Engineers Anyone tried the G5 scanner upgrades yet?

Just don't use light weight sensor mod on a combat ship, part of the blueprint is vastly reduced scanner angle and that seriously messes with gimbaled weapons.
 
I think you're best to go with G1 wide angle, because with a good roll you can increase range and angle. Whereas above G3 you're guaranteed to lose range.

Much like a G1 OC PP can also be more thermally efficient, if you get a good roll.
 
Hmm sensors affect gimbals? from when

While sensor grade doesn't matter, gimbals have always been tied to sensor angle. There was talk of a nerf to gimbals a while back, and the sensor angle was going to be tied to sensor grade.
I accidentally modded my Vulture sensors to light weight rather than wide angle, and suddenly I was losing target lock, and gimbal lock if a target got close to the edge of the hud. Removed the mod, and ships started going boom again.
 
Lei Cheung mods sensors to G5, I modded the 4D on my Asp scout to G5 long range it's capable of ship ID scans at 8km+, TBH the reduction from 30 degrees to around 23 isn't that noticeable in practice it's certainly worth it for the additional range.

I can't comment on the gimbal issue as the Asp S has fixed weps but gimbals do lose tracking lock beyond some angle off the ships roll axis, it'd be hard to determine if this is reduced by the long range mod as the reduction is 6 or 7 degrees.
 
I do like the Long range sensors, small nimble ship so the small angle is less a worry but can see even the cold ships a good distance off
 
Applied a G5 to fast KWS. It is fast but the ranbge took a huge hit. If you do it take an A rated scanner because you will lose range.

I gained 1.5 LY jump in my vette with G5 lightweight sensors. I am up to 19.3 with the vette from 17.7. That was definitely worth it...
 
G5 light weight scanners on a few ships and then the fast KWS on my Fer De Lance which is the highlight so far. Also have the DSS fast scan on my exploring ship, but haven't actually used it at all...
 
G5 light weight scanners on a few ships and then the fast KWS on my Fer De Lance which is the highlight so far. Also have the DSS fast scan on my exploring ship, but haven't actually used it at all...

I did the G5 fast scan on my DSS. Have used it a few times, and it "feels like" it completes in about half the time. Not a scientific measurement by any means.
 
While sensor grade doesn't matter, gimbals have always been tied to sensor angle. There was talk of a nerf to gimbals a while back, and the sensor angle was going to be tied to sensor grade.
I accidentally modded my Vulture sensors to light weight rather than wide angle, and suddenly I was losing target lock, and gimbal lock if a target got close to the edge of the hud. Removed the mod, and ships started going boom again.

Would like to see proper testing done to make sure.
 
While sensor grade doesn't matter, gimbals have always been tied to sensor angle. There was talk of a nerf to gimbals a while back, and the sensor angle was going to be tied to sensor grade.
I accidentally modded my Vulture sensors to light weight rather than wide angle, and suddenly I was losing target lock, and gimbal lock if a target got close to the edge of the hud. Removed the mod, and ships started going boom again.

Thanks for that, I was going to mod quite a few sensors to lightweight. It won't affect fixed weapons at all, right?
 
no sensor do not affect gimbaled or turret weapons. it was an experiment in one beta but didn't go through. https://forums.frontier.co.uk/showthread.php?t=122482&page=3&p=1904098&viewfull=1#post1904098 and: https://forums.frontier.co.uk/showthread.php?t=122482&page=9&p=1953009&viewfull=1#post1953009

but range effect, of course, your target lock but this is only a problem if you have weapons that can reach your sensor range.

Not so sure about that. This post seems to indicate gimbals are affected by scan angle. Otherwise it'd be a big coincidence that the existing angle is 30 and that's what's modified by the blueprint. To me it seems like messing with that angle will result in a proportional degradation of that gimbal lock angle.
 
Not so sure about that. This post seems to indicate gimbals are affected by scan angle. Otherwise it'd be a big coincidence that the existing angle is 30 and that's what's modified by the blueprint. To me it seems like messing with that angle will result in a proportional degradation of that gimbal lock angle.

It IS a coincidence. Gimbal angle is 30 degrees, and ship ID angle is also 30 degrees. Ship ID angle was never affected by these proposed (and fortunately scrapped) changes. Likewise, it never affected gimbals.
 
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