Are human factions close or far apart in the galaxy? For instance, if I start in an Empire system will I be able to travel to Federal/Alliance space in a reasonable time?
How was this handled in previous Elite games?
Are human factions close or far apart in the galaxy? For instance, if I start in an Empire system will I be able to travel to Federal/Alliance space in a reasonable time?
The final map hasn't been released yet, but we know the seat of the Federation is in Sol and the capital of the Empire is in Achenar (139 light years away). Now you mention it, the Alliance is said to have changed a lot since the last game, but it's reasonable to assume the capital of the Alliance is still Alioth (82 light years away).
We'll have about 250 light years worth of colonised space at the start of the game, so the factions are quite far apart. I guess travel times will be tuned during playtesting though.
Yes, but to travel to the edge of the galaxy might take you months perhaps RL years as colonized space is a tiny proportion of the whole. The above link shows that beautifully.
And any speculations on the jump range of the average hyperdrive?
I would guess this will change based on how the galaxy is going to be laid out. I think I read today that the nearest 150,000 stars are going to be pretty accurately located. If this changes greatly from what was in the earlier games, they may have to adjust the jump ranges based on this, up or down, so that travel is not a horrible slog to get anywhere or too easy for that matter.
Just re-read the book that came with the 1993 game and from that they mention 16LY per jump as being toppy, but that could easily change in this version.
16LY was toppy for sane configurations only - I remember getting 40+ LY out of what was basically just a military drive with a cockpit stapled to it
Among many other insights about the galaxy map, Fiction Diary #5 mentions that hyperspace jumps in ED will be a little bit shorter than FFE.
thanks !@nicomak
Great maps! I'm off to see what's happening in those far flung Federal systems, (I know what will be happening but pretending is fun). Have you seen this interactive FE2/FFE starmap -
http://www.jongware.com/index.html
Very neat but colour coded systems like yours would be a great addition.
Just re-read the book that came with the 1993 game and from that they mention 16LY per jump as being toppy, but that could easily change in this version.
http://img15.hostingpics.net/pics/2228294kcarte2525.jpg
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that's the map of Frontier Elite 2, it's very similar to the FFE map, which adds the alliance.
16LY was toppy for sane configurations only - I remember getting 40+ LY out of what was basically just a military drive with a cockpit stapled to it
Among many other insights about the galaxy map, Fiction Diary #5 mentions that hyperspace jumps in ED will be a little bit shorter than FFE.
Isn't ED supposed to have an even more accurate setup of our galaxy? That should mean we should have a better method of selecting a "slice of depth" if it is now as thick as it should be. Old style map may no longer be sufficient. The old galaxy was very thin, allowing the kind of map it had.
Not sure what would be a good map system. I'm thinking depth slider with reference to center plane or player plane (selectable), and some kind of filtering system; habituated systems, luminance based, system size, faction filter and so on. Maybe even a galaxy flythrough mode to "explore" the map, like Space Engine works.
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Oh, sweet. I haven't seen thatbut you might have some answers there : http://elite.frontier.co.uk/images/newsletter_2013_07_05/elite_starchart_orrery.png