PvP Anyone use rudder pedals for FA off?

I've been testing out the kb/m but it just does not feel like flying a spaceship, in fact it just feels weird. My FA off aim using pitch and roll is actually better with the joystick but what makes the mouse much more precise with fix weapons is the yaw. I always have trouble staying on target using the joystick swivel yaw.

Has anyone tried rudder pedals? It seems like they might be useful for FA off with fixed weapons. I wanted to get some input first though, because they're rather expensive.
 
If you can handle fixed FA off aim with a stick, except for yaw, then pedals should make yaw easy enough, after you get acclimated to them.
 
I do - but I actually roll with the rudders (and use the toebrakes in a combined axis for vertical thrust). I also use a second stick in the left hand - this way I have 2 axis with each peripheral.

I'm not nearly expert enough in FA-Off PvP to tell you if this is worth it in terms of being efficient in PvP - in fact, I strongly suspect that mouse + kb is still superior.

Speaking of which, do you use any curves with your joystick or are you fine with linear input?
 
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I am sorry for my poor English. I hope to make my post clear enough so you may understand it.

I use rudder pedals, but I use them for a long time. They are much more precise than stick’s handle twist, but require quite some time to get used to.
First few weeks after transition from handle twist to rudder pedals will require a lot of patience. Pedals will feel “unnatural” and you have to “fight against” some habits until you get used to control yaw with legs.

There is one more alternative to twist, and I know some people who think it easier to use than pedals. I talk about analog “rocking plate” on throttle. Like on some of Thrustmaster products. It uses left hand’s fingers for yaw control thus more precise than stick twist (but less than pedals). For many gamers using legs for control can feel less comfortable than using only hands.
 
KBM + Pedals, here.

I use pedals for fw/rev and l/r thrusters.

I wouldn't personally use them for any rotational input because I don't believe I could ever control it as finely as with my fingers/hand.

I kickstarter backed the Lexip project ...

https://www.kickstarter.com/projects/665701421/the-most-accurate-and-versatile-gaming-mouse-ever

... and am hoping that this will permit me to get pitch, yaw and roll all onto my right (dominant) hand. Realistic in my expectations but still hoping.
 
I wouldn't personally use them for any rotational input because I don't believe I could ever control it as finely as with my fingers/hand.

Quite a large range of motion on pedals relative to something like twist on a stick and I feel that most people willing to develop the muscle memory for it could manage quite well with rudder pedals.

https://www.kickstarter.com/projects...ing-mouse-ever

... and am hoping that this will permit me to get pitch, yaw and roll all onto my right (dominant) hand. Realistic in my expectations but still hoping.

Concept looks good, but I'm wary of how it will perform in practice. If it does well, I might consider combining it with a 3Dconnexion SpaceMouse for thruster control.

I'm constantly looking for alternative controls, but always windup going back to the HOTAS + pedals for the number of buttons/switches in easy reach, along with all the analog axes.
 
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Concept looks good, but I'm wary of how it will perform in practice. If it does well, I might consider combining it with a 3Dconnexion SpaceMouse for thruster control.

Yeah, I backed it along 'Vegas Tourist' lines: gambling on the assumption I'll get nothing in return but be pleasantly surprised if it proves otherwise.

With a 3D on the left hand that would be one seriously expensive setup. But on a pounds(/dollars) per hour basis, we could probably make our own equipment from solid gold and still be spending less than people do on most hobbies. Unlike most golfers, we actually use the clubs.
 
You can switch yaw to your y-axis and use twist for roll.

Thats how I have it set up, but I'm using dual stick.
 
you will never be as fast as others for micro corrections in yaw simple fact you need to return to neutral to apply opposite and feet vs twist or fingers-mouse are slower by themselves anyway

rudders are not a precision controller to put a dot in a module snipe its a game after-all
 
Pedals are far more precise than twist. Have you ever even used rudder pedals? Twist is garbage in comparison. Mouse is a different story, but mouse is a bit too good in this game imo.
 
Pedals are far more precise than twist. Have you ever even used rudder pedals? Twist is garbage in comparison.

It doesn't have be a choice between one or the other.
I use both - twist for yaw. And pedals for up, down, left and right thrust.
Pedals are not good for fine precision control.
 
I've been testing out the kb/m but it just does not feel like flying a spaceship, in fact it just feels weird. My FA off aim using pitch and roll is actually better with the joystick but what makes the mouse much more precise with fix weapons is the yaw. I always have trouble staying on target using the joystick swivel yaw.

Has anyone tried rudder pedals? It seems like they might be useful for FA off with fixed weapons. I wanted to get some input first though, because they're rather expensive.

I have experienced the game in FA: On and FA: Off using both HOTAS methods most common:
Flightstick with twist for yaw and the Warthog HOTAS with extra pedals.

What is purely cosmetic:
The ingame avatar uses a stick with twist axis

So what to choose?
You want that sweet aim right?
Well the twist axis is more accurate,
that is with less training.
We as humans are more adapt at aiming with our hands.

I currently have pedals and even after having them for nearly 2 years
i still don't get my movement right, not thinking of my feet also aiming.

But flying, that is even more joy with pedals,
be it in SC or in NC.

Anything else?
Well it depends on the quality of the stick you choose,
but i am in love with my warthog, it is rock solid and the throttle is lighted,
very handy for flying in the night or at low light-levels.

The twist sticks i generally find less high quality and being stressed more,
using the twist axis i think they are more likely to become faulty after a year.
 
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I wonder how using pedals for forward and reverse thrust would work instead of throttle (FA off only setting), since many of us have many years experience driving? It's not "natural" but we have a lot of training, perhaps.
 
I wonder how using pedals for forward and reverse thrust would work instead of throttle (FA off only setting), since many of us have many years experience driving? It's not "natural" but we have a lot of training, perhaps.

I use my toe breaks for forward/reverse thrust override, in conjunction with a forward only throttle. I still use the pedal axis for yaw, but the toe breaks feel as natural a place for the forward/reverse thrusters as any.
 
I use my toe breaks for forward/reverse thrust override, in conjunction with a forward only throttle. I still use the pedal axis for yaw, but the toe breaks feel as natural a place for the forward/reverse thrusters as any.

That sounds good to me because I want to get a CH throttle, I think, which has no center detent...and even if it did, really a second stick would be superior, but I wanna use it for other stuff too. I kinda wanna map the CH throttle span to something else instead of forward/reverse for FA off.

Then again it's mostly theory...currently I've mapped 0/50/100 throttle buttons and then I have mouse 4 and 5 on full forward and full reverse...kinda works.
 
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