Tool Tray here https://forums.oculusvr.com/communi...pling-profiles-hmd-disconnect-fixes-hopefully
 
I suffered nausea with the SRV too. It was all frame rate. You have to get it up. Drop all the settings, lock the horizon in the options menu.

Eventually the solution for me was a 1080Ti. Haven’t had a twinge since playing with default VR ultra. Though costly, I’m much happier on the ground.
 
I haven't been checking my FPS. I have an HTC Vive and a high end graphics card from this year so I think I am good there. The only thing that would improve it at this point would be switching to a PiMax headset but this whole setup is less than 6 months old so I am going to get my ROI on this before upgrading any hardware.
 
I'm running a GTX 970 on medium VR which means I'm in ASW whenever I'm on the planet surface. I got real sick the second time I ran on the surface and had to put the headset down for hours. I did another light session and it wasn't too bas. The next time I did it I got rid of the Horizon Lock and had very little issues. I noticed also that I was experiencing less issues when flying and doing abrupt maneuvers.

Yesterday I spent over and hour and a half cruising the surface with no issues. I had a real blast! I haven't tried an icy planet yet, but rocky ones give me no pause. I highly suggest you stay off of icy planets until you're fully acclimated to VR. A steady 45 FPS doesn't bother me at all.
 
With motion sickness, it's about the upset in balance detected by the inner. VR sickness it is similar but more to do with the missing physical cues that the brain has to fill in to justify what the eyes are seeing despite that incongruity. The one thing that should make it easier to adapt to it vs regular motion sickness is that after your brain makes the adjustment most are good to go. Since there is no physical sensation unlike RL, actual physical motion sickness shouldn't be an issue. If it is any consolation to the newly affected, it's that in reading here and elsewhere for the last year and a half, I only recall 2 or 3 people posting they could not get through it and returning to a monitor. Slow and easy commanders.
 
Back
Top Bottom