Engineers Anyone's Faction Reputation below Neutral?

Has anyone seen their reputation with any (Minor) faction dip below Neutral? I have been doing missions in the old bubble systems, picking missions (including assassinations) indiscriminately from competing Factions, and my reputation is rising with all of them. I think to earn a negative reputation, I'd have to go on a faction-specific killing spree.

If it's not a common occurrence to get negative reputations, that's a waste of potentially interesting gameplay opportunities. It would be nice challenge to start out with negative reputations with some factions (Unfettered ones?) and have to do something (Piracy to increase Lockdown for the ruling faction) to unlock any missions from them at all.
 
Has anyone seen their reputation with any (Minor) faction dip below Neutral? I have been doing missions in the old bubble systems, picking missions (including assassinations) indiscriminately from competing Factions, and my reputation is rising with all of them. I think to earn a negative reputation, I'd have to go on a faction-specific killing spree.

If it's not a common occurrence to get negative reputations, that's a waste of potentially interesting gameplay opportunities. It would be nice challenge to start out with negative reputations with some factions (Unfettered ones?) and have to do something (Piracy to increase Lockdown for the ruling faction) to unlock any missions from them at all.

Do some bounty hunting and you will eventually get someone angry - if no one else than at least the local pirate gang.
 
I have a rating of hostile with one of the factions in my system. It has come about from months of killing their ships in RES sites, turns out they are all very naughty and when you smack them on the bottom, they take their ball and go home to pout before telling you that you can't come into their house.
 
Right, that's the only way to really sink your reputation - and having done a load of bounty hunting, it's unlikely that the player will then decide they need to turn around and get in the pirate gang's good books. And thus all the reputation-specific writing, contact ranks etc for low reputation levels is pretty much wasted.
 
Right, that's the only way to really sink your reputation - and having done a load of bounty hunting, it's unlikely that the player will then decide they need to turn around and get in the pirate gang's good books. And thus all the reputation-specific writing, contact ranks etc for low reputation levels is pretty much wasted.


Turns out that repeatedly bombarding one of their surface bases with rockets, slaughtering skimmers and doing a number on their generators, is also an effective way to annoy a faction.

Who knew?
 
I think we can agree that that's another instance of 'blowing up their stuff'. Let's come back to 'what is the consequence of negative reputation within the mission system?'.

In my opinion the negative axis of the reputation scale is going to be under-utilised in the new Engineers mission board, because none of your actions need have the result of creating a negative reputation with a faction you have to interact with.

In other words, picking a side has no consequences. If you choose to bounty hunt or attack a surface base belonging to an arbitrary faction, repeatedly, you will go negative with them, but then you just won't get missions from that faction. The same sort of missions or better will be available from similar factions in similar economies elsewhere. You will (once any Wanted status expires) be able to dock at their stations, but they won't attack you on sight, send hitpersons after you, their authority vessels won't target you for interdiction and scans, they won't withhold any unique commodity or resource from you.

What I'd like to see is a choice where you do something to advance A's interests which reduces your standing by an almost equal amount with B, and at some point you will need something back from B so you may have to start trading to them, doing menial missions or even attacking A's ships.

Examples:
  • Faction B controls the only Commodities Market where a Rare good is sold
  • Faction B controls a station with a Black Market and only allows access to it with Cordial or better rep
  • Faction B controls a Shipyard with a good selection of ships
  • Faction B controls a large pop High Tech station with a great Outfitting range
  • Faction B controls access to an Engineer
  • Faction B controls a permit system where a rare Material can be reliably found
  • Faction B can call off hitmen from an opposing powerplay faction.

Factions have a set of assets like systems and stations but also by the other items that they could gate access to based on Reputation. This gives them a sort of 'market capitalisation' which then should affect the value of missions performed against them. Supply and Demand, if you like A mission to attack or smuggle past a powerful, large faction B with some of the above assets should well. Faction B, on the other hand, can afford to pay comparatively badly to harass the weakling Poor Agricultural Faction A nearby.

So if you want a big payout quickly to afford that big ship, you might have to take missions that will annoy the big fish in the neighbourhood.
 
Back
Top Bottom