Can't find them yet...
So a starter for 10:
Passengers
SRV
Engineers
New blueprints added
(edited to add
New blueprints added to:
Bill Turner:
DSS to grade 1, and sensor/scanner to grade 5
Juri Ishmaak:
Sensor/scanner to grade 4, and DSS to grade 2
Lei Chung:
Sensor/scanner to grade 2, and DSS to grade 2
Lori Jameson:
Sensor/scanner to grade 5, and DSS to grade 5
Tiana Fortune:
DSS to grade 5, and sensor/scanner – 5
Galaxy Map
Exploration
StellarForge
Oh, and Hi again folks
I'm just getting back into things by taking my Corvette (The Morrigan) into the CG bounty hunting zone. Once that's done I'm going to take the Anaconda (The Grey Ghost) out on some passenger missions.
So a starter for 10:
Passengers
- Reduced exploration rank boost from passengers as it was way too high
SRV
- Adjust the sorting of signals being sent to the sinewave scanner GUI/audiorather than tracking a fairly unreliable subset of available signals, they should both now deal with as many as they can manage (8 and 32) ranked in order of signal strength. Fixes known cases where nearby objects can be omitted from the scanner (some entirely, some would be audio-only). Also includes some minor optimisation to the system as a whole
- Deploy option is available for SRV while still on the pad at engineer stations in a large ship fixed
- If ship gets stuck in "ship approaching" when recalled on extreme uneven ground, it can now be dismissed.
- Improved headlights on SRV for higher quality levels
- Fix issue where srv could still be driven even though it was
- Fix issue where the buggy was taking forever to cool down after taking heat damage
- Fixed SRV shield generator and sine wave scanner not remembering if they are disabled or not
- Optimisations to buggy headlight lens flares
Engineers
New blueprints added
- Manifest/Killwarrant/Wake scanner:
- Long Range
- Wide Angle
- Fast Scan
- Ship primary sensor:
- Light weight
- Long Range
- Wide angle
- Detailed Surface scanner (affects how fast you can basic/detailed scan planets):
- Long Range
- Wide Angle
- Fast Scan
(edited to add
New blueprints added to:
Bill Turner:
DSS to grade 1, and sensor/scanner to grade 5
Juri Ishmaak:
Sensor/scanner to grade 4, and DSS to grade 2
Lei Chung:
Sensor/scanner to grade 2, and DSS to grade 2
Lori Jameson:
Sensor/scanner to grade 5, and DSS to grade 5
Tiana Fortune:
DSS to grade 5, and sensor/scanner – 5
Galaxy Map
- System map initialisation optimisations
- Galaxy map memory and performance optimisations
- Disable HBAO when using the galaxy map as it is not used
- Fix System Map not updating when scanning planets while open
- Fix a small bug where for single-jump plotting modes (synthesis or neutron-boosted jumps), there could be a discrepancy between which systems have the "plot route" button enabled, and which systems can actually be plotted to in one jump. The discrepancy happened because the calculation for the maximum plotting distance (which is usually 1000LY but for single-jump modes is based on the ship's actual jump distance) didn't take into account the cargo mass slider that's used by the route plotter
- Small route plotter optimisation: don't replot the route when toggling a map filter which has all systems enabled
- Systems that don't have meta-data now display as having pristine reserves in the system map
Exploration
- Rebalance the amount of exploration career rank awarded when completing Passenger missions
- Stop awarding First Discovery bonuses of zero credits
- Fix transaction server error when purchasing exploration data for certain systems
- Increased the credit values of exploration data for scans after this release. Unsold data from previous scans is unaffected by this change.
StellarForge
- Starports can now be injected via server updates
- Fix drop out distances for certain star types
- Added thread safety to the StellarforgePostGeneration as it is used by the stellarforge job system on worker threads
- Renamed a duplicate BD+56 521 system to 'Between'
- Renamed duplicate Kamba system to Mbooni
- Iorant JN-S c17-0 renamed to VonRictofen's Rescue
- Iorant PD-K d8-4 renamed to Macedonica's Leap
- Cuffey Plant in Acihaut renamed to Habermann Sanctuary
- System COL 359 SECTOR NN-S D4-16 renamed to Joseph’s Lighthouse
- Exoplanet in 61 Virginis renamed to 'Rubin's Discovery'
- Added a dockable megaship called 'Fisher's Rest' to the Aldebaran system
- Col 285 Sector Ke-V B17-1 renamed to Oliver and Ben's Beacon
- Col 285 Sector MZ-U b17-6 renamed to Sulis
- Fix orbit and type of Scheau Phoea WL-D d12-1 A 1
- Renamed a planet in 74 Aquarii to Ethan Raza Khan
- Hyades Sector Zu-Y D117 renamed to Fullerene C60
- Added starport "Rebuy Prospect" to Fullerene C60
- Added starport 'McArthur's Reach' to LHS 5287
- Added starport 'Bob Paffett' to Runo
- Added starport 'Jaitinder Singh' to Namba
- Added starport 'Mike Tapa Astronautics Ltd' to Sigma Hydri
- Added starport 'Contestabile' to Baltah'Sine
- Eol Prou IW-W e1-2400 renamed to Meretrida
- Eol Prou YI-W b17-19 renamed to Kopernik
- Eol Prou PX-T d3-347 renamed to Pergamon
- Eol Prou IW-W e1-3246 renamed to Magellan
- Eol Prou NH-K c9-40 renamed to Pyrrha
- Eol Prou LW-L c8-227 renamed to Signalis
- Eol Prou KW-L c8-164 renamed to Garuda
- Eol Prou IW-W e1-3167 renamed to Canonnia
- Eol Prou PX-T d3-336 renamed to Union
- Eol Prou IW-W e1-1601 renamed to Phoenix
- Eol Prou LW-L C8-10 renamed to Dubbuennel
- Eol Prou LW-L C8-6 renamed to Kioti 368
- Eol Prou LW-L C8-54 renamed to Mobia
- Eol Prou IW-W E1-3231 renamed to Edge Fraternity Landing
- Eol Prou SS-T D3-241 renamed to Tas
- Added a dockable megaship called 'The Harmony' to Yum Kamcabi system
Oh, and Hi again folks
I'm just getting back into things by taking my Corvette (The Morrigan) into the CG bounty hunting zone. Once that's done I'm going to take the Anaconda (The Grey Ghost) out on some passenger missions.
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