Buildings & Attractions Architect Mode

Hi. This is a suggestion I thought off after reading and trying out the "building improvements". Well, feedback first: building still sucks. The tooltips are nice and all, but not at all useful to place buildings. Most of the time you can only move slightly, milimeters, the building to find just another obstruction and sometimes the tooltip will just say "obstructed" without further explanation. Maybe building's bases are spoiled because I found myself often with them red and receiving tooltips of "out of borders" and "building constraints" when clearly there was neither. I was hoping for mirror switching buildings such as Hotels to at least be able to place symmetrical complexes too, or having them all automatically aligning to paths. None of these was looked to. So the feel is that the game hasn't improved at all on that respect :(

Now, I know people already asked for things such as grids on building mode, better toggling, the mirroring of buildings and so. But I was thinking there could be a better way: an Architect Mode.

This would work in the following way: after initiating it, one would proceed to place buildings as is currently done but, instead of their construction begin inmediately, that would only leave an imprint of the building itself. A print that could help marking both terrain constraints, water contraints and accomodate buildings among themselves, with the player being able to move the prints to reacomodate them all before building without having to constantly building-demolish-building. If it were to be made perfect, the system would further include a way to "group" several building prints and even allow you to move the prints to accomodate all building complexes before hitting the "Build all" button.

I personally don't care neither about campaign nor about challenge, so if this is too convenient in terms of gameplay, it could also be made a Sandbox only option. Anyway, I think terrain constraints and landscaping tools are already bad enough to not watch this particular aspect of the game.
 
Just to add some illustration for what the problem is. Hope the screencap displays itself alright. The situation is still ridiculous :(
135199

Forgot to mention, the Ranger Station is one of the many buildings that won't accomodate itself to a preset path as Restaurants, Bars and others do, so even with the new grading for rotation is still a pain to place. Now, if you encounter such things as this, it really takes away the mood to keep playing "-.-

Edit: For the record, I did try all known methods for flatten the land (both with the landscaping tool, placing and retiring water, placing and retiring smaller buildings, etc) but it still refuses to be placed there and it clearly should be able to exist on that space.
 
Last edited:
Skyrim has a building DLC where you can build different wings onto a building. When you select one to build, but haven't finished building it yet, the game puts a simple outline of poles with string in between, marking out the building site.

I think something similar would be very useful for JWE: as well as the option to Place Building, have an option to Plan Building, so any flattening happens, and just an outline appears.

Also add to the Management Power tab the amount of power the Planned buildings will need.
 
I think something similar would be very useful for JWE: as well as the option to Place Building, have an option to Plan Building, so any flattening happens, and just an outline appears.

Also add to the Management Power tab the amount of power the Planned buildings will need.

This. A planning system similar to that was what I was refering to. However, with the limited available space I think the movable imprint method is better than one that outright affects the terrain before building begins.
 
Yes, building stuff in tight spaces can still be a pain. Though I have to say the elevation lines option is such a good addition. I don't see it on your screenshot though, I have personally found that it helps a lot when planning layouts.
But even so, many buildings will still seemingly react to things that aren't there, refusing to build where there looks to be plenty of space.
 
Yes, building stuff in tight spaces can still be a pain. Though I have to say the elevation lines option is such a good addition. I don't see it on your screenshot though, I have personally found that it helps a lot when planning layouts.
But even so, many buildings will still seemingly react to things that aren't there, refusing to build where there looks to be plenty of space.

Just discovered it exist reading this morning. Still, I'm not sure this will help that much with problems as shown. Some special mode for build-planning where you can test building configs, terrain and other constraints, and move desired configurations before planting the buildings would be a great improvement.
 
Back
Top Bottom