Hi. This is a suggestion I thought off after reading and trying out the "building improvements". Well, feedback first: building still sucks. The tooltips are nice and all, but not at all useful to place buildings. Most of the time you can only move slightly, milimeters, the building to find just another obstruction and sometimes the tooltip will just say "obstructed" without further explanation. Maybe building's bases are spoiled because I found myself often with them red and receiving tooltips of "out of borders" and "building constraints" when clearly there was neither. I was hoping for mirror switching buildings such as Hotels to at least be able to place symmetrical complexes too, or having them all automatically aligning to paths. None of these was looked to. So the feel is that the game hasn't improved at all on that respect 
Now, I know people already asked for things such as grids on building mode, better toggling, the mirroring of buildings and so. But I was thinking there could be a better way: an Architect Mode.
This would work in the following way: after initiating it, one would proceed to place buildings as is currently done but, instead of their construction begin inmediately, that would only leave an imprint of the building itself. A print that could help marking both terrain constraints, water contraints and accomodate buildings among themselves, with the player being able to move the prints to reacomodate them all before building without having to constantly building-demolish-building. If it were to be made perfect, the system would further include a way to "group" several building prints and even allow you to move the prints to accomodate all building complexes before hitting the "Build all" button.
I personally don't care neither about campaign nor about challenge, so if this is too convenient in terms of gameplay, it could also be made a Sandbox only option. Anyway, I think terrain constraints and landscaping tools are already bad enough to not watch this particular aspect of the game.
Now, I know people already asked for things such as grids on building mode, better toggling, the mirroring of buildings and so. But I was thinking there could be a better way: an Architect Mode.
This would work in the following way: after initiating it, one would proceed to place buildings as is currently done but, instead of their construction begin inmediately, that would only leave an imprint of the building itself. A print that could help marking both terrain constraints, water contraints and accomodate buildings among themselves, with the player being able to move the prints to reacomodate them all before building without having to constantly building-demolish-building. If it were to be made perfect, the system would further include a way to "group" several building prints and even allow you to move the prints to accomodate all building complexes before hitting the "Build all" button.
I personally don't care neither about campaign nor about challenge, so if this is too convenient in terms of gameplay, it could also be made a Sandbox only option. Anyway, I think terrain constraints and landscaping tools are already bad enough to not watch this particular aspect of the game.