So, most of us are expecting some kind of aviary pack, and, I also would like one, but i think its way better to add an aquarium expansion pack. I mean, yeah, we got aquatic pack and wetlands animal pack, but it does not add true aquatic animals, just semi aquatic. So here is my idea.
So the pack would work like the marine packs on ZT and ZT2, and therefore, here are the changes other than the actual pack:
Changes to animals: All semi aquatic animals and aquatic animals will be dropped directly into the water, to aboid aquatic animals dying. It would also bring 5 free only aquatic animals:
Channel Catfish. As size baries, it would usually be 60 centimeters (or 2 feet) long.
Red Bellied Piranha. As size baries, it would usually be about 30 centimeters (or a foot) long.
Largetooth Sawfish.
Green Moray.
Common Bottlenose Dolphin.
The aquatic animals will try their best to never get out of the water under any circumstances, and the Gharial can't get to far away from water anymore, though non-fish aquatic animals will come out partially to breathe. Would add deep diving predation.
Water Changes: Water can now be toggled from freshwater to saltwater, which will affect some animal's health and enrichment. You can now make waves in the water, it requires 2 in game dollars.
Other Additions: When you make a path that leads to water, it now works and an automatic glass tunnel forms. Added free brain coral and tube sponge. Divided aquatic into Freshwater and Marine, with marine using the old logo. If atleast 2 aquatic/semiaquatic animals are found in an habitat with water, the water will include ambient fish, depending on the animal to mach its habitat.
Now, to the actual pack, which would cost 25 dollars since it would be larger than the rest, it would have 32 animals, 25 aquatic, and 8 semiaquatic (none of them are exhibit since you want more accesibility, right?:
Sand Tiger Shark:
Leopard Shark:
Bull Shark:
Whale Shark:
Pacific Angel Shark:
So the pack would work like the marine packs on ZT and ZT2, and therefore, here are the changes other than the actual pack:
Changes to animals: All semi aquatic animals and aquatic animals will be dropped directly into the water, to aboid aquatic animals dying. It would also bring 5 free only aquatic animals:
Channel Catfish. As size baries, it would usually be 60 centimeters (or 2 feet) long.
Red Bellied Piranha. As size baries, it would usually be about 30 centimeters (or a foot) long.
Largetooth Sawfish.
Green Moray.
Common Bottlenose Dolphin.
The aquatic animals will try their best to never get out of the water under any circumstances, and the Gharial can't get to far away from water anymore, though non-fish aquatic animals will come out partially to breathe. Would add deep diving predation.
Water Changes: Water can now be toggled from freshwater to saltwater, which will affect some animal's health and enrichment. You can now make waves in the water, it requires 2 in game dollars.
Other Additions: When you make a path that leads to water, it now works and an automatic glass tunnel forms. Added free brain coral and tube sponge. Divided aquatic into Freshwater and Marine, with marine using the old logo. If atleast 2 aquatic/semiaquatic animals are found in an habitat with water, the water will include ambient fish, depending on the animal to mach its habitat.
Now, to the actual pack, which would cost 25 dollars since it would be larger than the rest, it would have 32 animals, 25 aquatic, and 8 semiaquatic (none of them are exhibit since you want more accesibility, right?:
Sand Tiger Shark:
Leopard Shark:
Bull Shark:
Whale Shark:
Pacific Angel Shark:
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