App Platform

What App Platform will you use?


  • Total voters
    177
so was wondering what devices people wanted the App to run on, just curious what devices folks have. It may or may not match against the industry average - as average age of Elite players is high, I think.

Slim
 
Ugg not own smartphone.

Personally I'm not bothered about what apps are developed since I'll never use one. As long as it doesn't suck development away from the game proper I'm happy.
 
I'm an android user, but I don't really care. The app doesn't look like it's gonna tell me anything I can't get from the game itself, and I hardly need to be looking at game data when I'm at work.

FYI it's coming out on iOS first, then Android, as already announced. I'm sure all three people with windows phones will get a version of it sooner or later too.
 
They've already confirmed that iOS will be first and that Android will come later. No point in speculating about it. There's no word at all yet on whether they will support any other platform.

As far as why it will be iOS first, it's because iOS is far far easier to develop for, and so they'll knock that one out, then try to match the much harder to develop android one to it. Makes sense really.

Rather than always moaning about everything, people should just be happy such an awesome thing is coming to this game. It may seam obvious, but virtually no-one else is making apps that link directly to your in-game systems like this, and this will likely be feature rich by the time testing is done on the game and it's ready for release.

ED is shaping up to really be something special and virtually everything I read from these guys makes me even more happy.
 
There's only reasons to rejoice!

Seriously, at this stage of the BETA phase to even get the word that an app will be coming to both iOS and Android platforms is a real credit to Frontier.

I'm really pleased to hear good positive news. It's brilliant to have even more to look forward to and I take my hat off to them (yet again) :cool:

I agree with ^^^ too ;) Elite Dangerous really is shaping up to be something truly, truly, epic.

10/10 for community communication Frontier
10/10 for BETA update responses
10/10 for current content and features
 
After supporting apple since the early days using photoshop on a mac classic (look it up kids) I kicked them to the kerb when I started having to speak to a "genius" for an install disk. Gah!

Windows phone all the way
 
As far as why it will be iOS first, it's because iOS is far far easier to develop for, and so they'll knock that one out, then try to match the much harder to develop Android one to it. Makes sense really.

This is incorrect. In many ways Android is easier to develop for. I think it is down to a few simple reasons:

1) More people have iphones (total in europe/USA, among the target demographic). If you release two identical apps on Android and iOS the iOS one will always have more initial downloads regardless if the app is free or paid.
2) In my experience there are often more competent iOS developers than there are Android developers (probably due to iOS having been around longer than ANdroid in its current non-useless form).
3) The dudes in shirts and ties have iphones and they always want to spend the most on the iOS version.

It may seem ridiculous but that's how it often goes. Regarding the many formats of Android screens, if you do it properly one app fits all (sort of). In fact it can be easier to adapt an Android app for all concievable formats than an iOS app for just 3 different screens. The later xcode versions are getting better at that though.
 
If the app could be used to control the ship, or some ships control panel functions. Much like Roccat Power grid can do. Then this would make the app far more useful.

Most of us have tablets, having one mounted nearby and for use as an extra ships control panel is a pretty useful thing.
 
being a bit of a dinosaur i'm wondering if my old tablet will be supported :S

stone-10.jpg
 
When I posted, I had not seen other poll. but both are pretty similar.

Android with 50%+ then Apple, then Windows.

My preference would be a web app, then target every platform at once, or, use a cross-platform framework (PhoneGap, Unity 3D) I don't know if the Cobra engine is cross-platform, I assume Windows and OSX at least, though I know Kinectimals came out on Windows phone, not sure if that was on Cobra or not.

I have a Windows Phone, but the poll does show a larger % of folks with that than Worldwide Stats, though, maybe that is because Windows Phone users like to be heard more :D (I did the poll after all)

Anyways, I hope that.
a. It is useful, and quicker to use than "in game" screens.
b. Has some ability to add notes (for tablet version)
c. Maybe control things in game like Power Grid, that would be very cool.
d. Be fast

Slim
 
I hope there is a decent Web app so that I can continue to get some sort of Elite fix whilst I'm at work or travelling
 
This is incorrect. In many ways Android is easier to develop for.

Speaking as a developer, and having developed on both, I flat out prefer developing on iOS. It's just a nicer environment, and the tools and APIs are better and more consistent between releases. It's purely subjective, so there's no point talking in absolutes. In fact, Frontier may well have developers who prefer iOS themselves. Who knows?
 
When I posted, I had not seen other poll. but both are pretty similar.

Android with 50%+ then Apple, then Windows.

My preference would be a web app, then target every platform at once, or, use a cross-platform framework (PhoneGap, Unity 3D) I don't know if the Cobra engine is cross-platform, I assume Windows and OSX at least, though I know Kinectimals came out on Windows phone, not sure if that was on Cobra or not.

https://www.frontier.co.uk/our_technology/

All of Frontier’s games are developed using our Cobra proprietary cross-platform technology, allowing code and resources developed on PC to be compiled and run on XBox360, PS3, iOS, Nintendo WiiU etc. (with new platforms in development), whilst offering the ability flexibly to take advantage of the different platforms’ capabilities (e.g. different artwork resolutions, shaders etc.).
 
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