Are Cytoscramblers good now?

Jitter is relative. You can always count on old and known bugs still being in,
which can result to cytos shooting straight :D

Cytos are one of the key elements of my old builds, not only because they
are underrated, but because they work.
 
Jitter is relative. You can always count on old and known bugs still being in,
which can result to cytos shooting straight :D

Cytos are one of the key elements of my old builds, not only because they
are underrated, but because they work.

There was a time when certain legacy engineering bugs in the new system did just that. I had an FdL with 4 Cytos and (prior watching them shoot at right angles) they shot strait. With such an excellent grouping along with the effects it was a potent combination.
 
There was a time when certain legacy engineering bugs in the new system did just that. I had an FdL with 4 Cytos and (prior watching them shoot at right angles) they shot strait. With such an excellent grouping along with the effects it was a potent combination.

That is the thing with situational weapons, as the cyto is, due to short range.
They are potent in the right hands, while most ditch them, as they do not fit
the basic approach on combat for most.

He, who experiments, is king.
He, who metas, is but a brick in the wall.
 
That is the thing with situational weapons, as the cyto is, due to short range.
They are potent in the right hands, while most ditch them, as they do not fit
the basic approach on combat for most.

He, who experiments, is king.
He, who metas, is but a brick in the wall.
That's one of the things that makes people whine about metabreakers being OP, and even whinge and try to get things banned from tournaments on the basis of being OP even though they're literally only effective against whatever the current meta is

A shieldess hulltank DBS will outrun and out-turn a prismatic FDL handily and can keep SR up nearly indefinitely, and with phasing cytos it can be a serious annoyance for its size, so if that FDL is running the meta of only rails and plasma they'll have a hard time landing a hit on the thing. As soon as that FDL takes a single step off the meta by fitting emissives/hounds, that highly specific DBS loadout is put at a serious disadvantage. Against anything other than the meta prismatic FDL, that metabreaker build is in trouble.
If I ran my DBS against a hulltank I'd be relying on grombombs for hull damage, which.. uh. Yeah.
 
I would have thought working as a team, which most pvp'ers do these days, would mean it makes sense to use a small fast ship to strip the shields and leave the second to focus on hull and range.
Anyway, I've done the time and have 10 in stock now. Short range and phasing seems to be the meta but I think rate of fire may be better for fixed as you really should focus on getting shields down as fast as possible. Does rate of fire affect burst cool-down? Need to experiment. so close range + (multi-servo OR oversized)
Once shields are down you won't use the cyto which means more distributor for other weapons which means more dps.
 
There's only two types of weapon worth having:

Efficient Beams & Overcharged Multi-Cannons.

Sorry, but I am correct ;)
I use efficient beams, efficient distributor, efficient grade 5 power supply on my corvette. I have to agree with you about them. If the ship doesn't overheat and they can be assured of continuous power, then the beat other weapons for time on-target and damage efficiency against shields.
 
It's not that they suck at flying, they just can't aim, you see.

I flew a PVE clipper for over a year of hardcore living and breathing Elite, die to its weapon convergence I was rocking gimbals, afterwards I actually found it easier to learn to fly 100% FAoff than to aim fixed weapons.
 
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