Are factions close or far apart in the galaxy?

Are human factions close or far apart in the galaxy? For instance, if I start in an Empire system will I be able to travel to Federal/Alliance space in a reasonable time?

How was this handled in previous Elite games?
 
http://img15.hostingpics.net/pics/2228294kcarte2525.jpg

it's not the last version(i noticed a few errors that i already corrected) but i should be able to give a map of all human space in both FE2/FFE

that's the map of Frontier Elite 2, it's very similar to the FFE map, which adds the alliance.

the red rectangle, passing close to Alioth if you dont see it, is the area covered by the A3 map given in the box of frontier, though it itlsef had some missing systems. there's a legend in the top left.

the Alliance is just "north" of the federation, it contains Alioth(as its capital i think) and Oltiqu from the federation, later called Gateway(in FFE).
The Federation has Sol as Capital, i'm not sure if Earth or Mars is the current capital though...
it has system all around Sol and isolated colonies all around human space.
Eta Cassiopeia is the Fed Naval Base, i think they lack miltary fuel there...
The Empire is "South" of the Federation, its Capital is Achenar, more precisely Achenar 6d a.k.a. Capitol. (Duval City maybe ;) )
the Naval base of the Empire is Facece.

847152Alliance.png


you might want to know how much this is compare to the galaxy :
http://img11.hostingpics.net/pics/416757image18810.png

all of this is my doing and is not what will be in ED. i guess though that it should give a good idea of what we could expect, given the galaxy in FE2/FFE was flattened, unlike the one in ED.
 
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Are human factions close or far apart in the galaxy? For instance, if I start in an Empire system will I be able to travel to Federal/Alliance space in a reasonable time?

How was this handled in previous Elite games?

The final map hasn't been released yet, but we know the seat of the Federation is in Sol and the capital of the Empire is in Achenar (139 light years away). Now you mention it, the Alliance is said to have changed a lot since the last game, but it's reasonable to assume the capital of the Alliance is still Alioth (82 light years away).

We'll have about 250 light years worth of colonised space at the start of the game, so the factions are quite far apart. I guess travel times will be tuned during playtesting though.
 
Are human factions close or far apart in the galaxy? For instance, if I start in an Empire system will I be able to travel to Federal/Alliance space in a reasonable time?

Yes, but to travel to the edge of the galaxy might take you months perhaps RL years as colonized space is a tiny proportion of the whole. The above link shows that beautifully.
 
The final map hasn't been released yet, but we know the seat of the Federation is in Sol and the capital of the Empire is in Achenar (139 light years away). Now you mention it, the Alliance is said to have changed a lot since the last game, but it's reasonable to assume the capital of the Alliance is still Alioth (82 light years away).

We'll have about 250 light years worth of colonised space at the start of the game, so the factions are quite far apart. I guess travel times will be tuned during playtesting though.

For comparison in the last games Alioth was 34.90 LY from Sol, and Achenar 36.75 LY, not quite the same, but it should be more accurate now, but since Achenar is the capital of the empire i'm not sure it will move to it's correct position(??), all human space was countained in a radius of less than 160 LY. The 'r' in Achenar was for some rason "removed"(forgoten, someone missed the key..) in FE2/FFE, i think M. Brookes has said it would still be "Achenar".

Yes, but to travel to the edge of the galaxy might take you months perhaps RL years as colonized space is a tiny proportion of the whole. The above link shows that beautifully.

i only could go as far as 498LY, but some may have gone twice as far i think & without the "mhole cheat effect". 500 LY is the radius of the smallest circle, 1000LY for the biggest one in the last link i gave. ;)
 
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I would guess this will change based on how the galaxy is going to be laid out. I think I read today that the nearest 150,000 stars are going to be pretty accurately located. If this changes greatly from what was in the earlier games, they may have to adjust the jump ranges based on this, up or down, so that travel is not a horrible slog to get anywhere or too easy for that matter.
 
I would guess this will change based on how the galaxy is going to be laid out. I think I read today that the nearest 150,000 stars are going to be pretty accurately located. If this changes greatly from what was in the earlier games, they may have to adjust the jump ranges based on this, up or down, so that travel is not a horrible slog to get anywhere or too easy for that matter.

I wouldn't mind travel to be a slog, those with the drive and ambition will go as far as they can to pursue their goals.
Plus, what's the point of having a restricted playground if you're an explorer?.

Dryza.
 
The previous galactic map was "flattened" into two dimensions, the new galactic map will not be, so relative distances will change.

Right now, the most accurate clue we have as to what this will change to is by taking a look at a real astronomical map as Frontier have not released any details of the game map yet.
 
There are going to be long range ships, now i dont know if that will be a long range hyperdrive or simply ships with the correct equipment to jump more often and stay out of port longer.

i suspect you will be giving up cargo space for special equipment rather than having some "super jump" engines.
 
Just re-read the book that came with the 1993 game and from that they mention 16LY per jump as being toppy, but that could easily change in this version.

16LY was toppy for sane configurations only - I remember getting 40+ LY out of what was basically just a military drive with a cockpit stapled to it ;)

Among many other insights about the galaxy map, Fiction Diary #5 mentions that hyperspace jumps in ED will be a little bit shorter than FFE.
 
