Anyone with experience of occulus Rift and ED

Hello,
I noticed recently that the specs entry level for ED using rift once it comes out is an Nvidia 980 and I would like to hear from people using the dev kits who play with a 970 or equivalent and how it is, the rest of my system is above spec SDD 16gb i7-4970k because I would prefer not to drop £450 for a 980.
 
Hello,
I noticed recently that the specs entry level for ED using rift once it comes out is an Nvidia 980 and I would like to hear from people using the dev kits who play with a 970 or equivalent and how it is, the rest of my system is above spec SDD 16gb i7-4970k because I would prefer not to drop £450 for a 980.

980 might give you 10 FPS more depending on game. That's a lot of extra money to spend for that average increase.

http://www.extremetech.com/computin...-gtx-980-performance-for-a-fraction-the-price

I get an extra 20 fps out of my old Zotac GTX 680 because of overclock.
 
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Hello,
I noticed recently that the specs entry level for ED using rift once it comes out is an Nvidia 980 and I would like to hear from people using the dev kits who play with a 970 or equivalent and how it is, the rest of my system is above spec SDD 16gb i7-4970k because I would prefer not to drop £450 for a 980.

I ran the 970 for a while with the DK2, everything on ultra but SS set to 1.0, my 980TI allows me to run at 1.5 with everything smooth. Horizons has caused me to lower the shadows slightly. A 980TI will not handle horizons with the CV1 or Vive on ultra, you'll have to lower settings for sure.
 
My advice is to pick up VR around this time next year else you could easily spend from £450 - £1400. VR will evolve quickly, CV2 is already being developed. When it hits again it will be ahead of the GPU architecture curve. If you wish to experience proper VR as soon as it hits you will have to be prepared for significant short term investment.
 
I hope Frontier will upgrade to DX12 API at some point.

Don't forget there's also the option to add a 2nd GPU at some point so long as the motherboard supports it.
 
Shop smart and you can get a 980 for 360 quid. Still expensive I grant you. But for 450 I would be looking for a 980 ti not a 980

Also anyone who buys a 980 when they already have a 970 would be making a mistake imo...... 970 will put you on till Pascal is out... Or till we know what is going on with vr sli

BUT

That being said if you are looking to upgrade your gpu for vr knowing what we know you should not be considering a 970. Either suck it up and get a 980 or 980ti or save your pennies and wait till the next gen of cards are out.

Don't forget 10 fps in a game increase may not sound much but if it is the difference between hitting 90 fps or not then that may be everything for vr
 
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I bought a r9 295x2 for my DK2 about a year ago.. Just going from SDK .5 to .8 was like night and day. I wonder if those specs are using a version of SDK 1.0 with the rift. Or what the software is like for the Vive. Now that I think about it... I'm using the openvr software to make my rift work with the DK2. I really don't know how this is working really.... but it's better than .5 SDK. Lets see what Nvidia and HTC show us on the 8th. I would just buy another 970 and go the SLI route. But sometimes SLI and CrossFire can be a pain in the butt.
 
I snagged a new asus reference 980ti on eBay for €500 (£360). It was within my budget so I picked up an evga hybrid cooler as well to overclock it. The deals are out there. No need to spend £450 on a 980.
 
I snagged a new asus reference 980ti on eBay for €500 (£360). It was within my budget so I picked up an evga hybrid cooler as well to overclock it. The deals are out there. No need to spend £450 on a 980.

christ, where from? i may bite at that! (I am assuming if it was new it was an ebay shop, but maybe i am wrong)
 
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The specs Frontier published are for the HTC Vive (Steam VR) not the Oculus.

The DK2 is 1920x1080 (split in two, half for each eye) both the Vive and the Oculus CV1 are 2160x1200 (1080x1200 per eye) but they have not stated the FPS rate or specs for the Oculus yet.

The Vive specs are high because they want a constant 90FPS. The DK2 requires a steady 75fps. As stated, the required FPS for the Oculus CV1 isn't know yet. As you know, FPS isn't entirely due to resolution but the amount of objects on the screen, texture resolution etc. - obviously better hardware will get a better FPS.

Until the hardware from both HTC and Oculus is available, we won't know if SLI / Crossfire is a more cost-viable option.
 
The specs Frontier published are for the HTC Vive (Steam VR) not the Oculus.

they have not stated the FPS rate or specs for the Oculus yet.

The Vive specs are high because they want a constant 90FPS. The DK2 requires a steady 75fps. As stated, the required FPS for the Oculus CV1 isn't know yet. .



rift CV1 is the same refresh rate as VIVE, some are suggesting it is the exact same screen. therefore it will also ideally need the same 90fps

whether it will have dk2 refresh rate support is anyones guess, but it is a fair shout as DK2 supports multiple modes.
 
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I do know that Vive dont have the Timewarp that Ouclus use. If I recall correct Vive locks in next frame 19ms before the rendering vs 5ms for oculus. The later the better.
But on the other hand Vive use some other trick, a stencil to make them have to render 15% less pixels. So it evens out more or less. And it's a trade of between correct and efficient.
But it will give a little different spec on the hardware. Could be why Frontier goes for the higher spec, just to be sure all VR is good if you use that spec.

But the biggest factor for the higher spec is ofcourse the raise in refreshrate and screen resolution. And when they used 980ti´s at
EGX 2015, i knew 970 wouldnt
be good enough anymore.
 
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