Engineers Are darker surface areas richer in rare materials when surface prospecting?

Hi all, I've had this delema a few times so others probably have too... When you are approaching a planet that you intend to go material prospecting on, do you go for the darker patches on the surface or doesn't it matter? I always try to find a smooth area, but should I bother with darker patches? Do these darker areas just spawn more iron or are low percent rares more concentrated here?
 
Yes I usually go for flat as well, but enjoy some hills for those low gravity planets so I can try and get airborne as high as I can for fun while hunting for minerals...
 
I used to think so but I'm sure it's placebo.

I just go for flat easy terrain and usually stumble upon what I need pretty quickly.
 
IMO, it's random. I tend to find flat areas because it's easier to drive the SRV on them.

I think it's random too. I used to think that metallic meteorites were more common in craters which would kind of make sense. But after a year of doing engineers I don't think the terrain type makes any difference.
 
I think it's random too. I used to think that metallic meteorites were more common in craters which would kind of make sense. But after a year of doing engineers I don't think the terrain type makes any difference.

I'm inclined to agree, it's a whole other level of programming that I don't think fdev bothered to do. Just find a flat bit of land... The odds are the same even if this is counter intuitive. By all means prove me wrong!
 
The craters with the 'splash' marks radiating out have a persistent mineral POI at the centre and usually a higher incidence of outcrops, metallic meteorites, etc. around that area.
 
The craters with the 'splash' marks radiating out have a persistent mineral POI at the centre and usually a higher incidence of outcrops, metallic meteorites, etc. around that area.


Ah, interesting. But is there good evidence, or did FDev confirm?
 
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