Are FC actually a good thing for exploration? What do Explorers think?

Coming back from the last iteration of my long-standing “every edge of the galaxy” exploration project, I have some thoughts about the FC, more precisely the way they influence exploration. I’m really not the kind who thinks “Things were better before”, they are not, and Elite is no exception: Elite is much much better now that it was before. Still, FC for exploration puzzle me. Please note that I’m not talking about using your own FC, which basically boils down to using your own ship, I’m talking about the DSSA network. On the one hand, FC network is a real plus:

  • It enables repairs, meaning that we can spend more time exploring distant regions without having to come back “defeated” after a big landing mistake or the loss of a SRV. You can stay in the region you want to explore basically as long as you want to, using the nearest FC as a base, and that is great because when the trip to that place takes long, you really want to stay there for a while, not being forced to come back due to a single moment’s inattention. It enables better and deeper exploration.
  • It also acts as a “save” for those who want to find their way to the very edge of the Galaxy, as these trips often end up in a dead-end from where you can’t come back. That “save” gives CMDR the possibility to validate their data first and more importantly create a checkpoint, so if things go bad, you don’t lose much and you can try again, which is really cool as it frees your mind whenever attempting something potentially stupid. I've done this a lot, and that new insurance policy is a great step forward.
But these strong points are compensated by major issues:
  • Once an already low-risk career, Exploration basically became riskless. Now, if you have an issue, you simply look for the next FC, then you fly safe up to there without landing and with the supercruise assist ON, and you’re sure to be fine, and continue your trip whereas before it meant a return ticket and the end of the trip. Losing a SRV is not an issue either anymore. The “save” mode makes it also much less costly to die, meaning that nowadays not only it is nearly impossible to die but also that if you do it doesn’t bear any real consequences: the days of exploration as an activity in which the pressure was increasing as you were going further away, giving you a real sense of fragility, are gone, and that is a shame because that was the Explorer's thrill.
  • More importantly, it changed the way we look at the galaxy: before, whenever you get out of the Bubble, there was only one way: to the Black. In front of you, nothing, only the void, the cold endless void. The only civilization was behind you. Always behind. It created a really, really strong feeling of loneliness and you really FELT like an explorer as you were moving away fro the Bubble, especially as the auto-generation concept meant that you were REALLY exploring places that no-one had ever designed, let alone visited. I’ve played countless games in my life but only Elite was capable of delivering that particular feeling, and I loved it. Nowadays, in front of you there is always a FC somewhere, so civilization is everywhere, nowhere do you really feel like “out there” anymore. I remember the first time I went to the very edge of the Xibalba galactic arm I really felt like I was to the very edge of creation. Today, even all the way there there is a FC, with a bar and NPCs inside it…. There is no more void, no more loneliness, no more urge to come back to your kind: the galaxy became smaller. It actually completely killed that extraordinary feeling. At least for me.
So, all in all I don’t know what to think about it. On the one hand, yes, it is a great addition that enables us to explore much more and much better. Il allows for a real planning of our trips, and it adds new possibilities and a layer of complexity, which is great. FC improved practical Exploration by a massive margin, making it a more viable, more intersting activity. But on the other hand, it went against the very thing exploration was. It has lost all of its "romanticism". I was wondering what other explorers think of this?
 
My FC changed my exploration life completely, i no longer have to explore in a purpose built ship, i can do it in anything.
Also i love mining so a break from mapping means i can pick a mining ship from the carrier and just drill out some Trit.
I have 3 'Tow trucks', my favorite being my Phantom, i just explore 500LY ahead, find a suitable system and jump the carrier - then repeat when i move on.
Being able to carry all my ships means i can actually do this in anyone i want without having to bother with AFMUs etc.

It has its drawbacks of course, gone are the days when an exploration trip didn't cost me anything, my average trip to LYRA's costs me around a Billion credits.
Also if i want to head deeper to the edges i still dig out my dedicated Beluga explorer but all in all my FC is my mobile home now out in the black.

O7
 
I found that my FC was always lagging behind and didnt end up giving me a lot of value but more work. Repairs can be done anywhere within ~5000 ly
 
I think of your two major issues, the first is actually a plus point for many. Many of the other career paths in Elite are risk free as well. They simply add up to a numbers game of what a rebuy might cost you. Only exploring is risky because you lost unique data on death. DSSA carriers just help with leveling that playing field.

