I've created thread back than on this topic and the problem is still present in the game.
I'm sure there are some possible solutions to this problem and I think that not forgetting to get rid of the limpets is not a fix.
Still no solution to this? Oh man, this is so annoying to deal with...
What is the reasoning behind this cargo (limpets) limitation to begin with?
Gotta keep them trillionaires in line...To prevent people manipulating the situation to get an unfair advantage in game play.
You take a mission to transport x gold to a station.Still no solution to this? Oh man, this is so annoying to deal with...
What is the reasoning behind this cargo (limpets) limitation to begin with?
How about adding a cargo transfer fee?You take a mission to transport x gold to a station.
You load up your ship with x gold.
You know there is a good chance NPCs will attack you.
So you jump in a taxi, ride out to the destination station.
Head to the shipyard office and have your ship transferred without NPCs interferring.
Get in your ship.
Complete mission.
Much simpler to leave it as it is or at most have an option to pay to get rid of the cargo before the ship transfer.How about adding a cargo transfer fee?
Ex: Fee = cargo price @ source - destination , with min 15% service fee of highest price
If have a mission cargo ... add a very large tax to the cargo... or don't allow mission cargo transfer.
Remote selling of cargo would fix it, but the sale would have to occur at the station the cargo is at, to avoid the scenario I laid out earlier. I'd add the service fee as a % of total value sold.How about adding a cargo transfer fee?
Ex: Fee = cargo price @ source - destination , with min 15% service fee of highest price
If have a mission cargo ... add a very large tax to the cargo... or don't allow mission cargo transfer.
How about adding a cargo transfer fee?
Ex: Fee = cargo price @ source - destination , with min 15% service fee of highest price
If have a mission cargo ... add a very large tax to the cargo... or don't allow mission cargo transfer.
Sure, many people think it is fine as is. But others think it can be improved.And how about CG cargo, players with trillions don't care about taxes, often mission cargo is about the rep not the reward, they just want the shiny that comes with the CG or mission, but you can see here we are already piling conditions on top of conditions on top of conditions making it more and more complicated when the current system works fine, don't leave cargo in parked ships!
Sure, many people think it is fine as is. But others think it can be improved.
(Differing preferences; I like strawberry ice cream, what is your fav flavour?)
How about no cargo transfer allowed if signed up for mission or CG? That may be fairly simple.
But expansion farming has existed for years and you can abuse it with a fleet carrier loaded with thousands of resources now to make 500m -1b+ an hr But a single ship that basically can only have maybe a max of 800 of a resource is too much?To prevent people manipulating the situation to get an unfair advantage in game play.
But expansion farming has existed for years and you can abuse it with a fleet carrier loaded with thousands of resources now to make 500m -1b+ an hr But a single ship that basically can only have maybe a max of 800 of a resource is too much?
Yes, because the ship can be moved remotely, and bypass pirate attacks and mission attackers.But expansion farming has existed for years and you can abuse it with a fleet carrier loaded with thousands of resources now to make 500m -1b+ an hr But a single ship that basically can only have maybe a max of 800 of a resource is too much?
Adding another potential exploit isn’t a good idea just because there is already one there already.But expansion farming has existed for years and you can abuse it with a fleet carrier loaded with thousands of resources now to make 500m -1b+ an hr But a single ship that basically can only have maybe a max of 800 of a resource is too much?
I like the idea of not having to get rid of cargo when switching ships. Having an option to store cargo with the ship or transfer cargo to the new ship when switching to a new ship whilst in the station shipyard where both ships are present would be a welcome convenience when trying to switch roles quickly from mining to combat etc.. The issue with ship transfers from one station to another could be resolved by only allowing ships with zero cargo to be transferred, with the only option being to sell the cargo at the station where the ship is parked before the transfer. If that's not an option, in the case of a the remote ship being on a fleet carrier, then the only option would be to jettison/abandon the cargo.Remote selling of cargo would fix it, but the sale would have to occur at the station the cargo is at, to avoid the scenario I laid out earlier. I'd add the service fee as a % of total value sold.
Stations are secure, planet surfaces are not. If you are asking for more realism, then surely that should come with the realism of someone stealing your cargo and/or ship?The potential complication would be leaving fully laden ships in a random spot on the surface of a planet (or down the line, in space if/when we get EVA) and having the database keep track of all of that. But I'd wonder how much more complicated it would be to store the coordinates of a ship on a planet vs at a station?