Hey all,
While playing around last night, I fitted some Class two G3 (IIRC) Long-Range Pulses to one of my ships - they've been in storage for ages. These weapons have a range of just over 5km. However, they really can't hit anything over about 3km, making them pretty pointless for long-range sniping. Fixed weapons are far far better at this.
Now, I'm not talking about jitter here, I'm talking about simple Gimballed tracking on a fairly large target that's far away. I was trying to shoot a Python at around 4.5km range. However, even without firing my gimballs are all over the place. The guy isn't chaffing, is actively fighting other ships - so isn't cold - and is presenting a large profile to me. However, my LR Pulses simple cannot track the target. I fire off a load of shots - which doesn't make any difference to gimballed tracking - and land the odd shot, but it's a total waste of energy. I'd have hit every time with a fixed weapon.
I understand that the real bonus of LR is more about damage falloff - or lack of it - than anything else. However, the poor gimballed tracking with this Engineering modification is simply not fit for purpose for long-range sniping. I'd have thought the Long Range effect - to actually be effective at long ranges - would also improve the gimballed tracking of the weapon. It does not.
Going fixed LR on the other hand - which used to be my weapon of choice - fire straight and true while being a little more tricky to aim. Gimballs suffer a significant damage penalty - I think it's 30% IIRC - as a counter to them, in theory, being able to track the target within a few degrees of arc. However, with LR they really don't track it properly at all.
I understand, while it was beta tested once upon a time, that Sensors do not enhance Gimballed tracking at all. Personally, I think it'd be great if they did, but hey. Is anyone having success with Long Range Gimballed weapons at long range, or are they a bit rubbish for everyone? I only played around with Pulses last night, because I had some in storage of the right class for the ship I was playing with.
Note: I'm unsure whether something has changed recently or not. However, my regular Wingmate - who loves his long range stuff - was commenting too about how his weapons - Gimballed Pulses - were no longer able to hit anything at long range any more. However, he'd previously been using them very effectively.
Note 2: my personal preference for combat is up close with Efficient Beams, Multi's and Frags. I was just playing around with something different last night and was surprised how bad it was. My Wingmates experiences were interesting too, him noticing things had become far worse than they once were. I personally had not played around with LR stuff in an age, but he uses it all the time. So for him to see that his LR Gimballed Pulses simply don't track target after target any more suggests somehing has indeed changed recently. We've both been levelling up our Combat ranks slowly, so NPC enemies have improved. However, this shouldn't impact basic weapon tracking, right?
Basically, I have the builds that work really well for me - the aforementioned up close and personal - but I would hope that trying other things would at least work and not be totally broken. Why are Long Range Gimballed weapons so terrible at target tracking before you even introduce potential jitter by firing them?
Scoob.
While playing around last night, I fitted some Class two G3 (IIRC) Long-Range Pulses to one of my ships - they've been in storage for ages. These weapons have a range of just over 5km. However, they really can't hit anything over about 3km, making them pretty pointless for long-range sniping. Fixed weapons are far far better at this.
Now, I'm not talking about jitter here, I'm talking about simple Gimballed tracking on a fairly large target that's far away. I was trying to shoot a Python at around 4.5km range. However, even without firing my gimballs are all over the place. The guy isn't chaffing, is actively fighting other ships - so isn't cold - and is presenting a large profile to me. However, my LR Pulses simple cannot track the target. I fire off a load of shots - which doesn't make any difference to gimballed tracking - and land the odd shot, but it's a total waste of energy. I'd have hit every time with a fixed weapon.
I understand that the real bonus of LR is more about damage falloff - or lack of it - than anything else. However, the poor gimballed tracking with this Engineering modification is simply not fit for purpose for long-range sniping. I'd have thought the Long Range effect - to actually be effective at long ranges - would also improve the gimballed tracking of the weapon. It does not.
Going fixed LR on the other hand - which used to be my weapon of choice - fire straight and true while being a little more tricky to aim. Gimballs suffer a significant damage penalty - I think it's 30% IIRC - as a counter to them, in theory, being able to track the target within a few degrees of arc. However, with LR they really don't track it properly at all.
I understand, while it was beta tested once upon a time, that Sensors do not enhance Gimballed tracking at all. Personally, I think it'd be great if they did, but hey. Is anyone having success with Long Range Gimballed weapons at long range, or are they a bit rubbish for everyone? I only played around with Pulses last night, because I had some in storage of the right class for the ship I was playing with.
Note: I'm unsure whether something has changed recently or not. However, my regular Wingmate - who loves his long range stuff - was commenting too about how his weapons - Gimballed Pulses - were no longer able to hit anything at long range any more. However, he'd previously been using them very effectively.
Note 2: my personal preference for combat is up close with Efficient Beams, Multi's and Frags. I was just playing around with something different last night and was surprised how bad it was. My Wingmates experiences were interesting too, him noticing things had become far worse than they once were. I personally had not played around with LR stuff in an age, but he uses it all the time. So for him to see that his LR Gimballed Pulses simply don't track target after target any more suggests somehing has indeed changed recently. We've both been levelling up our Combat ranks slowly, so NPC enemies have improved. However, this shouldn't impact basic weapon tracking, right?
Basically, I have the builds that work really well for me - the aforementioned up close and personal - but I would hope that trying other things would at least work and not be totally broken. Why are Long Range Gimballed weapons so terrible at target tracking before you even introduce potential jitter by firing them?
Scoob.