And yes, exploring while stopping off at the carriers reduces risk. But if your thrill of exploring came from not being able to dock there then why not ignore them? Using in-game resources these carriers are invisible. They might as well not exist. If you want that thrill then limit yourself to not using them or use them only if you organically come across them?
 
As with a lot of aspects of the game, Elite gives you a choice. You can either take advantage of the fleet carriers or you can choose to ignore them and take the riskier path. Personally I have used the DSSA after pancaking a couple of landings. It allowed me to complete the Canonn Challenge. Next time I might try and do it without visiting FCs. On the other hand I might take a FC for a tour of the galaxy, using it as a base to collect items or do radial exploring rather than the usual linear path through a region. Whichever way I do it, it won't take anything away from the exploring, just add a bit of variety.
 
I enjoy exploration a lot moe with my carrier. For me, it's a QoL I can't do without... lazy? Yes, maybe...

The downside to the carrier, though, for me, is tritium: yields from 'roids are quite low considering how much of the stuff a carrier chews through. This makes long trips less viable if you want to be self-sufficient. Of course, you can cough up a load of cash and buy tritium before you leave.
 
Some plus, some minus points. Before carriers, you could easily be 30, 40+ thousand light years from anything. Longevity and the ability to make repairs really mattered if you wanted to stay out for months. After carriers, there's always help around. So something is gone for ever..

But you 're still out there, visiting systems noone has been to before. And it's a nice change when you reach the Dssa carrier in the middle of nowhere. It's also nice to explore with your carrier.

What i've done is redesign some ships for carrier exploration, some others for Dssa dependant exploration, and others are still self reliant as in the old days. So greater variety available, which i see as a good thing. In the end of the day, you 're still far away amidst nothing, and one little safe heaven doesn't make that much of a difference.
 
I'm a "nervous explorer", so for me the added safety of DSSA's has been a great relief! And I fly relatively short sessions with breaks, so for me the distance between two nearest FCs can still be a trip of weeks, so I've not lost all the tension of having a long way behind and fearing for catastrophe. So for me the DSSA network is a definite positive, I started using them after I'd come to Sag A* for the first time, and started heading towards Beagle Point. If there hadn't been DSSA FCs, I'm not sure if I'd had the guts to do the Beagle run, and I'm almost certain I wouldn't have had the guts to try finding my way to Semotus Beacon, which I now could do relatively safely (having "saved" my trip and cashed in cartographics at Beagle FC). Since then my main method of plotting further routes is to look for the DSSA map and select a path through them to cover the areas I want to go to.

I agree about the reduced risk and tension, but for a player of my profile, they are still only reduced, not eliminated, which to me feels like a good balance. And I also pay for that benefit via the tariff taken on cartographic sales on carriers. I've been on the move from the Bubble for over two years now, and I probably wouldn't have been able to (or would have lost my mind to the nervousness) if I'd still be carrying all the data and would know that a fatal mistake undoes all the work of these years...
 
I tend to do edge exploring a lot, the last 20 or so jumps I made were all out of range of the longest jump range regular ships, just FC jumps only, I wouldn't be where I am if I didn't have an FC, so yes, they are useful. I don't have repair/refuel even enabled, haven't used it on my FC even once. With the cost of enabling it just to do a repair it's actually more viable to sell all my data to the FC and then take off and self destruct, I could do that a lot before I matched the cost of having repair/refuel enabled! But then I haven't crashed and burned for a loooong time and I get to use a variety of ships for exploring systems since jump range doesn't matter here at the edge of the galaxy.
 
Travelling on a carrier is an optional extra choice for the exploration & discovery minded player, and it offers plenty of clear benefits, and take nothing away from those that prefer to not use them.

I have been travelling the galaxy for the last 18 months or so using a carrier as a base of operations, either exploring in clumps locally around the carrier, using the carrier to reach otherwise unreachable systems, or taking longer expeditions depending on mood.

In the bubble I see little use for them (other opinions are available) but out in the black carriers are an excellent addition to the game imo.
 
I love using my FC when exploring for 1 main reason: Less Stress

I don't have to worry about losing ALL my exploration data if I accidentally fly too close to a star or let the hull in my buggy go below 0%.. and now that I have Vista Genomics installed I don't have to worry about losing all that organics data either.
 
I think for the thrills of just being out there with a small ship its great to do it without the FC's like the pioneers and colonia. These days the FC just makes it easier for everyone and instant gratification makes it way to easy.

Me i still fly a Sidewinder as its all i need and I explore as far as i can :)
 
You bring up some good points OP.