16LY was toppy for sane configurations only - I remember getting 40+ LY out of what was basically just a military drive with a cockpit stapled to it ;)

Among many other insights about the galaxy map, Fiction Diary #5 mentions that hyperspace jumps in ED will be a little bit shorter than FFE.

That's right, with the exception of a viper with class 3 military drive. At ~27 light years that's about the max and still carry some essential gear plus a few t of cargo space, one of my favorite ships. A Krait or Sidewinder can fit a class 3 with range supposedly >50 LY but they can't carry the fuel. A gecko has a range of ~40LY and can carry the fuel leaving exactly 1T of space for your choice of autopilot or 1MW pulse laser. Only two systems I know of are safe to travel unarmed so you better be a good navigator.

In terms of LY year range I don't think the previous games serve as a useful guide to what will happen in this game. Hyperdrive system will be considerably changed due to mulitplayer and realistic galaxy.

@nicomak
Great maps! I'm off to see what's happening in those far flung Federal systems, (I know what will be happening but pretending is fun;) ). Have you seen this interactive FE2/FFE starmap -

http://www.jongware.com/index.html

Very neat but colour coded systems like yours would be a great addition.
 
@nicomak
Great maps! I'm off to see what's happening in those far flung Federal systems, (I know what will be happening but pretending is fun;) ). Have you seen this interactive FE2/FFE starmap -

http://www.jongware.com/index.html

Very neat but colour coded systems like yours would be a great addition.
thanks !

yes i actually have different versions of this though they are somehow unstable since i've upgraded from win 8 to 8.1, i dont know why, it just closes itself after a few seconds ... but i used them to solve a few issues, make corrections, and there's been a lot of them, but i can progress more efficiently now.

mine is entirely hand-crafted, or mouse/keyboard-crafted, took me ages to go that far, it covers 5 times the surface area of the original map. i have 4 more lines(-13 to -16 included) of 13 sectors each to finish. now when i have some podcast to listen to i might find more motivation to finish it but that may take some more time...

i have one issue though, especially with the federation, i like this background but i'm note sure where it should end, or include some other system, for the Alliance it's simple enough, the same for most of the Empire, i might actually isolate each of the "triangle" of systems on the left, making it like other isolated systems.
 
Just re-read the book that came with the 1993 game and from that they mention 16LY per jump as being toppy, but that could easily change in this version.

This was dependant on both the ship you were flying and the drive installed. I seem to remember 25 and 30 LY jumps were commonplace
 
http://img15.hostingpics.net/pics/2228294kcarte2525.jpg
...
that's the map of Frontier Elite 2, it's very similar to the FFE map, which adds the alliance.

Isn't ED supposed to have an even more accurate setup of our galaxy? That should mean we should have a better method of selecting a "slice of depth" if it is now as thick as it should be. Old style map may no longer be sufficient. The old galaxy was very thin, allowing the kind of map it had.

Not sure what would be a good map system. I'm thinking depth slider with reference to center plane or player plane (selectable), and some kind of filtering system; habituated systems, luminance based, system size, faction filter and so on. Maybe even a galaxy flythrough mode to "explore" the map, like Space Engine works.

Yeah, I'm very curious about what kind of operational ranges we can expect, and what kind of tradeoffs we have to make in order to make long range exploration a possibility :) Has there been any info on this so far? I haven't been too active reading up on all the newsletters (time constraint).
 
16LY was toppy for sane configurations only - I remember getting 40+ LY out of what was basically just a military drive with a cockpit stapled to it ;)

Among many other insights about the galaxy map, Fiction Diary #5 mentions that hyperspace jumps in ED will be a little bit shorter than FFE.

Yes it depends on the spaceships and engines. I remember in FE2 with my Cobra MKIII and a military engine, I was able to make a jump, of 18 LY
 
Isn't ED supposed to have an even more accurate setup of our galaxy? That should mean we should have a better method of selecting a "slice of depth" if it is now as thick as it should be. Old style map may no longer be sufficient. The old galaxy was very thin, allowing the kind of map it had.

Not sure what would be a good map system. I'm thinking depth slider with reference to center plane or player plane (selectable), and some kind of filtering system; habituated systems, luminance based, system size, faction filter and so on. Maybe even a galaxy flythrough mode to "explore" the map, like Space Engine works.

...

yes of course it could be very different with a more "3d" galaxy.

i wonder what the map in the premium box will look like... i'm affraid it would be fast unreadble if it has to show as many stars in 3d as there were on the FE2 map. we know it will be much more accurate but does that mean for every stars? because moving Achenar to its real position puts it quite far from it's previous location, will the empire move with it? what of the space between the two? the federation & empire had some shared boundaries, will they be "bigger" in order to "touch" each other?

however since we will be able to explore, i dont expect some kind of "spoiling system" to see what the planets look like from up close, without first going there.

but you might have some answers there : http://elite.frontier.co.uk/images/newsletter_2013_07_05/elite_starchart_orrery.png
 
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Oh, sweet. I haven't seen that :) Is this image explained somewhere, like what every button does and what every icon shows? I wonder if it's programmed with expandability in mind (i.e. easy to add a faction in the future). Logarithmic sounds okay, but what happens for multistar systems or where a tertiary sun orbits a binary and so on? Omg I soooo want to explore :D
 
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