I like them against shields tanks. modded with rapid fire and phasing. They have higher DPs than a huge multi cannon. With phasing they do good hull damage when shields are up strangely.
Do they still spread out like crazy? I see that the range and fall off got increased to 600/1000 but if still has that deviation not sure how much the range buff would help.
They're kind of good, definitely usable and far better than beams. Too many people use beams and beams are a terrible weapon choice in most situations.
Correct. With Thermal Vent on the beams, corrosive shell and incendiary on the MC's. Took down my first Anaconda 1v1 with my Viper 4 this weekend!
Actually I assure you won't like to meet my corvette with .2H OC Multi and full long-range thermal vent beam...
The two huge beams on my Corvette would have something to say about that. [smile]
There's only two types of weapon worth having:
Efficient Beams & Overcharged Multi-Cannons.
Sorry, but I am correct![]()
3 hudson pacifiers, 2 frags. 1366 dps. Sorry, but you are not correct.There's only two types of weapon worth having:
Efficient Beams & Overcharged Multi-Cannons.
Sorry, but I am correct![]()
Just means you got to be closer when blasting the opposition with the fixed weapons with built-in jitter. Kinetic Impact for burst lasers gives plenty of extra jitter, but also increases the damage by a lot.I don't like any of these fixed weapons that have artificial jitter. I tried the other one (I forget the name, the yellow burst with great DPS) but the insane jitter just ruined it for me. Jitter on gimbals is one thing, but gitter on a fixed weapon is overkill IMO.
I don't like it. Did I already say that? Huh. Supercruise assist activated!