Are Facilities ever going to be fixed?

It's frustrating, and borderline insulting. Anyone at FDev could confirm the issue in about 20 minutes or less; that it's in the product in the first place says they didn't bother to test it, and that its been an open defect for three months means they don't care about it. Which doesn't give me a good feeling about the upcoming Odyssey; how long before THAT gets relegated to the code bin in favor of whatever the next flashy bit of n00b-catching tech comes along?
 
It's frustrating, and borderline insulting. Anyone at FDev could confirm the issue in about 20 minutes or less; that it's in the product in the first place says they didn't bother to test it, and that its been an open defect for three months means they don't care about it. Which doesn't give me a good feeling about the upcoming Odyssey; how long before THAT gets relegated to the code bin in favor of whatever the next flashy bit of n00b-catching tech comes along?
I can understand it's probably all hands on deck in terms of getting Odyssey seaworthy. But I do share your frustration.
 
I've been trying to do "Heist" scenarios (where you can help a faction pirate from a megaship or a facility), but when I hatch-break the cargo, it just stays inside and cannot be collected. There was a defect logged months ago, but nothing from Frontier?

Yeh... unfortunately the list of basic broken mechanics stands at:
  • tissue sampling thargoid Interceptors almost never works
  • incorrectly applied price debuff to smuggled, non-stolen goods rendering smuggling broken
  • unable to follow low-wakes left by ships using nav lock to drop.
  • this... megaship and installation hatch breaking doesn't work (except for escape hatches)

Unfortunately.. people don't do these because they don't earn stupid- high levels of credits like your usual meta farming. And because of that, FD don't see this as a priority to fix.

It's terrible software practice, prioritising based on popularity rather than fundamental impact.
 
We've had since Horizons a bunch of mostly useless ground settlements (to the point there are only negatives for owning one bgs-wise), but Odyssey is clearly going to make them a much more complete feature.

My theory besides plainly inexistent bug priorities is that the facilities have been released "as is" because they're placeholders for when zero g interiors come - ships, megaships, FCs, space installations.

Even if it's correct, this is going to mean like 2 or more years after Odyssey, and it's still no excuse to the shoddy state some features are left in.
 
Yeh... unfortunately the list of basic broken mechanics stands at:
  • tissue sampling thargoid Interceptors almost never works
  • incorrectly applied price debuff to smuggled, non-stolen goods rendering smuggling broken
  • unable to follow low-wakes left by ships using nav lock to drop.
  • this... megaship and installation hatch breaking doesn't work (except for escape hatches)

Unfortunately.. people don't do these because they don't earn stupid- high levels of credits like your usual meta farming. And because of that, FD don't see this as a priority to fix.

It's terrible software practice, prioritising based on popularity rather than fundamental impact.
Well spoken J
 
Edited; my encounter (and subsequent search) wasn't based on megaships, it was based on facility scenarios, which is probably why I didn't see this. Good to see that at least they're efficient in their reuse of defects across multiple playstyles...
This issue is impacting a lot of players. Hopefully it will get fixed soon. Although a voting system is imperfect, it's better than prioritizing whoever is the angriest and loud in their complaints - that just reinforces people to become increasingly angry and loud to get what they want. I think the system they have for bug reports is pretty good. The more players there are who know how to use it, the better the system works.
 
This issue is impacting a lot of players. Hopefully it will get fixed soon. Although a voting system is imperfect, it's better than prioritizing whoever is the angriest and loud in their complaints - that just reinforces people to become increasingly angry and loud to get what they want. I think the system they have for bug reports is pretty good. The more players there are who know how to use it, the better the system works.
The voting section is okay, though I'm not sure it gives Frontier that much useful information, and this particular bug has been on the front page by votes for a while, without being fixed, of course ... but the confirmation system before that stage is a mess - sure, it works better if people know how to use it, but it also works worse if more people who don't know how to use it try to report bugs, because duplicate entries actually work against the chances of anything getting confirmed. Both stages very much bias towards organised groups who can rapidly clear the confirmation stage (even for fairly trivial low-impact bugs) and then pile on the relatively small number of votes needed to get into the top 20.
 
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