Anyone tried a PSVR with Trinus VR?

long story short, I bought a PSVR last year because of reasons, and I'm not really inclined to buy a Vive or Rift right now. I'm waiting for a true second gen headset to jump in on PC (210degrees inside out tracking 4K wireless and all that good stuff :) )

So, anyone tried the psvr with Trinus vr? Is it worth it? I might buy the nolo tracker for head tracking if I know that it works good. I'm interested in your story.
 
Yeah, I'm in a similar boat. I'd love if there was a handy "how-to" guide regarding setting up a PSVR on your PC with the specific intent of playing Elite Dangerous. But so far I can't find it, even though plenty of people seem to be using it?
 
Here. Try this. I just got mine to work!

[video=youtube_share;5BSeXv3KRaw]https://youtu.be/5BSeXv3KRaw[/video]

my experience has been very positive so far, though it has its limitations. Text is hard to read (I hear changing you HUD to green helps) and there's no positional tracking so leaning forward or back does nothing.

But overall worth it. Im surprised it works so well on my system since I only have a GTX 970 card!

next up is looking for advice on optimizing the experience
 
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Yes, Trinus does a decent job. It makes all steam-VR games work with the PS VR and also has an option to emulate "mouse look mode" into VR mode for non-staem games.

But it's not without issues, I have to recalibrate very often. In the middle of combat this can be really annoying when the focus starts to shift left or right.

Also with some games it's hard to get the VR-window frame set up correctly for me.

But it works. Not hassle free, but it' works. And I only even have a GTX 960 STRIX...
 
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Yes, Trinus does a decent job. It makes all steam-VR games work with the PS VR and also has an option to emulate "mouse look mode" into VR mode for non-staem games.

But it's not without issues, I have to recalibrate very often. In the middle of combat this can be really annoying when the focus starts to shift left or right.

Also with some games it's hard to get the VR-window frame set up correctly for me.

But it works. Not hassle free, but it' works. And I only even have a GTX 960 STRIX...

do you have any info on optimizing settings for it? I'd like to get it working as efficiently as possible without sacrificing visual quality.

fortunately. I don't have much drift problem, it seems. But I've only played for an hour or so, and most of that was just tinkering
 
I took the screeny from above youtube and worked from that to suite my system.

1IsuQPs.png


Since I have not that high end machine I turned some more values to low and put HMD image quality to 1,5... a poor mans VR. Still good enough to enjoy it from time to time.

I could play with higher settings, but the stuttering in stations I get with those is not worth it imo.

Also I go down from my native resolution of 1.920x1.080 to 1.280x769 (but I think Trinus/Steam adjust that by themselves) also V-Sync Off and frame rate to 120
 
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Thanks for that, it's a place to start! Since I have a GTX 970, I expect I'll be able to up the settings a bit from there.

Are you using the standard orange HUD or have you changed it to green? I hear that makes the smaller letters more legible.

For some reason my frame rate seems to be stuck at 60, and I'm not sure why.
 
You should be able to alter the Frame Rate Limit in options/graphics/display.

And yes, the green hud color helps with readability and generally is not an as aggressive colour to the eye. I used this hud setup some time before I got VR - becouse that orange hurt my eyes after some time ; )

Huds with white text work well too. I liket this one especially:

<MatrixRed> 0.46, 0.07, 0.02 </MatrixRed>
<MatrixGreen> -0.53, 2, 2 </MatrixGreen>
<MatrixBlue> 0.34, 0.2, -2 </MatrixBlue>

thanks to BlueTesla
https://forums.frontier.co.uk/showt...-add-yours!)?p=5801308&viewfull=1#post5801308
 
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I ended up using this green variant:

presentation-01.jpg


<MatrixRed> 0.25, 0, -2 </MatrixRed>
<MatrixGreen> -2, 2, 2 </MatrixGreen>
<MatrixBlue> 2, 0, 0 </MatrixBlue>

Next issue: Sound

I can't seem to get my PSVR headset sound to work naturally through the PSVR... yet the very first time I used Trinus the sound did work. So I'm not sure why it doesn't anymore. Any ideas?
 
I too have got PSVR working with my PC, down to the helpful video above.

My only issue is the constant need to recalibrate, which I assume is down to the accelerometer capabilities on the PSVR.

Has anybody tweaked any settings that extends its “accuracy”.

Fro the videos above there is one which helps you set up positional tracking, but your needs lots of doodads to make that work...
 
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