If I see a nebula in the distance and dedicate myself to heading in that direction will I see it grow and eventually travel within it and seeing the nebula all around me?
Same with asteroid belts, but the realism was sacrificed for gameplay, so it may be with nebulae...Don't get your hopes up, as I believe Nebula are so diffuse, getting up close to them would cause them to disappear, as the gas particles are still very far apart from each other.
http://www.universetoday.com/99989/in-reality-nebulae-offer-no-place-for-spaceships-to-hide/
Don't get your hopes up, as I believe Nebula are so diffuse, getting up close to them would cause them to disappear, as the gas particles are still very far apart from each other.
http://www.universetoday.com/99989/in-reality-nebulae-offer-no-place-for-spaceships-to-hide/
Same with asteroid belts, but the realism was sacrificed for gameplay, so it may be with nebulae...
Not sure about this but AFAIK devs said that will be skybox separately rendered for each star system, I don't remember any word about dynamically changing sky. I can be wrong however, could anybody post any quote or info from devs?
If I see a nebula in the distance and dedicate myself to heading in that direction will I see it grow and eventually travel within it and seeing the nebula all around me?
Sorry to shatter your dream but no
A nebula ,your talking like milkyway size the game will just contain 1 nebula
And that's the one were in...sort of.
After some distance the stars in it won't be placed correctly but purely procedural generated.
Just like FE2..
This is a cool image of the Horsehead Nebula in infra-red - we won't get to see it like that though.I am interested in navigating to places like the horse head nebula...
We might...This is a cool image of the Horsehead Nebula in infra-red - we won't get to see it like that though.
This is a cool image of the Horsehead Nebula in infra-red - we won't get to see it like that though.
About the only approach I can think of which *might* work would be to start pre-loading game assets for the destination the moment the hyperspace countdown starts and compute frame 'snapshots' for the journey that can be used as part of the animation/blending. I'm hoping for it to be like in the capital ship video also as that looked pretty goodWe don't know yet. There are two fast modes of travel Hyperspace & Super cruise (sometimes called Frameshift drive) but we can only speculate on what they will look like. The capital ship video from last year has kind of lead to speculation that travel will be seamless - but this is a huge technical challenge to pull off. Maybe we will find out in Alpha 4 ;-)