Anyone know how to increase happiness in your colonised systems?

I'm guessing there isn't a straightforward answer as I haven't seen anything to suggest anyone who has increased it from my searches so far.

I initially thought standard living had a bearing but I'm not sure if its that in combination with other things or something entirely different.

Any thoughts all?
 

Have a look through this thread, they are trying to work it all out.
 
Happiness seems to be related to the BGS happiness measure - but beyond that it's a bit hard to say.

Having "positive" states (Boom or Investment, Civil Liberty) seems to increase it a bit; having negative states (War, Famine, Civil Unrest, etc) will decrease it a bit. It may be necessary to have positive states on more factions than just the controlling one to get really high scores.

Things like standard of living, etc. seem to be factored into the baseline score (though may or may not make it easier to increase or decrease your happiness) rather than modifying happiness directly.
 
ah I see, so like donations and doing missions and trades in your system?

I've not really been experienced much with BGS and influencing states etc - any recommendations on guides to use etc?
 
ah I see, so like donations and doing missions and trades in your system?
Yep, that's it.

I've not really been experienced much with BGS and influencing states etc - any recommendations on guides to use etc?
Tricky one, that.

The only current general purpose BGS guide I'm aware of - and it's mostly right, and aiming to stay current - is https://forums.frontier.co.uk/threads/bgs-guide-2024-2-0-released.629028/
(other guides you might find are almost all over five years out of date, and weren't exactly great accuracy in places even then)

But ... that guide, and indeed most other stuff you'll find, is written by and for people who generally want to put their faction in control of as many systems as possible.

This is a somewhat different situation: you want to put positive states on as many factions as possible, but it really doesn't matter who controls the system. So the emphasis on what you need to do is different.

Broadly speaking:
- complete missions (you might want to avoid missions which send you to your own system's Odyssey bases to do something unpleasant to them, though)
- trade in-demand trade goods to the ports you've built (they may need to come from out of system)
- if you have universal cartographics, sell there
- do some bounty hunting (use a KWS to get a wider set of bounties)

In general this is going to benefit your controlling faction more than the others, so you might want to compensate by running more missions for the others (as they're the easiest thing to pick who you work for)
 
Broadly speaking:
  • complete missions (you might want to avoid missions which send you to your own system's Odyssey bases to do something unpleasant to them, though)
  • trade in-demand trade goods to the ports you've built (they may need to come from out of system)
  • if you have universal cartographics, sell there
  • do some bounty hunting (use a KWS to get a wider set of bounties)
Are you seeing this at the moment? I've been doing the above for one of my systems and am mainly seeing my Squadron's faction gaining SEC and ECO (they don't own the station). The other three factions have barely moved, though I am now allied to all of them ...

I also see that states seem to be able to go Pending at any time now (I thought they were only on the tick before. I had a Civil Liberty go pending during the day (though it then failed to go active on the tick.

(But hey, at least my Civil Liberty finally seems to have gone active after 2 days \o/.)
 
Are you seeing this at the moment? I've been doing the above for one of my systems and am mainly seeing my Squadron's faction gaining SEC and ECO (they don't own the station). The other three factions have barely moved, though I am now allied to all of them ...
Yes, all seems normal-ish in my system
(subject to the various bugs where bits of the BGS just get stuck at random and have been for a while now; conflicts are particularly broken)

I also see that states seem to be able to go Pending at any time now (I thought they were only on the tick before. I had a Civil Liberty go pending during the day (though it then failed to go active on the tick.
That may just be delays resulting from the many layers of client and server-side caching.
 
Ooh! One that isn't 0%! It's gone down to -17%

1744323763410.png


Looks like it's Lockdown for the controlling faction:
1744323840399.png
 
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