arcade or sim future?

Agree about reasonable internal consistency, but in the end don't care too much as fun is more important (to me) as long as not too many liberties are taken. But what this means is obviously a personal judgement. In the end we are probably all doing little more than booing or cheering and seeking reasons (post hoc) why we are right and others wrong.
No one realistically prioritizes anything higher than fun. I have less fun when I have trouble pretending I'm a future space man because the game doesn't represent a believable alternate reality. As keeps getting pointed out, it's impossible to justify telepresence aka holo-me being in the game world, when you can't do all kinds of way more useful things with the same mechanism, like remote piloting and visiting stations.

The issue is where the threshold of too many liberties is. Telepresence is past it for some of us, whereas the whole concept of integrity is silly to people on the other end of the spectrum, like the current developers.
 
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careBear1

Banned
No one realistically prioritizes anything higher than fun. I have less fun when I have trouble pretending I'm a future space man because the game doesn't represent a believable alternate reality. As keeps getting pointed out, it's impossible to justify telepresence aka holo-me being in the game world, when you can't do all kinds of way more useful things with the same mechanism, like remote piloting and visiting stations.

The issue is where the threshold of too many liberties is. Telepresence is past it for some of us, whereas the whole concept of integrity is silly to people on the other end of the spectrum, like the current developers.
Perhaps I have stepped into the wrong thread. I was commenting on the notion of elite being a simulation of reality, not any specific aspect of magic – such as telepresence. Mutlicrew seems like a good game play addition, although I will never play it, since it requires open mode. As for telepresence being a step too far for some/many, as I said this is a personal judgement when there is no absolute reference point such as reality as in a simulation, for example. (Never thought about it before, nor followed the debates, but presumably teleprescence requires only ftl communication, which we already have for selected aspects of the game. Please note this is just a thought, not an argument for or against multicrew teleprescence. I genuinely do not care.).
 
Perhaps I have stepped into the wrong thread. I was commenting on the notion of elite being a simulation of reality, not any specific aspect of magic – such as telepresence. Mutlicrew seems like a good game play addition, although I will never play it, since it requires open mode. As for telepresence being a step too far for some/many, as I said this is a personal judgement when there is no absolute reference point such as reality as in a simulation, for example. (Never thought about it before, nor followed the debates, but presumably teleprescence requires only ftl communication, which we already have for selected aspects of the game. Please note this is just a thought, not an argument for or against multicrew teleprescence. I genuinely do not care.).

Telepresence (Holo-me) was the example of rule breaking in the post you responded to, so yours was kind of about it whether you intended that or not. It's a liberty that's been taken, not necessarily against our reality, any more than other things in ED, but against the world of ED. That world is (was) big on pilots actually being there, and suggesting that operating a ship doesn't require being there, which telepresence does, defeats the game premise. FTL comms is plausible as a different kind of thing than interstellar remote control--easier. But telepresence is exactly interstellar remote control, so pilots aren't needed. The basis of the game went out the window. The excuse given for that discrepancy was something like "Remote piloting won't be allowed though." Oh.
 
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Frontier are between a rock and a hard place.

Take CQC for example, one of its issues is you have to log out of the game and queue and sit and wait. And well life's too short isn't it...

So with multicrew you no longer have to do that, whereever, whenever you can just join a crew and play. But for that to happen we have to accept telepresence (or some handwavium).

MC could be a "realistic" feature, but if it was it would never ever be used, rendering it DOA. It's just that simple.

It idealistic at it sounds, Frontier just cannot afford to build features that no-one uses, but keeps a niche, (a niche that also never uses that feature) happy, they just can't.
 
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MC could be a "realistic" feature, but if it was it would never ever be used, rendering it DOA. It's just that simple.

It idealistic at it sounds, Frontier just cannot afford to build features that no-one uses, but keeps a niche, (a niche that also never uses that feature) happy, they just can't.
People aren't paying by the hour to use multicrew. If they put it in without telepresence, anyone who really wanted to use it would anyway, as long as they found someone else who really did too. Which would be easy enough. Same for people who want to multibox for extra pips (sigh), they'd buy the game again and fly their characters to the same station no problem.

Instant universal matchmaking would make business sense in a test/beta, to have more people using it so it can be tested. In the "finished" product though, it's like worrying about whether your customers use their Stairmaster every day, a waste of time and resources. Purveyors of Stairmasters and video game features can definitely afford their customers never using them. Sale is separated from use.
 
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Telepresence (Holo-me) was the example of rule breaking in the post you responded to, so yours was kind of about it whether you intended that or not. It's a liberty that's been taken, not necessarily against our reality, any more than other things in ED, but against the world of ED. That world is (was) big on pilots actually being there, and suggesting that operating a ship doesn't require being there, which telepresence does, defeats the game premise. FTL comms is plausible as a different kind of thing than interstellar remote control--easier. But telepresence is exactly interstellar remote control, so pilots aren't needed. The basis of the game went out the window. The excuse given for that discrepancy was something like "Remote piloting won't be allowed though." Oh.

Absolutely agree with you.

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They could have done multi-crew by actually programming a first pass AI crew. The actual players joining your ship would just take the roll of one of the NPCs on your ship.
Then you wouldnt have Tele-Presence or any need of breaking common sense rules. FD could get ideas like this and more if they only listened to us for real and did some research before creating new gameplay mechanics that so many are against. It has been years now since I first started playing the game on release day. Even to this day they continue to make this same mistake over and over. The mistake is that they dont query their target audience before working on new features. Some might think that this is not a mistake but I happen to think it is very silly to devote countless hours of development to a new feature that you are not even sure will be well received.
 
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