Who says that tall ships should be beautiful? Doesn't seem likely or logical.
No, it should be fit for purpose... Unless its purpose is to be stunning, then mot all ships need to be pieces of art. However, like with the car industry, there is no harm in injecting a little style now and again.
+1 for the Viper from me too, best looking ship so far.
I have to say, I am happy to experience FD/David's vision of Elite. Preconceptions will only lead to disappointment.As I've said before, working on the old shapes it became obvious people projected very different ideas of the actual ships onto those wire frames, also I think people are a lot more tied to the ships because of the stats they had and the experiences they had in them than purely their visuals, which is interesting, but also heavily colours debate on favourite ships.
Hopefully they'll be something for everyone in the game.
Viper? Pah, it's all about the Cobra MK III.
As I've said before, working on the old shapes it became obvious people projected very different ideas of the actual ships onto those wire frames, also I think people are a lot more tied to the ships because of the stats they had and the experiences they had in them than purely their visuals, which is interesting, but also heavily colours debate on favourite ships.
Hopefully they'll be something for everyone in the game.
Viper? Pah, it's all about the Cobra MK III.
Hi Josh - question to you as an artist...
Do you find working within those old wireframes a bit restricting? Obviously there are massive positives because of the "brand recognition" of the old ships - but does it tie you in to shapes that you might not otherwise have picked?
A bit drawing within a canvas that's defined by the low-poly wireframes of the classic ship-set?
I'm going to just copy and paste from my interview:
"I know we are working with a lot of history, to be honest that's a good thing. Starting from a blank white canvas is much harder than coming in with a set of boundaries and history to jump-start your ideas. But I realise I probably shouldn't make all of the Vipers be powered by unicorn vomit!"
So for the many of the ships it's a starting point, along with their original description of the type of ship they are. Though personally though we can't have them sticking too rigidly too the old angles because our silhouettes become too similar, though of course we want them to echo the old shape (though this comes back to what you see in the old shape!)