anyone know what will be included in 1.1 ?

AFAIK,

- Improved MP capabilities
- Community goals
- Route planning range increase
- Hightmaps (essentially) for clouds on Planets
- Night lights on populated planets.
 
AFAIK,

- Improved MP capabilities
- Community goals
- Route planning range increase
- Hightmaps (essentially) for clouds on Planets
- Night lights on populated planets.

Does anyone know if they are going to optimize the god awful amount of time it takes to find a route. I mean it takes long enough to get one up to 100 LY.
 
Does anyone know if they are going to optimize the god awful amount of time it takes to find a route. I mean it takes long enough to get one up to 100 LY.

Your CPU affects plotting speed, takes me around 60 seconds to plot 100LY. But yeah, I would definitely think they are optimizing the code for 1000LY routes.
 
Your CPU affects plotting speed, takes me around 60 seconds to plot 100LY. But yeah, I would definitely think they are optimizing the code for 1000LY routes.

I know a bit about programming as that's my current profession, it seems like it's a part of the main thread where it's doing a calculation every run through. I would think somethink like this would be a perfect opportunity to use another thread on the side passing results to the main.
 
Your CPU affects plotting speed, takes me around 60 seconds to plot 100LY. But yeah, I would definitely think they are optimizing the code for 1000LY routes.

Only in part. If it was just the CPU it would be far more consistent. Most likely the server has to do sanity checks.
 
Lots of good stuff coming!
But also some very bad news...

Shield cells here to stay it seems :(

Ironman mode not even in the works....

Multicannons still sound like crap as opposed to their earlier fx...whyyyyyyyyy!!!????? :eek:
 
seem I can't find any info

Read the developer update it's the top thread in the "News and updates" forum section.

A quick Summary

  • Planet rendering improved - layers for depth (cloud, lights at night, land masses) the layers actually speed up rendering.
  • Community goal missions - supply food and collect bounty to restore order to a system in anarchy.
  • Decals for Pilots Federation ranks – these will be available as you attain ranks.
  • As part of this change, support for the Founders level decal - The Founders decal hasn't been released yet but will be the Pilots Federation logo.
  • Kickstarter decal for the £5 reward tier (or above) which is a ringed planet (the Frontier logo).
  • Disappearing holograms on landing pads will be fixed.
  • API Support for 3rd party applications.
  • Stories and events supplied to FD will be included in Galnet.
  • AI fixes.
  • 1000Lyr route plotting.
  • Anti-griefing fixes (landing permission revoked if hostile in/around station)

Michael Brookes confirmed that the "Day 1" decal was the skull; part of the "Mercenary pack" which included green paintjobs for the smaller fighters.
 
As it is supposed to go up to 100 ly right now but rarely exceeds 60ly in reality, expect the upgraded route planning to probably go up to about 500 ly when it is supposed to go up to 1000.

You do know that you have to wait for a little while, before all routes are being shown? The current planner can actually already plot routes a bit over 100ly. It just plotted a ~120ly route for me yesterday.
 
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As it is supposed to go up to 100 ly right now but rarely exceeds 60ly in reality, expect the upgraded route planning to probably go up to about 500 ly when it is supposed to go up to 1000.


Currently it does go up to 100Ly, it just takes a little time.


Edit: Niddi beat me to it.
 
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