Personally the reasons I stopped exploring were two fold. The boredom, once it sets in I find it hard to play knowing I'm probably a few weeks (RL time) from the bubble and other activities. Those lapses in concentration which cost me months of exploration data when I pancaked into a high g planet on my way back from Sag A with hundreds of systems scanned. It was late one night and I should have just gone to bed.

The boredom is somewhat alleviated as I have a selections of ships to choose from, I have the ability to mine and I have an endless supply of SRVs, limpets, fighters for when I want to pursue other, more fun activities.

I'm planning on going out again soon with my FC as an FOB. The pioneer spirit is somewhat missing now we have FCs but sustained exploration is much more viable. The offset for this is the cost, Tritium is expensive, upkeep is expensive. Then again if you're just using other peoples FCs as a repair, refit and sell carto data, there is almost no cost to you apart from a % of your data.

It's like people moaning the old west is dead when they built the railroads and towns started to spring up. Yes, the old west is dead but out of that new possibilities arise.
 
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I've not explored using a carrier only old school pre engineered and post engineering I can only see mostly advantages. Negatives would be cost meaning eventually you'd need to return to bubble and the initial cost of getting a carrier. Positives jump range, ability to repair and the fact you could now use standard ship builds with more shielding and protection. You'd no longer need to engineer and build a ship with 30+ LY jump range. I'm sure you can hand in exploration data now so in theory I guess you could earn the carrier keep every week depending on what services you opt to run. Aren't carriers listed on places like Eddb and Inara so I guess there's a small risk of a ganker turning up to make life annoying. There's a lot of potential here with carriers and future exploration content. Certainly would make wing and team exploring easier as commanders offline could sit on the carrier long term and not risk being left behind.
 
Like varonica, I do a lot of edge exploration. Bur recently nearly had a disaster on my FC.
I follow a detailed pre-planned route through very sparse stars, but occasionally there are a few together that are reachable without the FC. I use my jumpconda for these side expeditions, and remotely program FC jumps to the next waypoint. If the FC fuel gets low I can log in to my second commander who is in charge of transferring tritium from the hold to the fuel tank. This has worked well for a long time. But I recently had to return to the bubble to restock on tritium - 3/4 billion cr worth. I also decided to exchange my second account cutter for an AspEx. Thinking that I could do a these side expeditions witth my second account.

Back on the edge, I completely forgot what I was meant to do. and set off in the conda. And after a few jumps I needed to send the FC off to the next waypoint.
So I plotted a remote jump to a star about 400 ly away and completely out of range of my conda. At that point, I thought, it's ok I can get the FC back with another remote jump.
But then realised there wasn't enough tritium to get back. But that's ok again, because I still have my second account to do the fuel transfer. So I logged in to the second account and to my horror discovered that the AspEx has no cargo racks.

After the fastest ever log out and log back in to the main account, I managed to cancel the FC with seconds to spare. If it had made the jump I would have had an FC out of range of any normal ship and unable to jump back. I wondered how long it would take the fuel rats to reach it or even if they can handle a stranded FC.
 
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Like varonica, I do a lot of edge exploration. Bur recently nearly had a disaster on my FC.
I follow a detailed pre-planned route through very sparse stars, but occasionally there are a few together that are reachable without the FC. I use my jumpconda for these side expeditions, and remotely program FC jumps to the next waypoint. If the FC fuel gets low I can log in to my second commander who is in charge of transferring tritium from the hold to the fuel tank. This has worked well for a long time. But I recently had to return to the bubble to restock on tritium - 3/4 billion cr worth. I also decided to exchange my second account cutter for an AspEx. Thinking that I could do a these side expeditions witth my second account.

Back on the edge, I completely forgot what I was meant to do. and set off in the conda. And after a few jumps I needed to send the FC off to the next waypoint.
So I plotted a remote jump to a star about 400 ly away and completely out of range of my conda. At that point, I thought, it's ok I can get the FC back with another remote jump.
But then realised there wasn't enough tritium to get back. But that's ok again, because I still have my second account to do the fuel transfer. So I logged in to the second account and to my horror discovered that the AspEx has no cargo racks.

After the fastest ever log out and log back in to the main account, I managed to cancel the FC with seconds to spare. If it had made the jump I would have had an FC out of range of any normal ship and unable to jump back. I wondered how long it would take the fuel rats to reach it or even if they can handle a stranded FC.
Scary stuff, I'm glad you caught it in time. Although I can see the potential for a rescue attempt :)
 
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