Anyone understand Station / Market Economies?

I'm in the beta, looking for Tritium, and am coming across Tritium (which is normally found in Refineries) in stations with an Industrial market

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Could this be cause they have 'Refinery' in the sysmap - so can markets be mostly Industrial but partly Refinery? I'm guessing the market is only showing one of the economies, much like the galmap only shows one system state.
 
Yeah, Industrial+Refinery is one of the hybrid economies, of which there are a few.

@Ian Doncaster will almost certainly explain better than me, but basically the two markets will "overlay" each other, and supply of one item will also be consumed by demand from the other. Whether that results in:
  • An overall surplus, so you still have a small amount of supply left; or
  • An overall demand, so even though a refinery could supply, say, Indium to industrial, it's not enough, so you're left with a demand for Indium.

And yeah, the market and galmap only show the primary economy. One effect is more dominant than the other, usually, but again... something something OH GOD HELP ME IAN.

EDIT: I have a few Refinery/Industrials in my region... I hate them, there's virtually no good trade prospects in them.
 
Industrial/Refinery tend to be 80:20 towards Industrial ... Tritium seems to have relatively low demand compared with supply, so probably most hybrids will supply it as well even with the Refinery side effectively divided by four.

Yes, as far as I can tell for hybrid economies you add the two productions/consumptions together and see what's left. (Which may be different depending on BGS states, but I don't have many hybrid economies with varying states to experiment on)

Market shows primary only, map for station shows the primary and secondary (but not the ratio and not any rare tertiaries, which have to be found in the Journal), galaxy map for system shows the two largest economic components in order across all stations (including the ones without markets)
 
Thanks both! I kinda reached the same conclusion by the time I finished writing the post but great to have some validation :)

Now I have to decide whether to continue searching for a 'Pure' Refinery with Carrier Services, or just make so with the hybrids I found (y)
 
Industrial/Refinery tend to be 80:20 towards Industrial ... Tritium seems to have relatively low demand compared with supply, so probably most hybrids will supply it as well even with the Refinery side effectively divided by four.

Yes, as far as I can tell for hybrid economies you add the two productions/consumptions together and see what's left. (Which may be different depending on BGS states, but I don't have many hybrid economies with varying states to experiment on)

Market shows primary only, map for station shows the primary and secondary (but not the ratio and not any rare tertiaries, which have to be found in the Journal), galaxy map for system shows the two largest economic components in order across all stations (including the ones without markets)
Can you give some examples of the tertiaries? Only one i was aware of was the one created by a CG
 
Can you give some examples of the tertiaries? Only one i was aware of was the one created by a CG
Most of them are stations which were previously dual-economy and now have Repair overlaid on that by the Thargoids. Other than that I only see two in the EDDN data.

Colonia Hub used to be an Ind/Ext hybrid, when they changed Colonia to be a High-Tech system it became 0.6 HT, 0.55 Ind, 0.4 Ext.

Stott Prospect in Thosia is 1.0 Colony, 0.3 Extraction, 0.3 Refinery. I don't know what the story behind that one is - is that the CG example you're thinking of?

(The proportions usually add up to 1 but as you can see from these they don't have to)
 
Most of them are stations which were previously dual-economy and now have Repair overlaid on that by the Thargoids. Other than that I only see two in the EDDN data.

Colonia Hub used to be an Ind/Ext hybrid, when they changed Colonia to be a High-Tech system it became 0.6 HT, 0.55 Ind, 0.4 Ext.

Stott Prospect in Thosia is 1.0 Colony, 0.3 Extraction, 0.3 Refinery. I don't know what the story behind that one is - is that the CG example you're thinking of?

(The proportions usually add up to 1 but as you can see from these they don't have to)
Aaaah, no. What I was thinking of was the Eotienses community goal which converted a Refinery to a High-Tech/Refinery. Previously, this system was only all-refinery stations, and one Agricultural station, and this CG predated Horizons... so this was one of the first systems with three different economies in it.
 

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D
Well, there's an important difference between "Industrial/Refinery" and "Refinery/Industrial".

This can easily lead to problems when hunting Tritium.

In the given example, the primary Economy is indeed Refinery and hence... you'll get Tritium.
(the Commodities Market is technically displaying wrong there, should read "Refinery/Industrial")

It's also the leading cause for GALmap Filter misleading people i.e. hunting these days for "Refinery".
It'll display all Refinery Systems - but also i.e. "HighTech/Refinery"... where you'll see no Tritium but HighTech Commodities instead.

Before Equipment and Ships became better distributed around and later the Boom States giving Stations a boost in Equipment variation, it used to be a common issue from Players that went like "Hey I docked at a HighTech Station but the Outfitting totally lacked {XYZ}". They never realized they actually docked at an Economy that was primarily something else.

I guess within hours after Carrier Launch, Tritium availbility will become the most-searched Page on INARA & EDDB as they fill with new live data ;)
 
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How do you figure the flip of a station to undeclared economy type after long period of market inactivity?

It's a tangent, but if we have hidden proportions of two to three economy types, can the proportions be forced to change under special circumstances like repair or thargoid sensor/probe damage?

Back when UA bombing was in vogue and Irens Dock in Manite had its markets shut down for the longest time, we witnessed a peculiar development of its Industrial economy flipping to Service briefly. It resumed operations as Industrial starport after an universal cure was announced in Galnet.
 
Back when UA bombing was in vogue and Irens Dock in Manite had its markets shut down for the longest time, we witnessed a peculiar development of its Industrial economy flipping to Service briefly. It resumed operations as Industrial starport after an universal cure was announced in Galnet.
For some reason UA-bombed economies showed as Service (despite not resembling a Service for import/export) for a while. May just have been them not wanting to add an extra economy type specifically for it.
 
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