_trent_
Volunteer Moderator
Not sure if this is an intentional 3.0 change or not, but I've noticed in local NPC-only systems that the factions that have no black markets in their stations seem to be outperforming similar factions that have them by a noticeable margin. This is particularly apparent in systems with a decent amount of traffic (100 ships per day or more).
For a long time, certain types of faction have automatically disabled any black markets in assets they control or take over which didn't seem to cause too much of an issue, but with loss-making trading seemingly nerfed and murder-hoboism now curtailed I'm starting to wonder if this 'perk' is a little overpowered in 3.0.x. We're seeing dictatorships and patronages rising and democracies/cooperatives/confederacies dropping in much the same way as superpower factions were overpowering independents when the superpower bounty system was first implemented.
Just curious to see if other players have noticed a similar trend in their local systems and what other players think about this.
For a long time, certain types of faction have automatically disabled any black markets in assets they control or take over which didn't seem to cause too much of an issue, but with loss-making trading seemingly nerfed and murder-hoboism now curtailed I'm starting to wonder if this 'perk' is a little overpowered in 3.0.x. We're seeing dictatorships and patronages rising and democracies/cooperatives/confederacies dropping in much the same way as superpower factions were overpowering independents when the superpower bounty system was first implemented.
Just curious to see if other players have noticed a similar trend in their local systems and what other players think about this.